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April 27, 2006
Artwork with more colors than printers can print










Chris Majors is an artist with an unusual mission: He produces digital artworks that contain such high resolution and such a large number of colors that normal printers -- which can handle 16 million possible colors -- cannot print them. Apparently he's written his own program to generate the images, and if you order at the largest possible print size -- 8 feet by 4 feet -- it'll take him 10 days to render the image, using a 2.2 GHz computer. As he notes:

The resolution of the images: With a minimum of 2,8 billion calculated points (at 34x34 in.) the finest details can be fully appreciated, even with a magnifying glass. Because these drawings exist only in very large sizes with extremely detailed subjects, a profusion of views appears as one approaches them.

Extremely cool! But unfortunately, also extremely ugly. Man, why is neato conceptual art always so totally hideous? This stuff looks like the side of a van.


(Thanks to Ted Rainer for this one!)

Posted by Clive Thompson at 10:31 PM
Songbirds have a concept of grammar









Dig it: Songbirds have a concept of grammar. Timothy Gentner, a scientist at the University of California at San Diego, recently took some European songbirds and trained them to recognize a normal segment of birdsong versus one with a "clause" in the middle. As the BBC reports:

Of the 11 songbirds tested, nine were able to pick out the inserted phrases about 90 per cent of the time, the team reports in Thursday's issue of the journal Nature.

Similar experiments on tamarin monkeys showed the primates could not recognize recursive grammar.

"An intriguing possibility is that the capacity to recognize recursion might be found only in species that can acquire new patterns of vocalization, for example, songbirds, humans and perhaps some cetaceans," psychologist Gary Marcus of the University of New York wrote in a journal commentary accompanying the study.

This contradicts Noam Chomsky's idea of "innate" grammar -- which holds that grammar is something only humans possess, a mental capacity that emerges at a certain point in brain development, almost the way water crystallizes into ice at zero degrees. But as it turns out, songbirds have some wicked-cool abilities to distinguish variants of song, many of which also suggest an innate grammar. For example: Male zebra finches learn their songs from their fathers. When they're exposed to taped songs from their own and other species, they wind up singing ones specific to their species. Something inside their brains is doing a bit of filtering. (For details, check page 348 of this great summary of songbird neurophysiology.)


(Thanks to Erik Weissengruber for this one!)

Posted by Clive Thompson at 09:52 PM
Freud's drawings show the moment he discovered the psyche










Few people know this, but Sigmund Freud began his career with some rather humble work: Dissecting eel testicles. Nonetheless, he was a skilled lab researcher, and produced painstakingly careful drawings of what he found. When he later began studying human brain function, he drew equally detailed pictures of neurons and their connecting fibers.

But then something happened: Freud became more interested in the psyche -- an artifact that is intangible, and thus cannot literally be drawn. His sketches became increasingly abstract; they looked less like photographs and more like the wiring schematics for a circuit -- as with this illustration, above, of the human auditory system. Then, as the New York Times reports in this week's Science section, came one particularly historic sketch:

In ... an unpublished essay titled, "Introduction to Neuropathology," looping lines connect several nodes in a diagram intended to show how areas of the brain represent the body, arms, face, hands.

"It is no exaggeration to say that this insight is the precise point at which the mind -- that aspect of the organism which represents the body not concretely but rather functionally, abstractly and symbolically -- entered Freud's scientific work," Mark Solms wrote in a commentary that accompanies the drawings.

Cool, eh? It reminds me one of my big obsessions: That your tools help determine how you think. So long as Freud used realistic modes of drawing, he was hemmed in by the dictates of straightforward physiology. To ponder the abstracts of human behavior, he needed to turn to abstract comix. Of course, there are plenty of people today who probably wish he'd stayed dissecting eel testicles instead of pondering the psychic traumas of bourgeoise ladies in Vienna, heh. Anyway, Freud's drawings are on display beginning May 11 at the New York Academy of Medicine. I'm going to go check them out!

Posted by Clive Thompson at 08:32 PM
How Lara Croft steals hearts: My latest Wired News gaming column










Wired News has just published my latest column -- and this one is a new theory about why Lara Croft so appeals to young men. I suggest that it's not just about her humungous ta-tas, but something much odder: The penchant of young teenage boys to viscerally -- and covertly -- identify with young women in peril.

I base this on a re-reading of Carol Clover's famous essay on the appeal of slasher movies and the "Final Girl". But since I'm basically suggesting that the sexuality of young men is kinda fluid, I have recieved about 4,000 emails from gamers stating that "dude I totally luv lara croft but I totally AM NOT GAY". Heh.

Anyway, the column is both online at Wired News here, and archived below!

How Lara Croft Steals Hearts
by Clive Thompson

Lara Croft's back and she's as bodacious as ever. In the new Tomb Raider: Legend, Eidos has crafted its heroine using its usual blend of Indiana Jones and Victoria's Secret. As she runs through the catacombs, Croft's spectacular chest heaves and her behind wiggles. In quiet moments between action sequences, she stretches up on tiptoes and arches her back, to get the kinks out. Ahem.

