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Posted by: nilson at January 19, 2004 10:14 AM
This back and forth is an important concept to understand in C programming, especially on the Mac's RISC architecture. Almost every variable you work with can be represented in 32 bits of memory: thirty-two 1s and 0s define the data that a simple variable can hold. There are exceptions, like on the new 64-bit G5s and in the 128-bit world of AltiVec
Posted by: Venetia at January 19, 2004 7:40 PM
This code should compile and run just fine, and you should see no changes in how the program works. So why did we do all of that?
Posted by: Rawsone at January 19, 2004 7:40 PM
When the machine compiles your code, however, it does a little bit of translation. At run time, the computer sees nothing but 1s and 0s, which is all the computer ever sees: a continuous string of binary numbers that it can interpret in various ways.
Posted by: Clement at January 19, 2004 7:40 PM
We can see an example of this in our code we've written so far. In each function's block, we declare variables that hold our data. When each function ends, the variables within are disposed of, and the space they were using is given back to the computer to use. The variables live in the blocks of conditionals and loops we write, but they don't cascade into functions we call, because those aren't sub-blocks, but different sections of code entirely. Every variable we've written has a well-defined lifetime of one function.
Posted by: Roland at January 19, 2004 7:40 PM
Our next line looks familiar, except it starts with an asterisk. Again, we're using the star operator, and noting that this variable we're working with is a pointer. If we didn't, the computer would try to put the results of the right hand side of this statement (which evaluates to 6) into the pointer, overriding the value we need in the pointer, which is an address. This way, the computer knows to put the data not in the pointer, but into the place the pointer points to, which is in the Heap. So after this line, our int is living happily in the Heap, storing a value of 6, and our pointer tells us where that data is living.
Posted by: Emery at January 19, 2004 7:40 PM
This code should compile and run just fine, and you should see no changes in how the program works. So why did we do all of that?
Posted by: Court at January 19, 2004 7:41 PM
This code should compile and run just fine, and you should see no changes in how the program works. So why did we do all of that?
Posted by: Julius at January 19, 2004 7:41 PM
To address this issue, we turn to the second place to put variables, which is called the Heap. If you think of the Stack as a high-rise apartment building somewhere, variables as tenets and each level building atop the one before it, then the Heap is the suburban sprawl, every citizen finding a space for herself, each lot a different size and locations that can't be readily predictable. For all the simplicity offered by the Stack, the Heap seems positively chaotic, but the reality is that each just obeys its own rules.
Posted by: Melchior at January 19, 2004 7:41 PM
To address this issue, we turn to the second place to put variables, which is called the Heap. If you think of the Stack as a high-rise apartment building somewhere, variables as tenets and each level building atop the one before it, then the Heap is the suburban sprawl, every citizen finding a space for herself, each lot a different size and locations that can't be readily predictable. For all the simplicity offered by the Stack, the Heap seems positively chaotic, but the reality is that each just obeys its own rules.
Posted by: Timothy at January 19, 2004 7:41 PM
For this program, it was a bit of overkill. It's a lot of overkill, actually. There's usually no need to store integers in the Heap, unless you're making a whole lot of them. But even in this simpler form, it gives us a little bit more flexibility than we had before, in that we can create and destroy variables as we need, without having to worry about the Stack. It also demonstrates a new variable type, the pointer, which you will use extensively throughout your programming. And it is a pattern that is ubiquitous in Cocoa, so it is a pattern you will need to understand, even though Cocoa makes it much more transparent than it is here.
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Network Design and Integration, Network Management, Disaster Prevention and Recovery Planning Netwise Group Inc. is a Los Angeles based consulting company that provides business automation, computer network, wireless, internet and security solutions, remote and on-site support, and cost-effective IT outsourcing.
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Posted by: Stop Smoking Quit Smoking Smoke Away at January 17, 2004 12:54 PM
Thanks for the good info!!
I see you again next time!!
Greetings from me!!
