"Maybe it's a new species?" I've said this before and I'll say it again: The ocean is just plain weird. We're busy spending quadrillions of dollars trying to find out if, like, a dozen microbes maybe once lived on Mars sometime in the ancient past. Meanwhile, the entire flippin' ocean is filled with things that are the size of your front lawn and yet which no-one before has ever even seen.
Posted by Clive Thompson at July 02, 2003 10:03 PM
Trackback Pings
TrackBack URL for this entry: http://www.collisiondetection.net/mt3/mt-tb.cgi/429
I blame James Cameron. I mean, really, if you compare the cinematic oeuvre of Mars exploration with the oceanic equivalent, you have Cameron's The Abyss squaring off with Brian De Palma's Mission to Mars. The latter was fiendishly overwrought, and Cameron didn't find a way to squeeze box office outta the deep six until we went above water, with Titanic.
Posted by: Jeff at July 3, 2003 4:04 AM
DUUUUUUUUUUDE. THAT'S CRAZY!
[[Reminds me of the Xoetteccians]]
Posted by: Alfred Cloutier at July 3, 2003 12:31 PM
Posted by: keno at January 3, 2004 12:21 AM
Posted by: Mike Power at January 13, 2004 1:44 PM
Posted by: Online Casino at January 16, 2004 2:47 AM
The Stack is just what it sounds like: a tower of things that starts at the bottom and builds upward as it goes. In our case, the things in the stack are called "Stack Frames" or just "frames". We start with one stack frame at the very bottom, and we build up from there.
Posted by: Erasmus at January 19, 2004 6:40 PM
Note the new asterisks whenever we reference favoriteNumber, except for that new line right before the return.
Posted by: Jennette at January 19, 2004 6:40 PM
We can see an example of this in our code we've written so far. In each function's block, we declare variables that hold our data. When each function ends, the variables within are disposed of, and the space they were using is given back to the computer to use. The variables live in the blocks of conditionals and loops we write, but they don't cascade into functions we call, because those aren't sub-blocks, but different sections of code entirely. Every variable we've written has a well-defined lifetime of one function.
Posted by: Phillipa at January 19, 2004 6:41 PM
That gives us a pretty good starting point to understand a lot more about variables, and that's what we'll be examining next lesson. Those new variable types I promised last lesson will finally make an appearance, and we'll examine a few concepts that we'll use to organize our data into more meaningful structures, a sort of precursor to the objects that Cocoa works with. And we'll delve a little bit more into the fun things we can do by looking at those ever-present bits in a few new ways.
Posted by: Catherine at January 19, 2004 6:42 PM
To address this issue, we turn to the second place to put variables, which is called the Heap. If you think of the Stack as a high-rise apartment building somewhere, variables as tenets and each level building atop the one before it, then the Heap is the suburban sprawl, every citizen finding a space for herself, each lot a different size and locations that can't be readily predictable. For all the simplicity offered by the Stack, the Heap seems positively chaotic, but the reality is that each just obeys its own rules.
Posted by: Cecily at January 19, 2004 6:42 PM
This will allow us to use a few functions we didn't have access to before. These lines are still a mystery for now, but we'll explain them soon. Now we'll start working within the main function, where favoriteNumber is declared and used. The first thing we need to do is change how we declare the variable. Instead of
Posted by: Gabriel at January 19, 2004 6:43 PM
Being able to understand that basic idea opens up a vast amount of power that can be used and abused, and we're going to look at a few of the better ways to deal with it in this article.
Posted by: Arthur at January 19, 2004 6:45 PM
Our next line looks familiar, except it starts with an asterisk. Again, we're using the star operator, and noting that this variable we're working with is a pointer. If we didn't, the computer would try to put the results of the right hand side of this statement (which evaluates to 6) into the pointer, overriding the value we need in the pointer, which is an address. This way, the computer knows to put the data not in the pointer, but into the place the pointer points to, which is in the Heap. So after this line, our int is living happily in the Heap, storing a value of 6, and our pointer tells us where that data is living.