She's a piece of cheesecake, all right. And among cultural pundits, this is the prevailing wisdom about why young men so loved Tomb Raider when it debuted in 1996. Teenage boys are horny; teenage boys like to ogle hot women; Tomb Raider allowed them to drool over Croft for hours on end. This dismal equation, as the theory goes, also explains the subsequent explosion of games with hot-chick characters, from Bloodrayne to the undulating mass of Tecmo's Dead or Alive vixens. Once again, the basest urges of young men had coarsened society -- right?

I beg to differ. I think young boy gamers loved Lara for reasons that were considerably stranger. They weren't just ogling her: They were identifying with her. Playing the role of a hot, sexy woman in peril -- surrounded by violence on all sides -- was, unexpectedly, a totally electric experience for young guys.

I am not merely pulling this argument out of my butt. I'm basing it on a famous piece of film theory: the "Final Girl" concept of slasher movies.

The Final Girl theory emerged in 1985, when Carol Clover -- a medievalist and feminist film critic -- was dared by a friend to see The Texas Chainsaw Massacre. Back then, most feminist theorists loathed slasher films, and regarded them as classic examples of male misogyny. It wasn't hard to figure out why: Thousands of young men were trooping into theaters to cheer wildly as masked psychos hacked apart screaming young women. That really didn't look good.

But as Clover sat in the theaters, she noticed something curious. Sure, the young men would laugh and cheer as the villain hunted down his female prey. But eventually the movie would whittle down the victims to one last terrified woman -- the Final Girl, as Clover called her. Suddenly, the young men in the audience would switch their allegiance -- and begin cheering just as madly for the Final Girl as she attacked and killed the psycho.

This, Clover argued, was not mere garden-variety sexism. On the contrary, it was a generation of young guys who apparently identified strongly with the situation of a woman who faced agonizing peril yet came out victorious. The slasher dynamic was unprecedented in film history: "The idea of a female who outsmarts, much less outfights -- or outgazes -- her assailant (was) unthinkable," Clover wrote. With this new crop of slasher movies, the young men in the audience essentially became the Final Girl: exhausted, freaked out and ultimately triumphant. They weren't just ogling the sexual violence. They were submitting to it.

The sexuality of young men, Clover concluded, is profoundly weirder than you'd imagine.

I think she's right, and what's more, I think her idea maps perfectly onto the success of Tomb Raider. As with the slasher flicks, there's a Final Girl dynamic: a constantly threatened woman, fighting for her very survival, attacking goons on every side -- and a captive audience of young men. Playing as Croft was an emotionally catalytic experience. Young guys had played tons of male characters before, from Nintendo's Mario to the anonymous marines of Doom. But being Lara was different; it got its hooks into their psyches like no game before.

"I feel like I'm sort of in charge of protecting her -- which is to say, protecting me," as one gamer told me back then. "Both at once. It's really unusual." I've noticed it myself. When I control my avatar in almost any game, I'm pretty engaged. But when I play as Croft, the game is an order of magnitude more intense: I find myself sucking in my breath, involuntarily ducking at virtual obstacles.

Of course, in today's gaming world, the idea that young men secretly crave to be hot, imperiled virtual women doesn't seem as unusual as it might have in 1998. After all, half the women in online worlds are played by young guys who've actively chosen their virtual gender.

I'm not suggesting a good part of Croft's allure is not, in fact, straightforward titillation. (Even more sexually charged than her bouncy pixels is her voice acting: If you're wearing headphones, those soft grunts as she hauls herself onto a ledge practically qualify as phone sex.) And it's also true that being Lara -- or any other impossibly curvy avatar -- is undoubtedly a whole different experience for women gamers.

But the next time you see prepubescent boys playing Legend on the demo machines at Wal-Mart, take a closer look at their glazed expressions of concentration. There's more going on there than meets the eye.

Posted by Clive Thompson at 08:03 PM
April 20, 2006
Google in China: My latest feature in the New York Times Magazine











This Sunday, the New York Times Magazine will publish my latest feature for them: It's called "The Big Disconnect", and it's about the highly-fraught question of the Internet in China. It focuses closely on Google's decision to open up shop there, but I tried also to give a closer picture of what the Internet means to the new generation of young Chinese high-tech users.

The Times has put up an advance copy of the piece on its web site, so you can read the entire thing there now! I've also archived a permanent free copy below.

I also have some observations about China and the Internet that couldn't fit into the piece, and when I get time free this weekend I'm hoping to blog about them a bit.

