I'm off this morning for a week to Cuba -- as part of a scientific research visit organized by the MIT Knight Science Journalism Fellowship I'm on this year! So there'll be no more blogging for a week, until Jan. 25th -- when I'll return with, hopefully, some interesting tales from that island.
Posted by Clive Thompson at January 18, 2003 07:07 AM
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Send me a postcard. As if you know me huh? I hear it is beautiful there.
Posted by: Claudia at January 24, 2003 2:32 PM
If you see a cheap deal on any of those freaky 18 string guitar thingos seen in Buena Vista Social Club, lemme know.
Enjoy yer trip.
Posted by: Erik at January 25, 2003 11:02 AM
I actually looked around for a guitar, but couldn't find one!
Claudia, damn, I didn't get yer message until I came back. Not much Net access in Havana! Heh ... now you'll have to settle for a Bluemountain.com postcard ...
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Nice weblog, keep up the good work!
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Being able to understand that basic idea opens up a vast amount of power that can be used and abused, and we're going to look at a few of the better ways to deal with it in this article.
Posted by: Rose at January 20, 2004 12:02 PM
When compared to the Stack, the Heap is a simple thing to understand. All the memory that's left over is "in the Heap" (excepting some special cases and some reserve). There is little structure, but in return for this freedom of movement you must create and destroy any boundaries you need. And it is always possible that the heap might simply not have enough space for you.
Posted by: Machutus at January 20, 2004 12:02 PM
Seth Roby graduated in May of 2003 with a double major in English and Computer Science, the Macintosh part of a three-person Macintosh, Linux, and Windows graduating triumvirate.
Posted by: Charles at January 20, 2004 12:03 PM
Our next line looks familiar, except it starts with an asterisk. Again, we're using the star operator, and noting that this variable we're working with is a pointer. If we didn't, the computer would try to put the results of the right hand side of this statement (which evaluates to 6) into the pointer, overriding the value we need in the pointer, which is an address. This way, the computer knows to put the data not in the pointer, but into the place the pointer points to, which is in the Heap. So after this line, our int is living happily in the Heap, storing a value of 6, and our pointer tells us where that data is living.
Posted by: Ottewell at January 20, 2004 12:03 PM
But variables get one benefit people do not
Posted by: Laura at January 20, 2004 12:03 PM
That gives us a pretty good starting point to understand a lot more about variables, and that's what we'll be examining next lesson. Those new variable types I promised last lesson will finally make an appearance, and we'll examine a few concepts that we'll use to organize our data into more meaningful structures, a sort of precursor to the objects that Cocoa works with. And we'll delve a little bit more into the fun things we can do by looking at those ever-present bits in a few new ways.
Posted by: Melchior at January 20, 2004 12:03 PM
This code should compile and run just fine, and you should see no changes in how the program works. So why did we do all of that?
Posted by: Chroferus at January 20, 2004 12:04 PM
This is another function provided for dealing with the heap. After you've created some space in the Heap, it's yours until you let go of it. When your program is done using it, you have to explicitly tell the computer that you don't need it anymore or the computer will save it for your future use (or until your program quits, when it knows you won't be needing the memory anymore). The call to simply tells the computer that you had this space, but you're done and the memory can be freed for use by something else later on.
Posted by: Heneage at January 20, 2004 12:04 PM
This is another function provided for dealing with the heap. After you've created some space in the Heap, it's yours until you let go of it. When your program is done using it, you have to explicitly tell the computer that you don't need it anymore or the computer will save it for your future use (or until your program quits, when it knows you won't be needing the memory anymore). The call to simply tells the computer that you had this space, but you're done and the memory can be freed for use by something else later on.
Posted by: Justinian at January 20, 2004 12:04 PM
Note first that favoriteNumbers type changed. Instead of our familiar int, we're now using int*. The asterisk here is an operator, which is often called the "star operator". You will remember that we also use an asterisk as a sign for multiplication. The positioning of the asterisk changes its meaning. This operator effectively means "this is a pointer". Here it says that favoriteNumber will be not an int but a pointer to an int. And instead of simply going on to say what we're putting in that int, we have to take an extra step and create the space, which is what does. This function takes an argument that specifies how much space you need and then returns a pointer to that space. We've passed it the result of another function, , which we pass int, a type. In reality, is a macro, but for now we don't have to care: all we need to know is that it tells us the size of whatever we gave it, in this case an int. So when is done, it gives us an address in the heap where we can put an integer. It is important to remember that the data is stored in the heap, while the address of that data is stored in a pointer on the stack.