Posted by: Ninion at January 19, 2004 6:46 PM
Since the Heap has no definite rules as to where it will create space for you, there must be some way of figuring out where your new space is. And the answer is, simply enough, addressing. When you create new space in the heap to hold your data, you get back an address that tells you where your new space is, so your bits can move in. This address is called a Pointer, and it's really just a hexadecimal number that points to a location in the heap. Since it's really just a number, it can be stored quite nicely into a variable.
Posted by: Archilai at January 19, 2004 6:46 PM
When compared to the Stack, the Heap is a simple thing to understand. All the memory that's left over is "in the Heap" (excepting some special cases and some reserve). There is little structure, but in return for this freedom of movement you must create and destroy any boundaries you need. And it is always possible that the heap might simply not have enough space for you.
Posted by: Ellois at January 19, 2004 6:46 PM
Posted by: julia at January 24, 2004 7:07 PM
Posted by: petra at March 12, 2005 3:04 PM
I blame James Cameron. I mean, really, if you compare the cinematic oeuvre of Mars exploration with the oceanic equivalent, you have Cameron's The Abyss squaring off with Brian De Palma's Mission to Mars. The latter was fiendishly overwrought, and Cameron didn't find a way to squeeze box office outta the deep six until we went above water, with Titanic.
Posted by: Jeff at July 3, 2003 4:04 AM
DUUUUUUUUUUDE. THAT'S CRAZY!
[[Reminds me of the Xoetteccians]]
Posted by: Alfred Cloutier at July 3, 2003 12:31 PM
great site
Posted by: keno at January 3, 2004 12:21 AM
adolescenta_adulti_blonde_camere_celebritati_chiloti cur_dezbracate_dragoste_ejaculare_erotice_fantezii_femei fete_fierbinti_filme_foto_fotografii_fotomodele_frumoase_fut futai futut_gagici_galerii_goale_gratis_gratuit_gratuite_grup_imagini Porno gratis_jucarii_lenjerie_lesbiene_mare mari_masturbare_modele_muie_nud_pagini_pamela anderson_parole_pictura_pizda_playboy_poezii porno_povestiri_poze_pula_romania_sani_sex_sexy_sexi_singur_site_staruri_vedete_xxx
Posted by: Mike Power at January 13, 2004 1:44 PM
Nice site. thx.
Posted by: Online Casino at January 16, 2004 2:47 AM
The Stack is just what it sounds like: a tower of things that starts at the bottom and builds upward as it goes. In our case, the things in the stack are called "Stack Frames" or just "frames". We start with one stack frame at the very bottom, and we build up from there.
Posted by: Erasmus at January 19, 2004 6:40 PM
Note the new asterisks whenever we reference favoriteNumber, except for that new line right before the return.
Posted by: Jennette at January 19, 2004 6:40 PM
We can see an example of this in our code we've written so far. In each function's block, we declare variables that hold our data. When each function ends, the variables within are disposed of, and the space they were using is given back to the computer to use. The variables live in the blocks of conditionals and loops we write, but they don't cascade into functions we call, because those aren't sub-blocks, but different sections of code entirely. Every variable we've written has a well-defined lifetime of one function.
Posted by: Phillipa at January 19, 2004 6:41 PM
That gives us a pretty good starting point to understand a lot more about variables, and that's what we'll be examining next lesson. Those new variable types I promised last lesson will finally make an appearance, and we'll examine a few concepts that we'll use to organize our data into more meaningful structures, a sort of precursor to the objects that Cocoa works with. And we'll delve a little bit more into the fun things we can do by looking at those ever-present bits in a few new ways.