Here's a teaser to whet your apetite:

One mistake Westerners frequently make about China is to assume that the government is furtive about its censorship. On the contrary, the party is quite matter of fact about it -- proud, even. One American businessman who would speak only anonymously told me the story of attending an award ceremony last year held by the Internet Society of China for Internet firms, including the major Internet service providers. "I'm sitting there in the audience for this thing," he recounted, "and they say, 'And now it's time to award our annual Self-Discipline Awards!' And they gave 10 companies an award. They gave them a plaque. They shook hands. The minister was there; he took his picture with each guy. It was basically like Excellence in Self-Censorship -- and everybody in the audience is, like, clapping." Internet censorship in China, this businessman explained, is presented as a benevolent police function. In January, the Shenzhen Public Security Bureau created two cuddly little anime-style cartoon "Internet Police" mascots named "Jingjing" and "Chacha"; each cybercop has a blog and a chat window where Chinese citizens can talk to them. As a Shenzhen official candidly told The Beijing Youth Daily, "The main function of Jingjing and Chacha is to intimidate." The article went on to explain that the characters are there "to publicly remind all Netizens to be conscious of safe and healthy use of the Internet, self-regulate their online behavior and maintain harmonious Internet order together."

Click on "more" below to read the whole piece!

Google's China Problem (and China's Google Problem)
by Clive Thompson

For many young people in China, Kai-Fu Lee is a celebrity. Not quite on the level of a movie star like Edison Chen or the singers in the boy band F4, but for a 44-year-old computer scientist who invariably appears in a somber dark suit, he can really draw a crowd. When Lee, the new head of operations for Google in China, gave a lecture at one Chinese university about how young Chinese should compete with the rest of the world, scalpers sold tickets for $60 apiece. At another, an audience of 8,000 showed up; students sprawled out on the ground, fixed on every word.

It is not hard to see why Lee has become a cult figure for China's high-tech youth. He grew up in Taiwan, went to Columbia and Carnegie-Mellon and is fluent in both English and Mandarin. Before joining Google last year, he worked for Apple in California and then for Microsoft in China; he set up Microsoft Research Asia, the company's research-and-development lab in Beijing. In person, Lee exudes the cheery optimism of a life coach; last year, he published "Be Your Personal Best," a fast-selling self-help book that urged Chinese students to adopt the risk-taking spirit of American capitalism. When he started the Microsoft lab seven years ago, he hired dozens of China's top graduates; he will now be doing the same thing for Google. "The students of China are remarkable," he told me when I met him in Beijing in February. "There is a huge desire to learn."

Lee can sound almost evangelical when he talks about the liberating power of technology. The Internet, he says, will level the playing field for China's enormous rural underclass; once the country's small villages are connected, he says, students thousands of miles from Shanghai or Beijing will be able to access online course materials from M.I.T. or Harvard and fully educate themselves. Lee has been with Google since only last summer, but he wears the company's earnest, utopian ethos on his sleeve: when he was hired away from Microsoft, he published a gushingly emotional open letter on his personal Web site, praising Google's mission to bring information to the masses. He concluded with an exuberant equation that translates as "youth + freedom + equality + bottom-up innovation + user focus + don't be evil = The Miracle of Google."

When I visited with Lee, that miracle was being conducted out of a collection of bland offices in downtown Beijing that looked as if they had been hastily rented and occupied. The small rooms were full of eager young Chinese men in hip sweatshirts clustered around enormous flat-panel monitors, debugging code for new Google projects. "The ideals that we uphold here are really just so important and noble," Lee told me. "How to build stuff that users like, and figure out how to make money later. And 'Don't Do Evil' " -- he was referring to Google's bold motto, "Don't Be Evil" -- "all of those things. I think I've always been an idealist in my heart."

Yet Google's conduct in China has in recent months seemed considerably less than idealistic. In January, a few months after Lee opened the Beijing office, the company announced it would be introducing a new version of its search engine for the Chinese market. To obey China's censorship laws, Google's representatives explained, the company had agreed to purge its search results of any Web sites disapproved of by the Chinese government, including Web sites promoting Falun Gong, a government-banned spiritual movement; sites promoting free speech in China; or any mention of the 1989 Tiananmen Square massacre. If you search for "Tibet" or "Falun Gong" most anywhere in the world on google.com, you'll find thousands of blog entries, news items and chat rooms on Chinese repression. Do the same search inside China on google.cn, and most, if not all, of these links will be gone. Google will have erased them completely.

Google's decision did not go over well in the United States. In February, company executives were called into Congressional hearings and compared to Nazi collaborators. The company's stock fell, and protesters waved placards outside the company's headquarters in Mountain View, Calif. Google wasn't the only American high-tech company to run aground in China in recent months, nor was it the worst offender. But Google's executives were supposed to be cut from a different cloth. When the company went public two years ago, its telegenic young founders, Sergey Brin and Larry Page, wrote in the company's official filing for the Securities and Exchange Commission that Google is "a company that is trustworthy and interested in the public good." How could Google square that with making nice with a repressive Chinese regime and the Communist Party behind it?

