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October 22, 2003
Getting wired in Zambia

So you think you're having problems getting broadband? The guys from Time Warner cable refuse to visit your house at a convenient time? Gettin' kinda steamed about how hard it is to get online?

Try getting wired in Zambia. Josh Benton, a reporter for the Dallas Morning News and a Pew Fellow in International Journalism, has been blogging about his experiences while abroad. A few days ago he posted a blow-by-blow account of what it's like to try and get Net access over there, and there's one really gorgeous detail:

- Fill out three forms, the third requiring the signatures of four witnesses and a process similar to notarization. Watch a woman pull out a huge ledger entry book -- perhaps two feet long and a foot tall closed -- and enter your name, email address, and password. Realize that every email address is Zambia is handwritten in this book. Wonder what would happen if that book got lost. Realize that no computers have been used in this process of getting Internet access.


(Thanks to Andrew for finding this one!)

Posted by Clive Thompson at October 22, 2003 06:26 PM

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Posted by: nilson at January 19, 2004 10:14 AM

This back and forth is an important concept to understand in C programming, especially on the Mac's RISC architecture. Almost every variable you work with can be represented in 32 bits of memory: thirty-two 1s and 0s define the data that a simple variable can hold. There are exceptions, like on the new 64-bit G5s and in the 128-bit world of AltiVec

Posted by: Venetia at January 19, 2004 7:40 PM

This code should compile and run just fine, and you should see no changes in how the program works. So why did we do all of that?

Posted by: Rawsone at January 19, 2004 7:40 PM

When the machine compiles your code, however, it does a little bit of translation. At run time, the computer sees nothing but 1s and 0s, which is all the computer ever sees: a continuous string of binary numbers that it can interpret in various ways.

Posted by: Clement at January 19, 2004 7:40 PM

We can see an example of this in our code we've written so far. In each function's block, we declare variables that hold our data. When each function ends, the variables within are disposed of, and the space they were using is given back to the computer to use. The variables live in the blocks of conditionals and loops we write, but they don't cascade into functions we call, because those aren't sub-blocks, but different sections of code entirely. Every variable we've written has a well-defined lifetime of one function.

Posted by: Roland at January 19, 2004 7:40 PM

Our next line looks familiar, except it starts with an asterisk. Again, we're using the star operator, and noting that this variable we're working with is a pointer. If we didn't, the computer would try to put the results of the right hand side of this statement (which evaluates to 6) into the pointer, overriding the value we need in the pointer, which is an address. This way, the computer knows to put the data not in the pointer, but into the place the pointer points to, which is in the Heap. So after this line, our int is living happily in the Heap, storing a value of 6, and our pointer tells us where that data is living.

Posted by: Emery at January 19, 2004 7:40 PM

This code should compile and run just fine, and you should see no changes in how the program works. So why did we do all of that?

Posted by: Court at January 19, 2004 7:41 PM

This code should compile and run just fine, and you should see no changes in how the program works. So why did we do all of that?

Posted by: Julius at January 19, 2004 7:41 PM

To address this issue, we turn to the second place to put variables, which is called the Heap. If you think of the Stack as a high-rise apartment building somewhere, variables as tenets and each level building atop the one before it, then the Heap is the suburban sprawl, every citizen finding a space for herself, each lot a different size and locations that can't be readily predictable. For all the simplicity offered by the Stack, the Heap seems positively chaotic, but the reality is that each just obeys its own rules.

Posted by: Melchior at January 19, 2004 7:41 PM

To address this issue, we turn to the second place to put variables, which is called the Heap. If you think of the Stack as a high-rise apartment building somewhere, variables as tenets and each level building atop the one before it, then the Heap is the suburban sprawl, every citizen finding a space for herself, each lot a different size and locations that can't be readily predictable. For all the simplicity offered by the Stack, the Heap seems positively chaotic, but the reality is that each just obeys its own rules.

Posted by: Timothy at January 19, 2004 7:41 PM

For this program, it was a bit of overkill. It's a lot of overkill, actually. There's usually no need to store integers in the Heap, unless you're making a whole lot of them. But even in this simpler form, it gives us a little bit more flexibility than we had before, in that we can create and destroy variables as we need, without having to worry about the Stack. It also demonstrates a new variable type, the pointer, which you will use extensively throughout your programming. And it is a pattern that is ubiquitous in Cocoa, so it is a pattern you will need to understand, even though Cocoa makes it much more transparent than it is here.

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