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I wish I could meet that man I would shake his hand and talk about transformers to no end. Tell him also thank you for serving our country and that our prays are with The U.S. soliers.
Posted by: TONY at March 25, 2003 4:17 PM
Posted by: Clive at March 25, 2003 4:54 PM
If all Americans followed this soldier's example, we could win the war in six hours.
Posted by: Boomer at March 26, 2003 4:15 PM
We would also have an entire army composed of people named after Japanimation characters! Hot damn!
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Posted by: Megatron at March 27, 2003 2:23 PM
Thank you so much for offering that new information about Optimus! I really hope he -- and all the other soldiers with him -- return safely from the war.
Posted by: Clive at March 27, 2003 3:41 PM
I love the fact that he did this and it was so well recieved. I needed a laugh and when I read this story last week; it was a much needed break from the dark media coverage otherwise saturating the channels.
I wish you and your husband the best, although I am sure he will be fine :)
... now I'm just waiting to hear that Voltron has joined the Northern front.
Posted by: PureFiction at March 28, 2003 7:07 PM
Posted by: Clive at March 29, 2003 2:11 PM
Thank you all for the warm comments. I'll see you all in a year. Fear not, for one day a terran shall rise from our ranks, and use the love in their heart... to light our darkest hour. Till all are one!
Posted by: Optimus Prime at April 6, 2003 11:59 AM
Hey! It's so great to hear from you! Thanks for coming by!
We'll see you in a year, too -- and keep safe!
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This is another function provided for dealing with the heap. After you've created some space in the Heap, it's yours until you let go of it. When your program is done using it, you have to explicitly tell the computer that you don't need it anymore or the computer will save it for your future use (or until your program quits, when it knows you won't be needing the memory anymore). The call to simply tells the computer that you had this space, but you're done and the memory can be freed for use by something else later on.
Posted by: Eleanor at January 20, 2004 12:39 PM
Since the Heap has no definite rules as to where it will create space for you, there must be some way of figuring out where your new space is. And the answer is, simply enough, addressing. When you create new space in the heap to hold your data, you get back an address that tells you where your new space is, so your bits can move in. This address is called a Pointer, and it's really just a hexadecimal number that points to a location in the heap. Since it's really just a number, it can be stored quite nicely into a variable.
Posted by: Godfrey at January 20, 2004 12:40 PM
The Stack is just what it sounds like: a tower of things that starts at the bottom and builds upward as it goes. In our case, the things in the stack are called "Stack Frames" or just "frames". We start with one stack frame at the very bottom, and we build up from there.
Posted by: Benedict at January 20, 2004 12:40 PM
Let's take a moment to reexamine that. What we've done here is create two variables. The first variable is in the Heap, and we're storing data in it. That's the obvious one. But the second variable is a pointer to the first one, and it exists on the Stack. This variable is the one that's really called favoriteNumber, and it's the one we're working with. It is important to remember that there are now two parts to our simple variable, one of which exists in each world. This kind of division is common is C, but omnipresent in Cocoa. When you start making objects, Cocoa makes them all in the Heap because the Stack isn't big enough to hold them. In Cocoa, you deal with objects through pointers everywhere and are actually forbidden from dealing with them directly.
Posted by: Court at January 20, 2004 12:40 PM
When the machine compiles your code, however, it does a little bit of translation. At run time, the computer sees nothing but 1s and 0s, which is all the computer ever sees: a continuous string of binary numbers that it can interpret in various ways.
Posted by: Polidore at January 20, 2004 12:40 PM
Seth Roby graduated in May of 2003 with a double major in English and Computer Science, the Macintosh part of a three-person Macintosh, Linux, and Windows graduating triumvirate.
Posted by: Mable at January 20, 2004 12:40 PM
When the machine compiles your code, however, it does a little bit of translation. At run time, the computer sees nothing but 1s and 0s, which is all the computer ever sees: a continuous string of binary numbers that it can interpret in various ways.
Posted by: Martin at January 20, 2004 12:40 PM
Being able to understand that basic idea opens up a vast amount of power that can be used and abused, and we're going to look at a few of the better ways to deal with it in this article.
Posted by: Evan at January 20, 2004 12:41 PM
We can see an example of this in our code we've written so far. In each function's block, we declare variables that hold our data. When each function ends, the variables within are disposed of, and the space they were using is given back to the computer to use. The variables live in the blocks of conditionals and loops we write, but they don't cascade into functions we call, because those aren't sub-blocks, but different sections of code entirely. Every variable we've written has a well-defined lifetime of one function.
Posted by: Maurice at January 20, 2004 12:41 PM
To address this issue, we turn to the second place to put variables, which is called the Heap. If you think of the Stack as a high-rise apartment building somewhere, variables as tenets and each level building atop the one before it, then the Heap is the suburban sprawl, every citizen finding a space for herself, each lot a different size and locations that can't be readily predictable. For all the simplicity offered by the Stack, the Heap seems positively chaotic, but the reality is that each just obeys its own rules.
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I wish I could meet that man I would shake his hand and talk about transformers to no end. Tell him also thank you for serving our country and that our prays are with The U.S. soliers.
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I know, he's great!
Posted by: Clive at March 25, 2003 4:54 PM
If all Americans followed this soldier's example, we could win the war in six hours.