It was difficult for me to know exactly how Lee felt about the company's arrangement with China's authoritarian leadership. As a condition of our meeting, Google had demanded that I not raise the issue of government relations; only the executives in Google's California head office were allowed to discuss those matters. But as Lee and I talked about how the Internet was transforming China, he offered one opinion that seemed telling: the Chinese students he meets and employs, Lee said, do not hunger for democracy. "People are actually quite free to talk about the subject," he added, meaning democracy and human rights in China. "I don't think they care that much. I think people would say: 'Hey, U.S. democracy, that's a good form of government. Chinese government, good and stable, that's a good form of government. Whatever, as long as I get to go to my favorite Web site, see my friends, live happily.' " Certainly, he said, the idea of personal expression, of speaking out publicly, had become vastly more popular among young Chinese as the Internet had grown and as blogging and online chat had become widespread. "But I don't think of this as a political statement at all," Lee said. "I think it's more people finding that they can express themselves and be heard, and they love to keep doing that."

It sounded to me like company spin -- a curiously deflated notion of free speech. But spend some time among China's nascent class of Internet users, as I have these past months, and you begin to hear such talk somewhat differently. Youth + freedom + equality + don't be evil is an equation with few constants and many possible solutions. What is freedom, just now, to the Chinese? Are there gradations of censorship, better and worse ways to limit information? In America, that seems like an intolerable question -- the end of the conversation. But in China, as Google has discovered, it is just the beginning.

Cultural Differences

Google was not, in fact, a pioneer in China. Yahoo was the first major American Internet company to enter the market, introducing a Chinese-language version of its site and opening up an office in Beijing in 1999. Yahoo executives quickly learned how difficult China was to penetrate -- and how baffling the country's cultural barriers can be for Americans. Chinese businesspeople, for example, rarely rely on e-mail, because they find the idea of leaving messages to be socially awkward. They prefer live exchanges, which means they gravitate to mobile phones and short text messages instead. (They avoid voicemail for the same reason; during the weeks I traveled in China, whenever I called a Chinese executive whose phone was turned off, I would get a recording saying that the person was simply "unavailable," and the phone would not accept messages.) The most popular feature of the Internet for Chinese users -- much more so than in the United States -- is the online discussion board, where long, rollicking arguments and flame wars spill on for thousands of comments. Baidu, a Chinese search engine that was introduced in 2001 as an early competitor to Yahoo, capitalized on the national fervor for chat and invented a tool that allows people to create instant discussion groups based on popular search queries. When users now search on baidu.com for the name of the Chinese N.B.A. star Yao Ming, for example, they are shown not only links to news reports on his games; they are also able to join a chat room with thousands of others and argue about him. Baidu's chat rooms receive as many as five million posts a day.

As Yahoo found, these cultural nuances made the sites run by American companies feel simply foreign to Chinese users -- and drove them instead to local portals designed by Chinese entrepreneurs. These sites, including Sina.com and Sohu.com, had less useful search engines, but they were full of links to chat rooms and government-approved Chinese-language news sites. Nationalist feelings might have played a role, too, in the success Chinese-run sites enjoyed at Yahoo's expense. "There's now a very strong sense of pride in supporting the local guy," I was told by Andrew Lih, a Chinese-American professor of media studies at the University of Hong Kong.

Yahoo also was slow to tap into another powerful force in Chinese life: rampant piracy. In most parts of the West, after the Napster wars, movie and music piracy is increasingly understood as an illicit activity; it thrives, certainly, but there is now a stigma against taking too much intellectual content without paying for it. (Hence the success of iTunes.) In China, downloading illegal copies of music, movies and software is as normal and accepted as checking the weather online. Baidu's executives discovered early on that many young users were using the Internet to hunt for pirated MP3's, so the company developed an easy-to-use interface specifically for this purpose. When I sat in an Internet cafe in Beijing one afternoon, a teenager with mutton-chop sideburns a few chairs over from me sipped a Coke and watched a samurai movie he'd downloaded free, while his friends used Baidu to find and pull down pirated tracks from the 50 Cent album "Get Rich or Die Tryin'." Almost one-fifth of Baidu's traffic comes from searching for unlicensed MP3's that would be illegal in the United States. Robin Li, Baidu's 37-year-old founder and C.E.O., is unrepentant. "Right now I think that the record companies may not be happy about the service we are offering," he told me recently, "but I think digital music as a trend is unstoppable."

At first, Google took a different approach to the Chinese market than Yahoo did. In early 2000, Google's engineers quietly set about creating a version of their search engine that could understand character-based Asian languages like Chinese, Japanese and Korean. By the end of the year, they had put up a clunky but serviceable Chinese-language version of Google's home page. If you were in China and surfed over to google.com in 2001, Google's servers would automatically detect that you were inside the country and send you to the Chinese-language search interface, much in the same way google.com serves up a French-language interface to users in France.

