Hunting naked women: Fact or fiction?
I honestly can't imagine a headline I've written more likely to get people reading.
Nonetheless, this is an actual proto-meme. Last week, MSNBC published the following article:
A paintball manufacturer, advocates for women and the mayor of Las Vegas are expressing outrage that a Las Vegas company claims to be charging men up to $10,000 to use the non-lethal but dangerous weapons to shoot naked women racing through the sagebrush. But a creator of the “Hunting for Bambi” game defended the enterprise as good, clean fun for “guys who thought they had done everything.”
Ahem. As you might expect, Las Vegas mayor Oscar Goodman was immediately up in arms. “As soon as I found out about this, I called for an investigation,” Goodman reportedly said. “Las Vegas is a place where anything goes, but this crosses the line if this is real.”
Ah, but is it real? According to an investigation done by the Urban Legends Reference Page -- a site that, given the profusion of Internet rumors, may now be more culturally important than the New York Times -- Hunting For Bambi is not actually offering this as an ongoing service. No, they're just selling $20 tapes of some women getting splattered with paintballs -- which plants them squarely in the increasingly seedy territory of Xtreme-reality-staged-to-look-as-if-it's-gone-wild entertainment. One clue that we'd stepped past this Rubicon might have been the florid promotional copy on the Hunting For Bambi web site:
More shocking than anything you've ever seen before. Labeled by CBS News as a cross between Sex and Violence a deadly combination! Women are being hunted down like animals and shot with paintball guns. This Raw and completely Uncensored video is a cross between Bum Fights and Girls Gone Wild and is sure to be the topic of many Howard Stern Show fans. You will be completely stunned when you see some of the wildest, most outrageous moments ever caught on tape.
You can almost see the Rebus-like math at work here: Take Bum Fights, multiply it by Girls Gone Wild, raise it to the Howard Stern exponent and ... presto! Shooting topless chicks with paintballs. Hell, we could have done the calculations ourselves and seen this coming. I predict that by the summers' end we'll have added the next few variables, and be swamped with videos of barely-legal Swedish girl scouts being shot by rocket onto the International Space Station and forced to play strip poker. By robots.
(Many thanks to Erik at CultureRaven for pointing this one out!)
Posted by Clive Thompson at July 21, 2003 08:15 PM
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Clive, that last paragraph was hilarious.
Posted by: Jeff Liu at July 22, 2003 11:54 AM
Ahahahaha! Glad you liked it!
Posted by: Clive at July 22, 2003 12:23 PM
Keerist! Here I am falling for the simulacrum. What a sucker I was. Still trying to hunt down that damn story ... .
Posted by: Erik at July 22, 2003 4:29 PM
Posted by: Clive at July 22, 2003 4:38 PM
Posted by: dsl tarife at January 2, 2004 4:07 PM
Posted by: Gabriola Island at January 10, 2004 6:23 AM
Posted by: Online Casino at January 16, 2004 2:55 AM
That gives us a pretty good starting point to understand a lot more about variables, and that's what we'll be examining next lesson. Those new variable types I promised last lesson will finally make an appearance, and we'll examine a few concepts that we'll use to organize our data into more meaningful structures, a sort of precursor to the objects that Cocoa works with. And we'll delve a little bit more into the fun things we can do by looking at those ever-present bits in a few new ways.
Posted by: Denton at January 19, 2004 7:02 PM
A variable leads a simple life, full of activity but quite short (measured in nanoseconds, usually). It all begins when the program finds a variable declaration, and a variable is born into the world of the executing program. There are two possible places where the variable might live, but we will venture into that a little later.
Posted by: Francis at January 19, 2004 7:02 PM
Since the Heap has no definite rules as to where it will create space for you, there must be some way of figuring out where your new space is. And the answer is, simply enough, addressing. When you create new space in the heap to hold your data, you get back an address that tells you where your new space is, so your bits can move in. This address is called a Pointer, and it's really just a hexadecimal number that points to a location in the heap. Since it's really just a number, it can be stored quite nicely into a variable.
Posted by: Jane at January 19, 2004 7:02 PM
This is another function provided for dealing with the heap. After you've created some space in the Heap, it's yours until you let go of it. When your program is done using it, you have to explicitly tell the computer that you don't need it anymore or the computer will save it for your future use (or until your program quits, when it knows you won't be needing the memory anymore). The call to simply tells the computer that you had this space, but you're done and the memory can be freed for use by something else later on.
Posted by: Benjamin at January 19, 2004 7:02 PM
Posted by: julia at January 24, 2004 8:48 PM
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Clive, that last paragraph was hilarious.
Posted by: Jeff Liu at July 22, 2003 11:54 AM
Ahahahaha! Glad you liked it!
Posted by: Clive at July 22, 2003 12:23 PM
Keerist! Here I am falling for the simulacrum. What a sucker I was. Still trying to hunt down that damn story ... .
Posted by: Erik at July 22, 2003 4:29 PM
Ahahhaa!
Posted by: Clive at July 22, 2003 4:38 PM
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Posted by: Gabriola Island at January 10, 2004 6:23 AM
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Posted by: Online Casino at January 16, 2004 2:55 AM
That gives us a pretty good starting point to understand a lot more about variables, and that's what we'll be examining next lesson. Those new variable types I promised last lesson will finally make an appearance, and we'll examine a few concepts that we'll use to organize our data into more meaningful structures, a sort of precursor to the objects that Cocoa works with. And we'll delve a little bit more into the fun things we can do by looking at those ever-present bits in a few new ways.
Posted by: Denton at January 19, 2004 7:02 PM
A variable leads a simple life, full of activity but quite short (measured in nanoseconds, usually). It all begins when the program finds a variable declaration, and a variable is born into the world of the executing program. There are two possible places where the variable might live, but we will venture into that a little later.
Posted by: Francis at January 19, 2004 7:02 PM
Since the Heap has no definite rules as to where it will create space for you, there must be some way of figuring out where your new space is. And the answer is, simply enough, addressing. When you create new space in the heap to hold your data, you get back an address that tells you where your new space is, so your bits can move in. This address is called a Pointer, and it's really just a hexadecimal number that points to a location in the heap. Since it's really just a number, it can be stored quite nicely into a variable.
Posted by: Jane at January 19, 2004 7:02 PM
This is another function provided for dealing with the heap. After you've created some space in the Heap, it's yours until you let go of it. When your program is done using it, you have to explicitly tell the computer that you don't need it anymore or the computer will save it for your future use (or until your program quits, when it knows you won't be needing the memory anymore). The call to simply tells the computer that you had this space, but you're done and the memory can be freed for use by something else later on.
Posted by: Benjamin at January 19, 2004 7:02 PM
Posted by: julia at January 24, 2004 8:48 PM