Pixel stitching

I’m speechless with awe. Some intrepid hobbyist has created note-perfect renditions of classic 80s video games using needlepoint stitching patterns.

As astute readers may recall, I once posted about the way modern game-graphic techniques have borrowed from some of the tricks that ancient tapestry-designers used to employ. Specifically:

Early computer pioneers actually borrowed directly from the techniques of ancient artists. Consider “anti-aliasing”. Back when medieval tapestry weavers and Islamic tile-mosaic artists were doing their work in the 11th to 14th centuries, they innovated a neat technique for making edges appear more curved. If the artists were using black tiles to make a rounded corner, they’d insert a few grey ones in the crevices of right-angled parts — creating the illustion that the corner was smoother than it really was. That technique, anti-aliasing, was later used by Apple fontographers in the early 1980s, when they were trying to create smoother-looking edges on their fonts for the first WYSIWYG Macintosh computers.

But it never occurred to me to reverse the influence — and use the chunky pixellation of stitching to emulate video-game design. What a brave new world, that has such people in it!

(A tip of the hat to Memepool for finding this one!)


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Bio:

I'm Clive Thompson, a writer on science, technology, and culture. This blog collects bits of offbeat research I'm running into, and musings thereon.

Currently, I'm a contributing writer for the New York Times Magazine and a columnist for Wired magazine. I also write for Fast Company and Wired magazine's web site, among other places. Email or AOL IM me (pomeranian99) to say hi or send in something strange!

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Recent Entries

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May 20, 2011 » 02:28 PM

From Christopher Kennedy’s very droll book “Neitzsche’s Horse”.

July 28, 2010 » 07:35 AM
“Wr” - S

July 06, 2010 » 10:05 AM

My Xbox broke, and I was trying to Google some possible technical solutions, when I noticed that Google appears to be encouraging me to make a typo. I suppose it’s possible that Google’s algorithms know that typing “wont” instead of “won’t” would produce better results.

June 29, 2010 » 05:00 PM

On the other hand, when I tried the test for multitasking, I was pretty abysmal. I performed worse than people who identify themselves as heavy multitaskers, and those who identify as low multitaskers.

June 29, 2010 » 04:58 PM

I finally got around to trying out the interactive “test your distractability and multitasking” page at the New York Times, which they put up alongside their story earlier this month about how computer distractions are eroding our lives. 

According to the test, I guess I have good focus — I’m not very distractable! 

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Collision Detection: A Blog by Clive Thompson