While Baidu appealed to young MP3 hunters, Google became popular with a different set: white-collar urban professionals in the major Chinese cities, aspirational types who follow Western styles and sprinkle English words into conversation, a class that prides itself on being cosmopolitan rather than nationalistic. By pulling in that audience, Google by the end of 2002 achieved a level of success that had eluded Yahoo: it amassed an estimated 25 percent of all search traffic in China -- and it did so working entirely from California, far outside the Chinese government's sphere of influence.

The Great Firewall

Then on Sept. 3, 2002, Google vanished. Chinese workers arrived at their desks to find that Google's site was down, with just an error page in its place. The Chinese government had begun blocking it. China has two main methods for censoring the Web. For companies inside its borders, the government uses a broad array of penalties and threats to keep content clean. For Web sites that originate anywhere else in the world, the government has another impressively effective mechanism of control: what techies call the Great Firewall of China.

When you use the Internet, it often feels placeless and virtual, but it's not. It runs on real wires that cut through real geographical boundaries. There are three main fiber-optic pipelines in China, giant underground cables that provide Internet access for the public and connect China to the rest of the Internet outside its borders. The Chinese government requires the private-sector companies that run these fiber-optic networks to specially configure "router" switches at the edge of the network, where signals cross into foreign countries. These routers -- some of which are made by Cisco Systems, an American firm -- serve as China's new censors.

If you log onto a computer in downtown Beijing and try to access a Web site hosted on a server in Chicago, your Internet browser sends out a request for that specific Web page. The request travels over one of the Chinese pipelines until it hits the routers at the border, where it is then examined. If the request is for a site that is on the government's blacklist -- and there are lots of them -- it won't get through. If the site isn't blocked wholesale, the routers then examine the words in the requested page's Internet address for blacklisted terms. If the address contains a word like "falun" or even a coded term like "198964" (which Chinese dissidents use to signify June 4, 1989, the date of the Tiananmen Square massacre), the router will block the signal. Back in the Internet cafe, your browser will display an error message. The filters can be surprisingly sophisticated, allowing certain pages from a site to slip through while blocking others. While I sat at one Internet cafe in Beijing, the government's filters allowed me to surf the entertainment and sports pages of the BBC but not its news section.

Google posed a unique problem for the censors: Because the company had no office at the time inside the country, the Chinese government had no legal authority over it -- no ability to demand that Google voluntarily withhold its search results from Chinese users. And the firewall only half-worked in Google's case: it could block sites that Google pointed to, but in some cases it would let slip through a list of search results that included banned sites. So if you were in Shanghai and you searched for "human rights in China" on google.com, you would get a list of search results that included Human Rights in China (hrichina.org), a New York-based organization whose Web site is banned by the Chinese government. But if you tried to follow the link to hrichina.org, you would get nothing but an error message; the firewall would block the page. You could see that the banned sites existed, in other words, but you couldn't reach them. Government officials didn't like this situation -- Chinese citizens were receiving constant reminders that their leaders felt threatened by certain subjects -- but Google was popular enough that they were reluctant to block it entirely.

In 2002, though, something changed, and the Chinese government decided to shut down all access to Google. Why? Theories abound. Sergey Brin, the co-founder of Google, whose responsibilities include government relations, told me that he suspects the block might have been at the instigation of a competitor -- one of its Chinese rivals. Brin is too diplomatic to accuse anyone by name, but various American Internet executives told me they believe that Baidu has at times benefited from covert government intervention. A young Chinese-American entrepreneur in Beijing told me that she had heard that the instigator of the Google blockade was Baidu, which in 2002 had less than 3 percent of the search market compared with Google's 24 percent. "Basically, some Baidu people sat down and did hundreds of searches for banned materials on Google," she said. (Like many Internet businesspeople I spoke with in China, she asked to remain anonymous, fearing retribution from the authorities.) "Then they took all the results, printed them up and went to the government and said, 'Look at all this bad stuff you can find on Google!' That's why the government took Google offline." Baidu strongly denies the charge, and when I spoke to Guo Liang, a professor at the Chinese Academy of Social Sciences in Beijing, he dismissed the idea and argued that Baidu is simply a stronger competitor than Google, with a better grasp of Chinese desires. Still, many Beijing high-tech insiders told me that it is common for domestic Internet firms to complain to the government about the illicit content of competitors, in the hope that their rivals will suffer the consequences. In China, the censorship regime is not only a political tool; it is also a competitive one -- a cudgel that private firms use to beat one another with.