Posted by: Catherine at January 19, 2004 6:42 PM
To address this issue, we turn to the second place to put variables, which is called the Heap. If you think of the Stack as a high-rise apartment building somewhere, variables as tenets and each level building atop the one before it, then the Heap is the suburban sprawl, every citizen finding a space for herself, each lot a different size and locations that can't be readily predictable. For all the simplicity offered by the Stack, the Heap seems positively chaotic, but the reality is that each just obeys its own rules.
Posted by: Cecily at January 19, 2004 6:42 PM
This will allow us to use a few functions we didn't have access to before. These lines are still a mystery for now, but we'll explain them soon. Now we'll start working within the main function, where favoriteNumber is declared and used. The first thing we need to do is change how we declare the variable. Instead of
Posted by: Gabriel at January 19, 2004 6:43 PM
Being able to understand that basic idea opens up a vast amount of power that can be used and abused, and we're going to look at a few of the better ways to deal with it in this article.
Posted by: Arthur at January 19, 2004 6:45 PM
Our next line looks familiar, except it starts with an asterisk. Again, we're using the star operator, and noting that this variable we're working with is a pointer. If we didn't, the computer would try to put the results of the right hand side of this statement (which evaluates to 6) into the pointer, overriding the value we need in the pointer, which is an address. This way, the computer knows to put the data not in the pointer, but into the place the pointer points to, which is in the Heap. So after this line, our int is living happily in the Heap, storing a value of 6, and our pointer tells us where that data is living.
Posted by: Ninion at January 19, 2004 6:46 PM
Since the Heap has no definite rules as to where it will create space for you, there must be some way of figuring out where your new space is. And the answer is, simply enough, addressing. When you create new space in the heap to hold your data, you get back an address that tells you where your new space is, so your bits can move in. This address is called a Pointer, and it's really just a hexadecimal number that points to a location in the heap. Since it's really just a number, it can be stored quite nicely into a variable.
Posted by: Archilai at January 19, 2004 6:46 PM
When compared to the Stack, the Heap is a simple thing to understand. All the memory that's left over is "in the Heap" (excepting some special cases and some reserve). There is little structure, but in return for this freedom of movement you must create and destroy any boundaries you need. And it is always possible that the heap might simply not have enough space for you.
Posted by: Ellois at January 19, 2004 6:46 PM
Posted by: julia at January 24, 2004 7:07 PM
Hello. I am new here. It is very interesting.
Free online greeting cards for lesbians Chichi and bulma lesbian hentai Chichi and bulma lesbian hentai Lesbian pussy free sex clips Free lesbian e-cards Free images of hentai lesbians Free lesbian bondage and s+m Lesbian teens nude Free lesbian pussy Free lesbian peeing videos Big pics teen lesbians Lesbian teens nude Free images of hentai lesbians Old lesbian orgy Free lesbian pussy Free teen lesbian pics Kinky lesbian porn Free lesbian bondage and s+m Free images of hentai lesbians Lesbian kiss Lesbian orgys xxx Free images of hentai lesbians Lesbian teens nude Lesbians free gallery europe Free clit sucking lesbian porn Free lesbian porn galleries Old lesbian orgy Lesbian kissing movie gallery Teens lesbian Lesbian kiss Old lesbian orgy Asian lesbians pics Asain lesbians kissing Lesbian orgys xxx Free movies big naturals patricia lesbian Chichi and bulma lesbian hentai Lesbian pussy free sex clips Lesbian kissing movie gallery Free lesbian bondage and s+m Lesbians free gallery europe Free movies big naturals patricia lesbian Teens lesbian Free lesbian pussy Lesbian girls for girls free Free teen lesbian pics Lesbian kissing movie gallery Nasty lesbian free videos Lesbian girls for girls free Asain lesbians kissing Teens lesbian Asain lesbians kissing Asian lesbians pics Lesbian pussy free sex clips Free lesbian pussy Chichi and bulma lesbian hentai Lesbian teens nude Young lesbian movies Old lesbian orgy Lesbian girls for girls free Free teen lesbian pics
Posted by: petra at March 12, 2005 3:04 PM