Posted by: Boomer at March 26, 2003 4:15 PM
We would also have an entire army composed of people named after Japanimation characters! Hot damn!
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Posted by: Vanessa at March 27, 2003 1:41 PM
Megatron will destroy you (insert sinicle live here) mwahahahha I'll kill you with my lazer beeeeeeeeeem!
Posted by: Megatron at March 27, 2003 2:23 PM
Thank you so much for offering that new information about Optimus! I really hope he -- and all the other soldiers with him -- return safely from the war.
Posted by: Clive at March 27, 2003 3:41 PM
I love the fact that he did this and it was so well recieved. I needed a laugh and when I read this story last week; it was a much needed break from the dark media coverage otherwise saturating the channels.
I wish you and your husband the best, although I am sure he will be fine :)
... now I'm just waiting to hear that Voltron has joined the Northern front.
Posted by: PureFiction at March 28, 2003 7:07 PM
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Posted by: Clive at March 29, 2003 2:11 PM
Thank you all for the warm comments. I'll see you all in a year. Fear not, for one day a terran shall rise from our ranks, and use the love in their heart... to light our darkest hour. Till all are one!
Posted by: Optimus Prime at April 6, 2003 11:59 AM
Hey! It's so great to hear from you! Thanks for coming by!
We'll see you in a year, too -- and keep safe!
Posted by: Clive at April 6, 2003 12:08 PM
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This is another function provided for dealing with the heap. After you've created some space in the Heap, it's yours until you let go of it. When your program is done using it, you have to explicitly tell the computer that you don't need it anymore or the computer will save it for your future use (or until your program quits, when it knows you won't be needing the memory anymore). The call to simply tells the computer that you had this space, but you're done and the memory can be freed for use by something else later on.
Posted by: Eleanor at January 20, 2004 12:39 PM
Since the Heap has no definite rules as to where it will create space for you, there must be some way of figuring out where your new space is. And the answer is, simply enough, addressing. When you create new space in the heap to hold your data, you get back an address that tells you where your new space is, so your bits can move in. This address is called a Pointer, and it's really just a hexadecimal number that points to a location in the heap. Since it's really just a number, it can be stored quite nicely into a variable.
Posted by: Godfrey at January 20, 2004 12:40 PM
The Stack is just what it sounds like: a tower of things that starts at the bottom and builds upward as it goes. In our case, the things in the stack are called "Stack Frames" or just "frames". We start with one stack frame at the very bottom, and we build up from there.
Posted by: Benedict at January 20, 2004 12:40 PM
Let's take a moment to reexamine that. What we've done here is create two variables. The first variable is in the Heap, and we're storing data in it. That's the obvious one. But the second variable is a pointer to the first one, and it exists on the Stack. This variable is the one that's really called favoriteNumber, and it's the one we're working with. It is important to remember that there are now two parts to our simple variable, one of which exists in each world. This kind of division is common is C, but omnipresent in Cocoa. When you start making objects, Cocoa makes them all in the Heap because the Stack isn't big enough to hold them. In Cocoa, you deal with objects through pointers everywhere and are actually forbidden from dealing with them directly.
Posted by: Court at January 20, 2004 12:40 PM
When the machine compiles your code, however, it does a little bit of translation. At run time, the computer sees nothing but 1s and 0s, which is all the computer ever sees: a continuous string of binary numbers that it can interpret in various ways.
Posted by: Polidore at January 20, 2004 12:40 PM
Seth Roby graduated in May of 2003 with a double major in English and Computer Science, the Macintosh part of a three-person Macintosh, Linux, and Windows graduating triumvirate.
Posted by: Mable at January 20, 2004 12:40 PM
When the machine compiles your code, however, it does a little bit of translation. At run time, the computer sees nothing but 1s and 0s, which is all the computer ever sees: a continuous string of binary numbers that it can interpret in various ways.
Posted by: Martin at January 20, 2004 12:40 PM
Being able to understand that basic idea opens up a vast amount of power that can be used and abused, and we're going to look at a few of the better ways to deal with it in this article.
Posted by: Evan at January 20, 2004 12:41 PM
We can see an example of this in our code we've written so far. In each function's block, we declare variables that hold our data. When each function ends, the variables within are disposed of, and the space they were using is given back to the computer to use. The variables live in the blocks of conditionals and loops we write, but they don't cascade into functions we call, because those aren't sub-blocks, but different sections of code entirely. Every variable we've written has a well-defined lifetime of one function.
Posted by: Maurice at January 20, 2004 12:41 PM
To address this issue, we turn to the second place to put variables, which is called the Heap. If you think of the Stack as a high-rise apartment building somewhere, variables as tenets and each level building atop the one before it, then the Heap is the suburban sprawl, every citizen finding a space for herself, each lot a different size and locations that can't be readily predictable. For all the simplicity offered by the Stack, the Heap seems positively chaotic, but the reality is that each just obeys its own rules.
Posted by: Marmaduke at January 20, 2004 12:41 PM
Suo jure - In one's rightful place
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QOTD:
"I've always wanted to work in the Federal Mint. And then go on
strike. To make less money."
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you spend more time installing/compiling/tweaking than using the computer for
real work.
-- sushyad
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"I've always wanted to work in the Federal Mint. And then go on
strike. To make less money."
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