Because of the 90-degree rotation rule, and because of the way that captures occur, you can't get into the equivalent of a "ko fight" situation in Go; there is (I think) no way to exactly repeat the previous move. I think that is one of the most fascinating things about the game.
Here are some ideas based on my limited play so far. 1. Try to make combination moves that both attack and simultaneously *disconnect* your attacking piece from the "main body" of your territory. That way a counterattack back through the same square can't capture very many of your pieces.
2. A common situation is a back-and-forth fight over the same territory, where each move captures the same pieces and adds one more. Whichever side runs out of "reinforcements" first will eventually lose the entire territory. This seems similar (in spirit, if not in geometry) to "ladders" in Go.
3. It seems best to attack along one flank, not as good to encircle. Flank attacks are good because in the optimal case the enemy pieces may be 270 degrees (3 moves) away from a counterattack. 3 moves is an eternity in this game :-).
I play games like this through intution and *not* by trying to analyze all the possible moves and countermoves.
You wanna learn Go?
Yahoo Games has an app!
There are also some PBeM apps.
How's about it, T. Clive III?
That is a great game. It has elements similar to Othello and Go. I finally won my first game after about 40 minutes.
Posted by: Tom at June 14, 2003 1:39 AM
Those are really good comparison points!
I still haven't won a game yet!
Posted by: Clive at June 14, 2003 1:34 PM
Because of the 90-degree rotation rule, and because of the way that captures occur, you can't get into the equivalent of a "ko fight" situation in Go; there is (I think) no way to exactly repeat the previous move. I think that is one of the most fascinating things about the game.
Here are some ideas based on my limited play so far. 1. Try to make combination moves that both attack and simultaneously *disconnect* your attacking piece from the "main body" of your territory. That way a counterattack back through the same square can't capture very many of your pieces.
2. A common situation is a back-and-forth fight over the same territory, where each move captures the same pieces and adds one more. Whichever side runs out of "reinforcements" first will eventually lose the entire territory. This seems similar (in spirit, if not in geometry) to "ladders" in Go.
3. It seems best to attack along one flank, not as good to encircle. Flank attacks are good because in the optimal case the enemy pieces may be 270 degrees (3 moves) away from a counterattack. 3 moves is an eternity in this game :-).
I play games like this through intution and *not* by trying to analyze all the possible moves and countermoves.
Posted by: Tom at June 15, 2003 4:47 PM
That is excellent strategic advice!
You're also making me want to learn how to play Go.
Posted by: Clive at June 15, 2003 10:43 PM
You wanna learn Go?
Yahoo Games has an app!
There are also some PBeM apps.
How's about it, T. Clive III?
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