Ultima Online develops Soviet economics
A while back, an economist named Edward Castronova did an economic study of the online game Everquest. He examined the sale of online avatars and Everquest goods on Ebay, calculated their real-dollar worth, and realized that the Everquest economy was -- on a per-capita basis -- richer than Russia, Bulgaria, and every single developing country in the world.
Castronova's research contained a brilliant epiphany: Virtual worlds provide us with an unusual test-bed for experimental economics. Because people are willing to pay to buy a virtual life (i.e. a character that has immense strength and power, or a castle that took months build), it's possible to put a value on human experience -- something that is very difficult to do in the real world. In everyday life, you can't just decide to start fresh, or buy your way into a brand spanking-new identity. But in online games, using the black market of Ebay, you could -- which created some damn interesting economic markers. It becomes possible to put an economic per-hour value on online experience and all those countless days you spend in Everquest ... because when you slowly build a valuable character, that value can be expressed in real-life greenbacks.
Which is why Ultima Online has thrown all this for a loop. Last week, it announced last week that the company itself would jump into the arena -- by selling "advanced characters" for $29.95.
This is bound to completely rearrange the economics of virtual worlds. After all, the whole reason a Napa +25 stat scroll might be worth $300 on Ebay is that it takes months and months of play-time to get it. But what Ultima Online is doing, essentially, is declaring that work worth only $30 -- making it rather null and void. Why bother to spend all that work if you can buy it for the price of a night out? In a way, it's like a classic governmental wage-and-price control: A top-down authority declaring the definitive value of a product, instead of letting it loose on the free market.
Castronova argued that the economic activity in Ebay was actually germane and central to the fun of the game -- not just an ancillary activity. If that's true, I'll be interested to see how players react.
Posted by Clive Thompson at September 21, 2002 05:33 PM
Trackback Pings
TrackBack URL for this entry: http://www.collisiondetection.net/mt3/mt-tb.cgi/481
Posted by: sonnerie at January 8, 2004 9:44 AM
Posted by: Online Casino at January 16, 2004 2:51 AM
Posted by: julia at January 24, 2004 8:08 PM
We offer templatemonster, boxedart, psdshop, getfile, freegine, dynamicfactory, and more than 30 business site of web templates and flash templates, which are very cheap, valuable .....
搜客
网站统计
无锡租房无锡专业的房产租房网站
无锡房产
[杭州虚拟主机久久电信:杭州专业虚拟主机提供商
杭州虚拟主机
杭州域名注册
杭州企业邮局
杭州机柜租用
杭州主机托管网银互联:杭州专业主机托管提供商
Posted by: alexander at January 1, 2005 12:02 PM
Post a comment
AUTHOR: sonnerie
EMAIL: rom@wanadoo.fr
IP: 217.128.51.62
URL: http://www.mobikool.net
DATE: 01/08/2004 09:44:38 AM
Posted by: sonnerie at January 8, 2004 9:44 AM
Nice site. thx.
Posted by: Online Casino at January 16, 2004 2:51 AM
Posted by: julia at January 24, 2004 8:08 PM
We offer templatemonster, boxedart, psdshop, getfile, freegine, dynamicfactory, and more than 30 business site of web templates and flash templates, which are very cheap, valuable .....
搜客
网站统计
无锡租房无锡专业的房产租房网站
无锡房产
[杭州虚拟主机久久电信:杭州专业虚拟主机提供商
杭州虚拟主机
杭州域名注册
杭州企业邮局
杭州机柜租用
杭州主机托管网银互联:杭州专业主机托管提供商
Posted by: alexander at January 1, 2005 12:02 PM