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RSVP — the game

Check out this game — it’s called RSVP. It’s a neat idea: An old-fashioned card game created using Flash. Like most good games, it starts with an incredibly simple goal and incredibly simple rules, yet quickly develops emergent complexity that rips your head off. The idea is to “seat” each card around a table, so that the colors on each side of the card match those of the adjacent cards. If the card is suitably matched, the face on the card becomes “happy” and you get points; the “unhappy” umatched cards lose you points.

I think this game is an incredible breakthrough, both aesthetically and ludologically. (Yes, I just used the word “ludologically”. Yeah, yeah, shut up.) Aesthetically, I love the way the designer — a guy named Howard at Bulletproof Baby — has captured the graphic-art style of early-20th-century card games. He’s even made the cards sepia-toned, as if they’d slightly yellowed with age.

Game-wise, I love the idea of using Flash to create a genuinely new card game. For a while, I’ve been amazed at how rarely game designers use the wonderful freedom of video games to reinvent classic play. Sure, it’s fun to create virtual versions of football, cribbage, or bowling. By why stop there? Why not create entirely new sports — or entirely new card games? The nice thing about a virtual environment is that you’re not bound by normal laws of physics. In a new, virtual-only sport, you can mess around with gravity to create new forms of play. And with a virtual card game, you could have cards that morph and change depending on how you use them — almost like the way magic books in fairy tales develop faces and start talking.

Even more interesting are the people who commissioned this new card game: Lifetime Television. This is another thing I love about the impact of Flash on games. Flash makes it so cheap and quick to produce a good game that game-design is no longer limited to the entertainment giants like Electronic Arts or Eidos. Virtually any company with about $20,000 kicking around could find a game designer to produce them a fun game, which they can then give away for free as advertising. And since the games are being made by nontraditional sources, they tend to step outside the kick-punch-shoot genres that dominate mainstream gaming (and bore the crap out of many adults).

I love this stuff.


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Bio:

I'm Clive Thompson, a writer on science, technology, and culture. This blog collects bits of offbeat research I'm running into, and musings thereon.

Currently, I'm a contributing writer for the New York Times Magazine and a columnist for Wired magazine. I also write for Fast Company and Wired magazine's web site, among other places. Email or AOL IM me (pomeranian99) to say hi or send in something strange!

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September 26, 2008 » 01:57 PM

From an interview with ethnobotanist and anthropologist Wade Davis:

One of the cultures you celebrate in Light at the Edge of the World is the Inuit. What do you most admire about them?

Davis: The Inuit didn’t fear the cold; they took advantage of it. During the 1950s the Canadian government forced the Inuit into settlements. A family from Arctic Bay told me this fantastic story of their grandfather who refused to go. The family, fearful for his life, took away all of his tools and all of his implements, thinking that would force him into the settlement. But instead, he just slipped out of an igloo on a cold Arctic night, pulled down his caribou and sealskin trousers, and defecated into his hand. As the feces began to freeze, he shaped it into the form of an implement. And when the blade started to take shape, he put a spray of saliva along the leading edge to sharpen it. That’s when what they call the “shit knife” took form. He used it to butcher a dog. Skinned the dog with it. Improvised a sled with the dog’s rib cage, and then, using the skin, he harnessed up an adjacent living dog. He put the shit knife in his belt and disappeared into the night.

September 25, 2008 » 11:21 AM
“Video from a camp north of Toronto in December 2005 shows a car spinning around in a nearby, snow-covered parking lot. Prosecutors characterized that as special driver training but the defense, and many outsiders, said it was nothing more than “cutting doughnuts,” a favorite winter pastime of young Canadian motorists.” - A key piece of evidence submitted in the trial of a gang of alleged young Canadian terrorists.

September 24, 2008 » 11:21 PM
“Life imitates art imitating life: just thought a gnat crawling across my monitor was part of a Flash-based ad. I clicked it.” - A Tweet from Bill Braine.

September 24, 2008 » 02:37 PM
“Funniest FB friend request ever: “Twitter friend hoping to get to second base (Facebook!) ;-).”” - A recent Tweet by Pistachio

September 24, 2008 » 12:28 PM
Chinese powdered-milk crisis creates a new market: The return of the wet nurse

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Collision Detection: A Blog by Clive Thompson