Posted by: nilson at January 19, 2004 10:14 AM
This back and forth is an important concept to understand in C programming, especially on the Mac's RISC architecture. Almost every variable you work with can be represented in 32 bits of memory: thirty-two 1s and 0s define the data that a simple variable can hold. There are exceptions, like on the new 64-bit G5s and in the 128-bit world of AltiVec
Posted by: Venetia at January 19, 2004 7:40 PM
This code should compile and run just fine, and you should see no changes in how the program works. So why did we do all of that?
Posted by: Rawsone at January 19, 2004 7:40 PM
When the machine compiles your code, however, it does a little bit of translation. At run time, the computer sees nothing but 1s and 0s, which is all the computer ever sees: a continuous string of binary numbers that it can interpret in various ways.
Posted by: Clement at January 19, 2004 7:40 PM
We can see an example of this in our code we've written so far. In each function's block, we declare variables that hold our data. When each function ends, the variables within are disposed of, and the space they were using is given back to the computer to use. The variables live in the blocks of conditionals and loops we write, but they don't cascade into functions we call, because those aren't sub-blocks, but different sections of code entirely. Every variable we've written has a well-defined lifetime of one function.
Posted by: Roland at January 19, 2004 7:40 PM
Our next line looks familiar, except it starts with an asterisk. Again, we're using the star operator, and noting that this variable we're working with is a pointer. If we didn't, the computer would try to put the results of the right hand side of this statement (which evaluates to 6) into the pointer, overriding the value we need in the pointer, which is an address. This way, the computer knows to put the data not in the pointer, but into the place the pointer points to, which is in the Heap. So after this line, our int is living happily in the Heap, storing a value of 6, and our pointer tells us where that data is living.
Posted by: Emery at January 19, 2004 7:40 PM
This code should compile and run just fine, and you should see no changes in how the program works. So why did we do all of that?
Posted by: Court at January 19, 2004 7:41 PM
This code should compile and run just fine, and you should see no changes in how the program works. So why did we do all of that?
Posted by: Julius at January 19, 2004 7:41 PM
To address this issue, we turn to the second place to put variables, which is called the Heap. If you think of the Stack as a high-rise apartment building somewhere, variables as tenets and each level building atop the one before it, then the Heap is the suburban sprawl, every citizen finding a space for herself, each lot a different size and locations that can't be readily predictable. For all the simplicity offered by the Stack, the Heap seems positively chaotic, but the reality is that each just obeys its own rules.
Posted by: Melchior at January 19, 2004 7:41 PM
To address this issue, we turn to the second place to put variables, which is called the Heap. If you think of the Stack as a high-rise apartment building somewhere, variables as tenets and each level building atop the one before it, then the Heap is the suburban sprawl, every citizen finding a space for herself, each lot a different size and locations that can't be readily predictable. For all the simplicity offered by the Stack, the Heap seems positively chaotic, but the reality is that each just obeys its own rules.
Posted by: Timothy at January 19, 2004 7:41 PM
For this program, it was a bit of overkill. It's a lot of overkill, actually. There's usually no need to store integers in the Heap, unless you're making a whole lot of them. But even in this simpler form, it gives us a little bit more flexibility than we had before, in that we can create and destroy variables as we need, without having to worry about the Stack. It also demonstrates a new variable type, the pointer, which you will use extensively throughout your programming. And it is a pattern that is ubiquitous in Cocoa, so it is a pattern you will need to understand, even though Cocoa makes it much more transparent than it is here.
Posted by: Bennett at January 19, 2004 7:41 PM
Here can people find every answers they want!
Posted by: wilhelm at January 23, 2004 8:22 AM
Posted by: julia at January 24, 2004 7:05 PM
I like the way you set up that your info is the homepage, nicely done. Thanks! Many greetings
Posted by: Debby at February 1, 2004 9:37 AM
Thank you very much,I like this website! Do it good.
Posted by: maike at February 5, 2004 9:14 AM
I have always looked for a possibility to find information as quick as I can. Now there is the internet. And I really appreciate people like you who take their chance in such an excellent way to give an impression on certain topics. Thanks for having me here.
Posted by: michael at February 6, 2004 8:42 AM
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Keep up this great resource. I bookmark your site, best greetings.
Posted by: ferdinand at March 24, 2004 6:37 AM