Self-Discipline Awards

When I visited a dingy Internet cafe one November evening in Beijing, its 120 or so cubicles were crammed with teenagers. (Because computers and home Internet connections are so expensive, many of China's mostly young Internet users go online in these cafes, which charge mere pennies per hour and provide fast broadband -- and cold soft drinks.) Everyone in the cafe looked to be settled in for a long evening of lightweight entertainment: young girls in pink and yellow Hello Kitty sweaters juggled multiple chat sessions, while upstairs a gang of young Chinese soldiers in olive-drab coats laughed as they crossed swords in the medieval fantasy game World of Warcraft. On one wall, next to a faded kung-fu movie poster, was a yellow sign that said, in Chinese characters, "Do not go to pornographic or illegal Web sites." The warning seemed almost beside the point; nobody here looked even remotely likely to be hunting for banned Tiananmen Square retrospectives. I asked the cafe manager, a man with huge aviator glasses and graying hair, how often his clients try to view illegal content. Not often, he said with a chuckle, and when they do, it's usually pornography. He said he figured it was the government's job to keep banned materials inaccessible. "If it's not supposed to be seen," he said, "it's not supposed to be seen."

One mistake Westerners frequently make about China is to assume that the government is furtive about its censorship. On the contrary, the party is quite matter of fact about it -- proud, even. One American businessman who would speak only anonymously told me the story of attending an award ceremony last year held by the Internet Society of China for Internet firms, including the major Internet service providers. "I'm sitting there in the audience for this thing," he recounted, "and they say, 'And now it's time to award our annual Self-Discipline Awards!' And they gave 10 companies an award. They gave them a plaque. They shook hands. The minister was there; he took his picture with each guy. It was basically like Excellence in Self-Censorship -- and everybody in the audience is, like, clapping." Internet censorship in China, this businessman explained, is presented as a benevolent police function. In January, the Shenzhen Public Security Bureau created two cuddly little anime-style cartoon "Internet Police" mascots named "Jingjing" and "Chacha"; each cybercop has a blog and a chat window where Chinese citizens can talk to them. As a Shenzhen official candidly told The Beijing Youth Daily, "The main function of Jingjing and Chacha is to intimidate." The article went on to explain that the characters are there "to publicly remind all Netizens to be conscious of safe and healthy use of the Internet, self-regulate their online behavior and maintain harmonious Internet order together."

Intimidation and "self-regulation" are, in fact, critical to how the party communicates its censorship rules to private-sector Internet companies. To be permitted to offer Internet services, a private company must sign a license agreeing not to circulate content on certain subjects, including material that "damages the honor or interests of the state" or "disturbs the public order or destroys public stability" or even "infringes upon national customs and habits." One prohibition specifically targets "evil cults or superstition," a clear reference to Falun Gong. But the language is, for the most part, intentionally vague. It leaves wide discretion for any minor official in China's dozens of regulatory agencies to demand that something he finds offensive be taken offline.

Government officials from the State Council Information Office convene weekly meetings with executives from the largest Internet service companies -- particularly major portals that run news stories and host blogs and discussion boards -- to discuss what new topics are likely to emerge that week that the party would prefer be censored. "It's known informally as the 'wind-blowing meeting' -- in other words, which way is the wind blowing," the American businessman told me. The government officials provide warnings for the days ahead, he explained. "They say: 'There's this party conference going on this week. There are some foreign dignitaries here on this trip.' "

American Internet firms typically arrive in China expecting the government to hand them an official blacklist of sites and words they must censor. They quickly discover that no master list exists. Instead, the government simply insists the firms interpret the vague regulations themselves. The companies must do a sort of political mind reading and intuit in advance what the government won't like. Last year, a list circulated online purporting to be a blacklist of words the government gives to Chinese blogging firms, including "democracy" and "human rights." In reality, the list had been cobbled together by a young executive at a Chinese blog company. Every time he received a request to take down a posting, he noted which phrase the government had objected to, and after a while he developed his own list simply to help his company avoid future hassles.

The penalty for noncompliance with censorship regulations can be serious. An American public-relations consultant who recently worked for a major domestic Chinese portal recalled an afternoon when Chinese police officers burst into the company's offices, dragged the C.E.O. into a conference room and berated him for failing to block illicit content. "He was pale with fear afterward," she said. "You have to understand, these people are terrified, just terrified. They're seriously worried about slipping up and going to jail. They think about it every day they go into the office."

As a result, Internet executives in China most likely censor far more material than they need to. The Chinese system relies on a classic psychological truth: self-censorship is always far more comprehensive than formal censorship. By having each private company assume responsibility for its corner of the Internet, the government effectively outsources the otherwise unmanageable task of monitoring the billions of e-mail messages, news stories and chat postings that circulate every day in China. The government's preferred method seems to be to leave the companies guessing, then to call up occasionally with angry demands that a Web page be taken down in 24 hours. "It's the panopticon," says James Mulvenon, a China specialist who is the head of a Washington policy group called the Center for Intelligence Research and Analysis. "There's a randomness to their enforcement, and that creates a sense that they're looking at everything."

