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Arcadia!

I’ve written before about Gamelab — my personal favorite video-game designers on the planet. They’re the philosopher kings of the game world, producing stuff that is not only insanely addictive and artistically lovely, but often quite philosophical.

They just came out with their latest offering, Arcadia, and it’s a truly brilliant concept: You play four early-80s video games, simultaneously. It’s like the ultimate game for our multitasking, ADD world. Each individual game is really simple, but when you get all four going at once, the emergent complexity is really nutso. I can manage things pretty well on “easy” mode, but things get way too frantic on “normal”; I’m slightly terrified to try “expert”. (The game is online here at Shockwave.com.)

But what’s particularly brilliant about the game is how it riffs on the current trend for revisiting old-school video games. They games they’ve created — a pong-like tennis game, an Intellivision-style baseball game — are all note-perfect parodies of the early-80s greats. Those games have come back in vogue partly because their simplicity is refreshing; in the context of today’s supersophisticated RPGs and first-person-shooters with gazillions of controls, playing Pac-man is a blast of raw energy. It’s like putting on some Little Richard after having spent years listening to techo. But the Arcadia games are rather sly and jokey. There’s an adventure game called Jumpy McJump — a kind of hilarious riff on the phalanxes of crappy me-too sidescroller games that came out after Pitfall and Mario Bros. became hits. And there’s Strathreego (a version of the tabletop game “Connect Four”) with a little robot on-screen that “thinks” while it makes its move, in a cute nod to the “it’s alive! it’s a thinking machine!” wonder that greeted the first home computers.

But the most sly joke of all is the scoring system. In early games like Space Invaders, an alien ship was worth about 20 or 30 points; hitting a “bonus” UFO got you, like, another 100 points. An impressive high score on an early machine was something like two thousand points. But as time went on, games in the 90s started developing ridiculously higher and higher scoring systems, to the point where in today’s pinball machines, you get a half-million points every time you hit a single bumper. In Arcadia? After you play, go check out the top scores. The last time I checked, one of them was 22 quadrillion.


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I'm Clive Thompson, a writer on science, technology, and culture. This blog collects bits of offbeat research I'm running into, and musings thereon.

Currently, I'm a contributing writer for the New York Times Magazine and a columnist for Wired magazine. I also write for Fast Company and Wired magazine's web site, among other places. Email or AOL IM me (pomeranian99) to say hi or send in something strange!

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September 26, 2008 » 01:57 PM

From an interview with ethnobotanist and anthropologist Wade Davis:

One of the cultures you celebrate in Light at the Edge of the World is the Inuit. What do you most admire about them?

Davis: The Inuit didn’t fear the cold; they took advantage of it. During the 1950s the Canadian government forced the Inuit into settlements. A family from Arctic Bay told me this fantastic story of their grandfather who refused to go. The family, fearful for his life, took away all of his tools and all of his implements, thinking that would force him into the settlement. But instead, he just slipped out of an igloo on a cold Arctic night, pulled down his caribou and sealskin trousers, and defecated into his hand. As the feces began to freeze, he shaped it into the form of an implement. And when the blade started to take shape, he put a spray of saliva along the leading edge to sharpen it. That’s when what they call the “shit knife” took form. He used it to butcher a dog. Skinned the dog with it. Improvised a sled with the dog’s rib cage, and then, using the skin, he harnessed up an adjacent living dog. He put the shit knife in his belt and disappeared into the night.

September 25, 2008 » 11:21 AM
“Video from a camp north of Toronto in December 2005 shows a car spinning around in a nearby, snow-covered parking lot. Prosecutors characterized that as special driver training but the defense, and many outsiders, said it was nothing more than “cutting doughnuts,” a favorite winter pastime of young Canadian motorists.” - A key piece of evidence submitted in the trial of a gang of alleged young Canadian terrorists.

September 24, 2008 » 11:21 PM
“Life imitates art imitating life: just thought a gnat crawling across my monitor was part of a Flash-based ad. I clicked it.” - A Tweet from Bill Braine.

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“Funniest FB friend request ever: “Twitter friend hoping to get to second base (Facebook!) ;-).”” - A recent Tweet by Pistachio

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Chinese powdered-milk crisis creates a new market: The return of the wet nurse

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Collision Detection: A Blog by Clive Thompson