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January 14, 2005
Shake it like a Polaroid picture









Samsung has announced a new phone that will have an "accelerometer" in it, allowing you an unique way to do data input -- you wave the phone around in the shape of the thing you're trying to spell. Draw an "O" in the air, and you type "yes"; an "X" types no. The idea is so spectacularly daft that you have to wonder: Has the designer ever met anyone who actually uses a phone? Like, in public? I was impressed that CNET was actually able to find an analyst willing to take this idea even half-seriously:

"This is characteristic of the types of enhancements you're going to see made to cell phones going forward," John Jackson, senior analyst, Yankee Group, told TechNewsWorld. "It's designed to beget innovation and beget development; it's an enabling technology."

Enabling, yes ... in the sense that it will enable mobile-phone users to inadvertantly bash in the heads of innocent bystanders while frantically attempting to "type" CUl8r on their phones. Saved by technology.

I'm being mean. The truth is, haptic sensing is actually a sort of interesting concept for interface design. As phones get smaller and smaller, and there's less and less room for buttons on their screens, a motion-sensitive phone could offer some intriguing ways to manipulate data. If you've got a big list of phone numbers, you could tip the phone forwards and backwards as a way of scrolling through a long list, and shake it once quickly to select one. Indeed, several interface designers have played around with these concepts. What's neat about haptic interfaces is that they turn data into something physical -- as if the lists of phone numbers on your phone were a long list of beads you could roll back and forth.

You could make some pretty kick-ass games for that phone, too. How about a sword-fighting game, where you physically swing the phone around to perform moves? Or to cast spells in an RPG, with the precision of your swing determining the success of the spell? Come to think of it, the only successful haptic data-manipulation device that I've ever seen was, in fact, a game: Kirby Tilt 'n' Tumble for the Gameboy, where you moved Kirby around the screen by tilting the screen around.


(Thanks to Gizmodo for this one!)

Posted by Clive Thompson at January 14, 2005 12:49 PM

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Comments

The ultimate hands-free input device for cell phones is the DDR Dance Pad. Just take it out of your briefcase, put it on the ground, let it communicate with your cell phone over bluetooth, and then dance like mad!

Posted by: Tom at January 15, 2005 11:38 AM

I kind of like it. It is bringing back the art of the semaphore, but now we are using cell phones to transmit the information instead of flags.

Posted by: John at January 15, 2005 12:36 PM

The idea of shaking it like an Etch-a-sketch to delete a message after reading is just amazingly cute.

Posted by: Tony at January 15, 2005 6:53 PM

Oh, and haptic sensors in videogames are having a bit of a comeback, with the new interest in next-generation handheld formats. Nintendo followed up Kirby Tilt'n'tumble with a Made in Wario title that you have to twist and spin to control, and Archer Maclean's forthcoming Mercury on the Sony PSP will incorporate a USB-connecting tilt sensor for controlling your virtual blobs of coloured mercury as they slip around corners of the maze-like levels.

Posted by: Tony at January 15, 2005 6:56 PM

Righteous -- I didn't know about this stuff!

Posted by: Clive at January 15, 2005 10:19 PM

You can buy a clip on cover for the Nokia 3220 which has motion sensors and LEDs in it, this is used for controlling games in the phone (which are a bit crap) and for "wave messaging", which is amazingly fun; you type in a message you want to send to someone and then wave the phone about and the LED's spell the word out, floating in mid air.

http://news.bbc.co.uk/2/hi/technology/3769447.stm

Posted by: tom p at January 17, 2005 4:18 AM

My first thoughts regarding the best integration of an accelerometer into consumer technology to date: IBM Active Protection System for their "T" series laptops.
Sounds gimmicky, but I've found it works quite well.

http://tinyurl.com/5vsst

As for haptics, isn't Immersion the company that's making things happen on that front? If I recall correctly, they won dough from MS over unlicensed xbox haptics.
It does seem as though we're ready for the next stage of "haptic immersion" in gaming, I mean, "Rumble Paks" first hit the scene almost a decade ago... That being said, what could be the next break through?
Perhaps this???

http://tinyurl.com/5uusb

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