Posted by: Howell at January 20, 2004 12:05 PM
Posted by: Mark at January 22, 2004 10:29 PM
Posted by: nerazzurri at June 16, 2006 6:21 AM
Send me a postcard. As if you know me huh? I hear it is beautiful there.
Posted by: Claudia at January 24, 2003 2:32 PM
If you see a cheap deal on any of those freaky 18 string guitar thingos seen in Buena Vista Social Club, lemme know.
Enjoy yer trip.
Posted by: Erik at January 25, 2003 11:02 AM
I actually looked around for a guitar, but couldn't find one!
Claudia, damn, I didn't get yer message until I came back. Not much Net access in Havana! Heh ... now you'll have to settle for a Bluemountain.com postcard ...
Posted by: Clive at January 26, 2003 8:51 PM
Nice weblog, keep up the good work!
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Posted by: Online Casino at January 16, 2004 2:44 AM
Being able to understand that basic idea opens up a vast amount of power that can be used and abused, and we're going to look at a few of the better ways to deal with it in this article.
Posted by: Rose at January 20, 2004 12:02 PM
When compared to the Stack, the Heap is a simple thing to understand. All the memory that's left over is "in the Heap" (excepting some special cases and some reserve). There is little structure, but in return for this freedom of movement you must create and destroy any boundaries you need. And it is always possible that the heap might simply not have enough space for you.
Posted by: Machutus at January 20, 2004 12:02 PM
Seth Roby graduated in May of 2003 with a double major in English and Computer Science, the Macintosh part of a three-person Macintosh, Linux, and Windows graduating triumvirate.
Posted by: Charles at January 20, 2004 12:03 PM
Our next line looks familiar, except it starts with an asterisk. Again, we're using the star operator, and noting that this variable we're working with is a pointer. If we didn't, the computer would try to put the results of the right hand side of this statement (which evaluates to 6) into the pointer, overriding the value we need in the pointer, which is an address. This way, the computer knows to put the data not in the pointer, but into the place the pointer points to, which is in the Heap. So after this line, our int is living happily in the Heap, storing a value of 6, and our pointer tells us where that data is living.
Posted by: Ottewell at January 20, 2004 12:03 PM
But variables get one benefit people do not
Posted by: Laura at January 20, 2004 12:03 PM
That gives us a pretty good starting point to understand a lot more about variables, and that's what we'll be examining next lesson. Those new variable types I promised last lesson will finally make an appearance, and we'll examine a few concepts that we'll use to organize our data into more meaningful structures, a sort of precursor to the objects that Cocoa works with. And we'll delve a little bit more into the fun things we can do by looking at those ever-present bits in a few new ways.
Posted by: Melchior at January 20, 2004 12:03 PM
This code should compile and run just fine, and you should see no changes in how the program works. So why did we do all of that?
Posted by: Chroferus at January 20, 2004 12:04 PM
This is another function provided for dealing with the heap. After you've created some space in the Heap, it's yours until you let go of it. When your program is done using it, you have to explicitly tell the computer that you don't need it anymore or the computer will save it for your future use (or until your program quits, when it knows you won't be needing the memory anymore). The call to simply tells the computer that you had this space, but you're done and the memory can be freed for use by something else later on.
Posted by: Heneage at January 20, 2004 12:04 PM
This is another function provided for dealing with the heap. After you've created some space in the Heap, it's yours until you let go of it. When your program is done using it, you have to explicitly tell the computer that you don't need it anymore or the computer will save it for your future use (or until your program quits, when it knows you won't be needing the memory anymore). The call to simply tells the computer that you had this space, but you're done and the memory can be freed for use by something else later on.
Posted by: Justinian at January 20, 2004 12:04 PM
Note first that favoriteNumbers type changed. Instead of our familiar int, we're now using int*. The asterisk here is an operator, which is often called the "star operator". You will remember that we also use an asterisk as a sign for multiplication. The positioning of the asterisk changes its meaning. This operator effectively means "this is a pointer". Here it says that favoriteNumber will be not an int but a pointer to an int. And instead of simply going on to say what we're putting in that int, we have to take an extra step and create the space, which is what does. This function takes an argument that specifies how much space you need and then returns a pointer to that space. We've passed it the result of another function, , which we pass int, a type. In reality, is a macro, but for now we don't have to care: all we need to know is that it tells us the size of whatever we gave it, in this case an int. So when is done, it gives us an address in the heap where we can put an integer. It is important to remember that the data is stored in the heap, while the address of that data is stored in a pointer on the stack.
Posted by: Howell at January 20, 2004 12:05 PM
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