The government's filtering, while comprehensive, is not total. One day a banned site might temporarily be visible, if the routers are overloaded -- or if the government suddenly decides to tolerate it. The next day the site might disappear again. Generally, everyday Internet users react with caution. They rarely push the government's limits. There are lines that cannot be crossed, and without actually talking about it much, everyone who lives and breathes Chinese culture understands more or less where those lines are. This is precisely what makes the environment so bewildering to American Internet companies. What's allowed? What's not allowed?

In contrast to the confusion most Americans experience, Chinese businessmen would often just laugh when I asked whether the government's censorship regime was hard to navigate. "I'll tell you this, it's not more hard than dealing with Sarbanes and Oxley," said Xin Ye, a founding executive of Sohu.com, one of China's biggest Yahoo-like portals. (He was referring to the American law that requires publicly held companies to report in depth on their finances.) Another evening I had drinks in a Shanghai jazz bar with Charles Chao, the president of Sina, the country's biggest news site. When I asked him how often he needs to remove postings from the discussion boards on Sina.com, he said, "It's not often." I asked if that meant once a week, once a month or less often; he demurred. "I don't think I can talk about it," he said. Yet he seemed less annoyed than amused by my line of questioning. "I don't want to call it censorship," he said. "It's like in every country: they have a bias. There are taboos you can't talk about in the U.S., and everyone knows it."

Jack Ma put it more bluntly: "We don't want to annoy the government." Ma is the hyperkinetic C.E.O. of Alibaba, a Chinese e-commerce firm. I met him in November in the lobby of the China World Hotel in Beijing, just after Ma's company had closed one of the biggest deals in Chinese Internet history. Yahoo, whose share of the Chinese search-engine market had fallen (according to one academic survey) to just 2.3 percent, had paid $1 billion to buy 40 percent of Alibaba and had given Ma complete control over all of Yahoo's services in China, hoping he could do a better job with it. From his seat on a plush sofa, Ma explained Alibaba's position on online speech. "Anything that is illegal in China -- it's not going to be on our search engine. Something that is really no good, like Falun Gong?" He shook his head in disgust. "No! We are a business! Shareholders want to make money. Shareholders want us to make the customer happy. Meanwhile, we do not have any responsibilities saying we should do this or that political thing. Forget about it!"

A Bit of a Revolution

Last fall, at a Starbucks in Beijing, I met with China's most famous political blogger. Zhao Jing, a dapper, handsome 31-year-old in a gray sweater, seemed positively exuberant as he explained how radically China had changed since the Web arrived in the late 1990's. Before, he said, the party controlled every single piece of media, but then Chinese began logging onto discussion boards and setting up blogs, and it was as if a bell jar had lifted. Even if you were still too cautious to talk about politics, the mere idea that you could publicly state your opinion about anything -- the weather, the local sports scene -- felt like a bit of a revolution.

Zhao (who now works in the Beijing bureau of The New York Times) pushed the limits further than most. After college, he took a job as a hotel receptionist in a small city. He figured that if he was lucky, he might one day own his own business. When he went online in 1998, though, he realized that what he really wanted to do was to speak out on political questions. He began writing essays and posting them on discussion boards. Soon after he started his online writing, a newspaper editor offered him a job as a reporter.

"This is what the Internet does," Zhao said, flashing a smile. "One week after I went on the Internet, I had a reputation all over the province. I never thought I could be a writer. But I realized the problem wasn't me -- it was my small town." Zhao lost his reporting job in March 2003 after his paper published an essay by a retired official advocating political reform; the government retaliated by shutting the paper down. Still eager to write, in December 2004 Zhao started his blog, hosted on a blogging service with servers in the U.K. His witty pro-free-speech essays, written under the name Michael Anti, were soon drawing thousands of readers a day. Last August, the government used the Great Firewall to block his site so that no one in China could read it; defiant, he switched over to Microsoft's blogging tool, called MSN Spaces. The government was almost certainly still monitoring his work, but remarkably, he continued writing. Zhao knew he was safe, he told me, because he knew where to draw the line.

"If you talk every day online and criticize the government, they don't care," he said. "Because it's just talk. But if you organize -- even if it's just three or four people -- that's what they crack down on. It's not speech; it's organizing. People say I'm brave, but I'm not." The Internet brought Zhao a certain amount of political influence, yet he seemed less excited about the way his blog might transform the government and more excited about the way it had transformed his sense of himself. Several young Chinese told me the same thing. If the Internet is bringing a revolution to China, it is experienced mostly as one of self-actualization: empowerment in a thousand tiny, everyday ways.

