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Ultrasound ghosts

I’ve written before about Gamelab — my personal favorite video-game designers on the planet. They’re the philosopher kings of the game world, producing stuff that is not only insanely addictive and artistically lovely, but often quite philosophical.
They just came out with their latest offering, Arcadia, and it’s a truly brilliant concept: You play four early-80s video games, simultaneously. It’s like the ultimate game for our multitasking, ADD world. Each individual game is really simple, but when you get all four going at once, the emergent complexity is really nutso. I can manage things pretty well on “easy” mode, but things get way too frantic on “normal”; I’m slightly terrified to try “expert”. (The game is online here at Shockwave.com.)
But what’s particularly brilliant about the game is how it riffs on the current trend for revisiting old-school video games. They games they’ve created — a pong-like tennis game, an Intellivision-style baseball game — are all note-perfect parodies of the early-80s greats. Those games have come back in vogue partly because their simplicity is refreshing; in the context of today’s supersophisticated RPGs and first-person-shooters with gazillions of controls, playing Pac-man is a blast of raw energy. It’s like putting on some Little Richard after having spent years listening to techo. But the Arcadia games are rather sly and jokey. There’s an adventure game called Jumpy McJump — a kind of hilarious riff on the phalanxes of crappy me-too sidescroller games that came out after Pitfall and Mario Bros. became hits. And there’s Strathreego (a version of the tabletop game “Connect Four”) with a little robot on-screen that “thinks” while it makes its move, in a cute nod to the “it’s alive! it’s a thinking machine!” wonder that greeted the first home computers.
But the most sly joke of all is the scoring system. In early games like Space Invaders, an alien ship was worth about 20 or 30 points; hitting a “bonus” UFO got you, like, another 100 points. An impressive high score on an early machine was something like two thousand points. But as time went on, games in the 90s started developing ridiculously higher and higher scoring systems, to the point where in today’s pinball machines, you get a half-million points every time you hit a single bumper. In Arcadia? After you play, go check out the top scores. The last time I checked, one of them was 22 quadrillion.
I'm Clive Thompson, a writer on science, technology, and culture. This blog collects bits of offbeat research I'm running into, and musings thereon.
Currently, I'm a contributing writer for the New York Times Magazine and a columnist for Wired magazine. I also write for Fast Company and Wired magazine's web site, among other places. Email or AOL IM me (pomeranian99) to say hi or send in something strange!
A long German word for “noticing when ads are being customized based on your surfing history”
“El Ajedrecista” — an analog chess-playing computer from 1912
“How did you find my site?” and Vannevar Bush’s memex
» visit the Collision Detection archives
May 20, 2011 » 02:28 PM
From Christopher Kennedy’s very droll book “Neitzsche’s Horse”.
July 28, 2010 » 07:35 AM
“Wr” - S
July 06, 2010 » 10:05 AM
My Xbox broke, and I was trying to Google some possible technical solutions, when I noticed that Google appears to be encouraging me to make a typo. I suppose it’s possible that Google’s algorithms know that typing “wont” instead of “won’t” would produce better results.
June 29, 2010 » 05:00 PM
On the other hand, when I tried the test for multitasking, I was pretty abysmal. I performed worse than people who identify themselves as heavy multitaskers, and those who identify as low multitaskers.
June 29, 2010 » 04:58 PM
I finally got around to trying out the interactive “test your distractability and multitasking” page at the New York Times, which they put up alongside their story earlier this month about how computer distractions are eroding our lives.
According to the test, I guess I have good focus — I’m not very distractable!
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