Posted by Clive Thompson at January 13, 2003 12:44 PM
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Posted by Clive Thompson at January 13, 2003 12:44 PM | TrackBack
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To address this issue, we turn to the second place to put variables, which is called the Heap. If you think of the Stack as a high-rise apartment building somewhere, variables as tenets and each level building atop the one before it, then the Heap is the suburban sprawl, every citizen finding a space for herself, each lot a different size and locations that can't be readily predictable. For all the simplicity offered by the Stack, the Heap seems positively chaotic, but the reality is that each just obeys its own rules.
Posted by: Abacuck at January 20, 2004 11:45 AM
That gives us a pretty good starting point to understand a lot more about variables, and that's what we'll be examining next lesson. Those new variable types I promised last lesson will finally make an appearance, and we'll examine a few concepts that we'll use to organize our data into more meaningful structures, a sort of precursor to the objects that Cocoa works with. And we'll delve a little bit more into the fun things we can do by looking at those ever-present bits in a few new ways.
Posted by: Winifred at January 20, 2004 11:46 AM
But some variables are immortal. These variables are declared outside of blocks, outside of functions. Since they don't have a block to exist in they are called global variables (as opposed to local variables), because they exist in all blocks, everywhere, and they never go out of scope. Although powerful, these kinds of variables are generally frowned upon because they encourage bad program design.
Posted by: Catherine at January 20, 2004 11:46 AM
The most basic duality that exists with variables is how the programmer sees them in a totally different way than the computer does. When you're typing away in Project Builder, your variables are normal words smashed together, like software titles from the 80s. You deal with them on this level, moving them around and passing them back and forth.
Posted by: Emery at January 20, 2004 11:46 AM
The Stack is just what it sounds like: a tower of things that starts at the bottom and builds upward as it goes. In our case, the things in the stack are called "Stack Frames" or just "frames". We start with one stack frame at the very bottom, and we build up from there.
Posted by: Goughe at January 20, 2004 11:46 AM
Note first that favoriteNumbers type changed. Instead of our familiar int, we're now using int*. The asterisk here is an operator, which is often called the "star operator". You will remember that we also use an asterisk as a sign for multiplication. The positioning of the asterisk changes its meaning. This operator effectively means "this is a pointer". Here it says that favoriteNumber will be not an int but a pointer to an int. And instead of simply going on to say what we're putting in that int, we have to take an extra step and create the space, which is what does. This function takes an argument that specifies how much space you need and then returns a pointer to that space. We've passed it the result of another function, , which we pass int, a type. In reality, is a macro, but for now we don't have to care: all we need to know is that it tells us the size of whatever we gave it, in this case an int. So when is done, it gives us an address in the heap where we can put an integer. It is important to remember that the data is stored in the heap, while the address of that data is stored in a pointer on the stack.
Posted by: Owen at January 20, 2004 11:46 AM
Note the new asterisks whenever we reference favoriteNumber, except for that new line right before the return.
Posted by: Lewis at January 20, 2004 11:46 AM
A variable leads a simple life, full of activity but quite short (measured in nanoseconds, usually). It all begins when the program finds a variable declaration, and a variable is born into the world of the executing program. There are two possible places where the variable might live, but we will venture into that a little later.
Posted by: Botolph at January 20, 2004 11:46 AM
Note the new asterisks whenever we reference favoriteNumber, except for that new line right before the return.
Posted by: Harman at January 20, 2004 11:46 AM
When the machine compiles your code, however, it does a little bit of translation. At run time, the computer sees nothing but 1s and 0s, which is all the computer ever sees: a continuous string of binary numbers that it can interpret in various ways.
Posted by: Jeremy at January 20, 2004 11:47 AM
Festina lente - Make haste slowly
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Posted by Clive Thompson at January 13, 2003 12:44 PM | TrackBack
Posted by: sonneries at January 8, 2004 8:21 AM
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To address this issue, we turn to the second place to put variables, which is called the Heap. If you think of the Stack as a high-rise apartment building somewhere, variables as tenets and each level building atop the one before it, then the Heap is the suburban sprawl, every citizen finding a space for herself, each lot a different size and locations that can't be readily predictable. For all the simplicity offered by the Stack, the Heap seems positively chaotic, but the reality is that each just obeys its own rules.
Posted by: Abacuck at January 20, 2004 11:45 AM
That gives us a pretty good starting point to understand a lot more about variables, and that's what we'll be examining next lesson. Those new variable types I promised last lesson will finally make an appearance, and we'll examine a few concepts that we'll use to organize our data into more meaningful structures, a sort of precursor to the objects that Cocoa works with. And we'll delve a little bit more into the fun things we can do by looking at those ever-present bits in a few new ways.
Posted by: Winifred at January 20, 2004 11:46 AM
But some variables are immortal. These variables are declared outside of blocks, outside of functions. Since they don't have a block to exist in they are called global variables (as opposed to local variables), because they exist in all blocks, everywhere, and they never go out of scope. Although powerful, these kinds of variables are generally frowned upon because they encourage bad program design.
Posted by: Catherine at January 20, 2004 11:46 AM
The most basic duality that exists with variables is how the programmer sees them in a totally different way than the computer does. When you're typing away in Project Builder, your variables are normal words smashed together, like software titles from the 80s. You deal with them on this level, moving them around and passing them back and forth.
Posted by: Emery at January 20, 2004 11:46 AM
The Stack is just what it sounds like: a tower of things that starts at the bottom and builds upward as it goes. In our case, the things in the stack are called "Stack Frames" or just "frames". We start with one stack frame at the very bottom, and we build up from there.
Posted by: Goughe at January 20, 2004 11:46 AM
Note first that favoriteNumbers type changed. Instead of our familiar int, we're now using int*. The asterisk here is an operator, which is often called the "star operator". You will remember that we also use an asterisk as a sign for multiplication. The positioning of the asterisk changes its meaning. This operator effectively means "this is a pointer". Here it says that favoriteNumber will be not an int but a pointer to an int. And instead of simply going on to say what we're putting in that int, we have to take an extra step and create the space, which is what does. This function takes an argument that specifies how much space you need and then returns a pointer to that space. We've passed it the result of another function, , which we pass int, a type. In reality, is a macro, but for now we don't have to care: all we need to know is that it tells us the size of whatever we gave it, in this case an int. So when is done, it gives us an address in the heap where we can put an integer. It is important to remember that the data is stored in the heap, while the address of that data is stored in a pointer on the stack.
Posted by: Owen at January 20, 2004 11:46 AM
Note the new asterisks whenever we reference favoriteNumber, except for that new line right before the return.
Posted by: Lewis at January 20, 2004 11:46 AM
A variable leads a simple life, full of activity but quite short (measured in nanoseconds, usually). It all begins when the program finds a variable declaration, and a variable is born into the world of the executing program. There are two possible places where the variable might live, but we will venture into that a little later.
Posted by: Botolph at January 20, 2004 11:46 AM
Note the new asterisks whenever we reference favoriteNumber, except for that new line right before the return.
Posted by: Harman at January 20, 2004 11:46 AM
When the machine compiles your code, however, it does a little bit of translation. At run time, the computer sees nothing but 1s and 0s, which is all the computer ever sees: a continuous string of binary numbers that it can interpret in various ways.
Posted by: Jeremy at January 20, 2004 11:47 AM
Festina lente - Make haste slowly
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