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August 24, 2004
The X-box warrior: My New York Times Magazine article

The New York Times Magazine just published a piece I wrote about the military's increasing use of off-the-shelf video-game technology to train soldiers. It talks about how they're using There, an online multiplayer world, to model a Baghdad-like city; it also talks about Full Spectrum Warrior, a game the military designed to help soldiers practise urban-warfare strategic movement. A sample of the piece:

In fact, the virtual world offers some unequalled ways of visualizing a battlefield. Consider how the game faciliates ''after-action review,'' a key part of training. After soldiers practice a technique, they talk about it to analyze what went wrong. Typically, soldiers will argue about precisely what happened on the field. With video games, however, they can literally replay the scene to find out.

Cummings showed me a game called Full Spectrum Command, currently in use at Fort Benning, Ga., in which you control a company of up to 150 people. For my benefit, he had a staff member run a mission infiltrating a building where terrorists were holed up. The soldiers advanced, blowing a hole in the gate, and terrorists began firing back. All of a sudden, Cummings froze the scene, as in a ''bullet time'' moment in ''The Matrix.'' Red lines onscreen showed the flight paths of enemy bullets. The camera zoomed along one of the lines, showing us what the bullets ''saw'' as they raced toward the soldiers. With another keystroke, Cummings made the walls on the buildings vanish so we could see where the enemy had been crouching.

He pointed to a red line that showed where one of the soldiers was hit. ''See that?'' he said. ''That was our vulnerability.''

You can read the whole thing online for free at the Times' web site!

Posted by Clive Thompson at August 24, 2004 12:30 AM

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Comments

"Full Spectrum Warrior was created by the Institute for Creative Technologies, with help from the Army"

Is this some product named Full Spectrum Warrior that isn't the one released to either the army or retail? FSW was written by developers at Pandemic Studios.

Posted by: matt at August 24, 2004 1:31 PM

Posted by: glory at August 24, 2004 1:53 PM

Ah, right. Wired article.

Well, I'm glad Pandemic got a mention in that one because it would be rather unkind to suggest that the thousands of hours that Chris, Rich, Rosi, Kristine, Smedis, Fidde, and all the other people on the Pandemic FSW dev team each spent to actually make the game isn't really significant.

Posted by: Matt at August 24, 2004 3:23 PM

You're quite right, it definitely was too bad that I didn't get a chance to include Pandemic in the story. They're crazily talented had a lot of extremely smart things to say when I interviewed them! But unfortunately, in any story, there's never enough room to fit in everything we'd like to include.

Posted by: Clive at August 25, 2004 12:47 PM

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