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The bleed between the online game-world and the real one continues apace. For years, people have been using the real world to buy and sell virtual items like castles, platinum pieces, and in-game characters. Now Pizza Hut has inverted the proposition — and created an app that allows you to order a pizza from inside the game. As their web site says:
You’re in luck — pizza is just a few key strokes away! While playing EverQuest II just type /pizza and a web browser will launch the online ordering section of pizzahut.com. Fill in your info and just kick back until fresh pizza is delivered straight to your door.
Actually, geeks have been mining the virtual world —> real-world bleed for some time now. One guy I talked to was doing some unauthorized bot-farming: Setting up bots that would make raw materials he could sell to get virtual money (and then sell at PlayerAuctions.com for real money, of course). The game supervisors don’t allow this, so they had staff people who would walk around the game, finding miscreants with bot-farms and banning their accounts. So this guy wrote a basic ALICE chatbot script for the bots to use. If you walked up to them and said hello, they could keep up a reasonable conversation for a few minutes, since in-game chat — even amongst actual human players — is pretty stripped down, and not hard to auto-emulate. (Saying “lag” — i.e. complaining that you can’t easily chat right now because the Net is clogged and you’re experiencing lag-time — can buy a bot a few crucial minutes of grace.) But this guy knew that his bots couldn’t pass as human for too long under careful scrutiny, so he also wrote a script that would send a message to his pager whenever a bot got approached. That way, wherever he was — at work, in the bath — he could immediately race to him computer, log in, and successfully convince the supervisor that the bots were real people.
That basic idea — sending messages from the game world out to the real world — strikes me as having enormous potential. Various gamers have ported their email to games, so they get alerted whenever an important real-world communique arrives. Indeed, if as game economist Edward Castronova argues, a greater and greater chunk of people are going to spend their lives inside game worlds — where they effectively generate thousands of dollars of real-world value every year, usually at tasks far more interesting than their “real” jobs — then it behooves game designers to allow them to manage and monitor their real lives more easily from inside games.
(Thanks to El Rey for this one!)
I'm Clive Thompson, a writer on science, technology, and culture. This blog collects bits of offbeat research I'm running into, and musings thereon.
Currently, I'm a contributing writer for the New York Times Magazine and a columnist for Wired magazine. I also write for Fast Company and Wired magazine's web site, among other places. Email or AOL IM me (pomeranian99) to say hi or send in something strange!
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» visit the Collision Detection archives
September 26, 2008 » 01:57 PM
From an interview with ethnobotanist and anthropologist Wade Davis:
One of the cultures you celebrate in Light at the Edge of the World is the Inuit. What do you most admire about them?
Davis: The Inuit didn’t fear the cold; they took advantage of it. During the 1950s the Canadian government forced the Inuit into settlements. A family from Arctic Bay told me this fantastic story of their grandfather who refused to go. The family, fearful for his life, took away all of his tools and all of his implements, thinking that would force him into the settlement. But instead, he just slipped out of an igloo on a cold Arctic night, pulled down his caribou and sealskin trousers, and defecated into his hand. As the feces began to freeze, he shaped it into the form of an implement. And when the blade started to take shape, he put a spray of saliva along the leading edge to sharpen it. That’s when what they call the “shit knife” took form. He used it to butcher a dog. Skinned the dog with it. Improvised a sled with the dog’s rib cage, and then, using the skin, he harnessed up an adjacent living dog. He put the shit knife in his belt and disappeared into the night.
September 25, 2008 » 11:21 AM
“Video from a camp north of Toronto in December 2005 shows a car spinning around in a nearby, snow-covered parking lot. Prosecutors characterized that as special driver training but the defense, and many outsiders, said it was nothing more than “cutting doughnuts,” a favorite winter pastime of young Canadian motorists.” - A key piece of evidence submitted in the trial of a gang of alleged young Canadian terrorists.
September 24, 2008 » 11:21 PM
“Life imitates art imitating life: just thought a gnat crawling across my monitor was part of a Flash-based ad. I clicked it.” - A Tweet from Bill Braine.
September 24, 2008 » 02:37 PM
“Funniest FB friend request ever: “Twitter friend hoping to get to second base (Facebook!) ;-).”” - A recent Tweet by Pistachio
September 24, 2008 » 12:28 PM
Chinese powdered-milk crisis creates a new market: The return of the wet nurse
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