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i remember being intrigued when Blizzard did the multiple-perspective storyline thing in Starcraft (they might have done it in previously in Warcraft as well, but i can't remember - it's been a long time since i played W II, and W III was such ass i never got very far).
now if somebody would just do a videogame version of As I Lay Dying...
Posted by: stop14 at November 17, 2004 4:10 PM
For one of the best ever "inversion of typical good-evil roles" ploy in a game, check LucasArt's 1994 space sim TIE Fighter, in which the Empire is cast very persuasively as a rational, stabilizing force in the galaxy. The traditional opening crawl reads something like "After the destruction of the Imperial battle station Death Star by Rebel terrorists...". The Empire is shown doing things like quelling a bloody and useless civil war (mainly by threatening to destroy / conquer both factions) and fighting sedition from within.
Posted by: JP at November 17, 2004 4:19 PM
Crono Cross was another game with a good-evil switch... partway through the game, after you've built up you characters and everything, you switch with your arch-ememy, and you have to start working on him..
i havent actually gotten to play it but my boyfriend has and told me about it.
Posted by: April at November 18, 2004 8:59 AM
Not on the good/evil tip, but a mind-blowing POV switch nonetheless was John Varley's novel Steel Beach. Halfway though the main character changes sex. An incredible moment in the life of a smalltown redneck scifi geek. Someone should turn THAT into a video game. But then Texas's head might es-plode.
G
Posted by: George at November 18, 2004 1:09 PM
!!ERROR!!
We are sorry, [George], but the Game Industry is too unimaginitive at this time to process your request.
If you would like to contact customer support, please stay on the line.
This is a recorded message.
Posted by: JP at November 19, 2004 9:45 AM
Cool comments all around! Now I really wanna check out all these games and books. Yes, JP, I'd forgotten about the play-as-the-Imperial-army aspect of the early star wars games ...
Posted by: Clive at November 21, 2004 8:35 PM
You had to include the biggest surprise of Halo 2 in the Slate article without thinking some haven't gotten that far, huh? My nephew is pissed. I've been there but wanted it to be a cool little surprise. He follows Slate and of course found your article.
Surprise over. Thanks.
Posted by: Jon at November 27, 2004 3:06 AM
Well, I admit it's too bad if the column spoiled some of the surprise. But the fact is, there's no way to write about this aspect of the game without discussing that plot point, I'm afraid -- and unfortunately, it's also the most saliently interesting thing about the game, from my perspective!
Also, I seriously doubt knowing that plot point would "ruin" the game. Indeed, it would be a poor game that could be ruined by having the player know any single plot point. In fact, it points to the absurdity of even referring to plot-based entertainment properties as "games". If they're so reliant upon a sequence of pre-determined events, that's not a game -- that's a movie, and, if it's being played upon an Xbox or a Playstation, a bad one. Thankfully, Halo 2 is a superb game -- by which I mean, within the limits of the predetermined narrative, virtually anything can and does happen, allowing for terrific replayability.
Posted by: Clive at November 27, 2004 4:08 AM
In regards to your above comment: Even so, it doesn't hurt to alert the reader that a review contains plot spoilers. There's no denying that the switch in question would have been a novel surprise for those not expecting it.
It's clear that you gave no thought to the possibility that some readers might prefer to discover such things themselves. You basically gave away the plot twist in the byline for the review!
Also, Jon did not say your revelation ruined the game, so why did you include the word ruin in quote marks in your response? His point was simply that you killed a significant surprise in the game. It seems your only purpose for using the word ruin was to misrepresent his complaint so you could mount a straw man argument in reply.
Also, "Well, I admit it's too bad if the column spoiled some of the surprise."
What kind of admission is that? "Well I admit that it's TOO BAD SUCKAH!"
Posted by: simon at November 27, 2004 8:44 PM
i remember being intrigued when Blizzard did the multiple-perspective storyline thing in Starcraft (they might have done it in previously in Warcraft as well, but i can't remember - it's been a long time since i played W II, and W III was such ass i never got very far).
now if somebody would just do a videogame version of As I Lay Dying...
Posted by: stop14 at November 17, 2004 4:10 PM
For one of the best ever "inversion of typical good-evil roles" ploy in a game, check LucasArt's 1994 space sim TIE Fighter, in which the Empire is cast very persuasively as a rational, stabilizing force in the galaxy. The traditional opening crawl reads something like "After the destruction of the Imperial battle station Death Star by Rebel terrorists...". The Empire is shown doing things like quelling a bloody and useless civil war (mainly by threatening to destroy / conquer both factions) and fighting sedition from within.
Posted by: JP at November 17, 2004 4:19 PM
Crono Cross was another game with a good-evil switch... partway through the game, after you've built up you characters and everything, you switch with your arch-ememy, and you have to start working on him..
i havent actually gotten to play it but my boyfriend has and told me about it.
Posted by: April at November 18, 2004 8:59 AM
Not on the good/evil tip, but a mind-blowing POV switch nonetheless was John Varley's novel Steel Beach. Halfway though the main character changes sex. An incredible moment in the life of a smalltown redneck scifi geek. Someone should turn THAT into a video game. But then Texas's head might es-plode.
G
Posted by: George at November 18, 2004 1:09 PM
!!ERROR!!
We are sorry, [George], but the Game Industry is too unimaginitive at this time to process your request.
If you would like to contact customer support, please stay on the line.
This is a recorded message.
Posted by: JP at November 19, 2004 9:45 AM
Cool comments all around! Now I really wanna check out all these games and books. Yes, JP, I'd forgotten about the play-as-the-Imperial-army aspect of the early star wars games ...
Posted by: Clive at November 21, 2004 8:35 PM
You had to include the biggest surprise of Halo 2 in the Slate article without thinking some haven't gotten that far, huh? My nephew is pissed. I've been there but wanted it to be a cool little surprise. He follows Slate and of course found your article.
Surprise over. Thanks.
Posted by: Jon at November 27, 2004 3:06 AM
Well, I admit it's too bad if the column spoiled some of the surprise. But the fact is, there's no way to write about this aspect of the game without discussing that plot point, I'm afraid -- and unfortunately, it's also the most saliently interesting thing about the game, from my perspective!
Also, I seriously doubt knowing that plot point would "ruin" the game. Indeed, it would be a poor game that could be ruined by having the player know any single plot point. In fact, it points to the absurdity of even referring to plot-based entertainment properties as "games". If they're so reliant upon a sequence of pre-determined events, that's not a game -- that's a movie, and, if it's being played upon an Xbox or a Playstation, a bad one. Thankfully, Halo 2 is a superb game -- by which I mean, within the limits of the predetermined narrative, virtually anything can and does happen, allowing for terrific replayability.
Posted by: Clive at November 27, 2004 4:08 AM
In regards to your above comment: Even so, it doesn't hurt to alert the reader that a review contains plot spoilers. There's no denying that the switch in question would have been a novel surprise for those not expecting it.
It's clear that you gave no thought to the possibility that some readers might prefer to discover such things themselves. You basically gave away the plot twist in the byline for the review!
Also, Jon did not say your revelation ruined the game, so why did you include the word ruin in quote marks in your response? His point was simply that you killed a significant surprise in the game. It seems your only purpose for using the word ruin was to misrepresent his complaint so you could mount a straw man argument in reply.
Also, "Well, I admit it's too bad if the column spoiled some of the surprise."
What kind of admission is that? "Well I admit that it's TOO BAD SUCKAH!"
Posted by: simon at November 27, 2004 8:44 PM