One afternoon I visited with Jiang Jingyi, a 29-year-old Chinese woman who makes her living selling clothes on eBay. When she opened the door to her apartment in a trendy area of Shanghai, I felt as if I'd accidentally stumbled into a chic SoHo boutique. Three long racks full of puffy winter jackets and sweaters dominated the center of the living room, and neat rows of designer running shoes and boots ringed the walls. As she served me tea in a bedroom with four computers stacked on a desk, Jiang told me, through an interpreter, that she used to work as a full-time graphic designer. But she was a shopaholic, she said, and one day decided to take some of the cheap clothes she'd found at a local factory and put them up for auction online. They sold quickly, and she made a 30 percent profit. Over the next three months, she sold more and more clothes, until one one day she realized that her eBay profits were outstripping her weekly paycheck. She quit her job and began auctioning full time, and now her monthly sales are in excess of 100,000 yuan, or about $12,000.

"My parents can't understand it," she said with a giggle, as she clicked at the computer to show me one of her latest auctions, a winter jacket selling for 300 yuan. (Her description of the jacket translated as "Very trendy! You will look cool!") At the moment, Jiang sells mostly to Chinese in other major cities, since China's rudimentary banking system and the lack of a reliable credit-card network mean there is no easy way to receive payments from outside the country. But when Paypal -- eBay's online payment system -- finally links the global market with the Chinese market, she says she will become a small international business, marketing cut-rate clothes directly to hipsters in London or Los Angeles.

Compromises and Disclaimers

Google never did figure out exactly why it was knocked offline in 2002 by the Chinese government. The blocking ended abruptly after two weeks, as mysteriously as it had begun. But even after being unblocked, Google still had troubles. The Great Firewall tends to slow down all traffic coming into the country from the world outside. About 15 percent of the time, Google was simply unavailable in China because of data jams. The firewall also began punishing curious minds: whenever someone inside China searched for a banned term, the firewall would often retaliate by sending back a command that tricked the user's computer into believing Google itself had gone dead. For several minutes, the user would be unable to load Google's search page -- a digital slap on the wrist, as it were. For Google, these delays and shutdowns were a real problem, because search engines like to boast about delivering results in milliseconds. Baidu, Google's chief Chinese-language rival, had no such problem, because its servers were located on Chinese soil and thus inside the Great Firewall. Worse, Chinese universities had virtually no access to foreign Web sites, which meant that impressionable college students -- in other countries, Google's most ardent fans -- were flocking instead to Baidu.

Brin and other Google executives realized that the firewall allowed them only two choices, neither of which they relished. If Google remained aloof and continued to run its Chinese site from foreign soil, it would face slowdowns from the firewall and the threat of more arbitrary blockades -- and eventually, the loss of market share to Baidu and other Chinese search engines. If it opened up a Chinese office and moved its servers onto Chinese territory, it would no longer have to fight to get past the firewall, and its service would speed up. But then Google would be subject to China's self-censorship laws.

What eventually drove Google into China was a carrot and a stick. Baidu was the stick: by 2005, it had thoroughly whomped its competition, amassing nearly half of the Chinese search market, while Google's market share remained stuck at 27 percent. The carrot was Google's halcyon concept of itself, the belief that merely by improving access to information in an authoritarian country, it would be doing good. Certainly, the company's officials figured, it could do better than the local Chinese firms, which acquiesce to the censorship regime with a shrug. Sure, Google would have to censor the most politically sensitive Web sites -- religious groups, democracy groups, memorials of the Tiananmen Square massacre -- along with pornography. But that was only a tiny percentage of what Chinese users search for on Google. Google could still improve Chinese citizens' ability to learn about AIDS, environmental problems, avian flu, world markets. Revenue, Brin told me, wasn't a big part of the equation. He said he thought it would be years before Google would make much if any profit in China. In fact, he argued, going into China "wasn't as much a business decision as a decision about getting people information. And we decided in the end that we should make this compromise."

He and his executives began discussing exactly which compromises they could tolerate. They decided that -- unlike Yahoo and Microsoft -- they would not offer e-mail or blogging services inside China, since that could put them in a position of being forced to censor blog postings or hand over dissidents' personal information to the secret police. They also decided they would not take down the existing, unfiltered Chinese-language version of the google.com engine. In essence, they would offer two search engines in Chinese. Chinese surfers could still access the old google.com; it would produce uncensored search results, though controversial links would still lead to dead ends, and the site would be slowed down and occasionally blocked entirely by the firewall. The new option would be google.cn, where the results would be censored by Google -- but would arrive quickly, reliably and unhindered by the firewall.

Brin and his team decided that if they were going to be forced to censor the results for a search for "Tiananmen Square," then they would put a disclaimer at the top of the search results on google.cn explaining that information had been removed in accordance with Chinese law. When Chinese users search for forbidden terms, Brin said, "they can notice what's missing, or at least notice the local control." It is precisely the solution you'd expect from a computer scientist: the absence of information is a type of information. (Google displays similar disclaimers in France and Germany, where they strip out links to pro-Nazi Web sites.)

Brin's team had one more challenge to confront: how to determine which sites to block? The Chinese government wouldn't give them a list. So Google's engineers hit on a high-tech solution. They set up a computer inside China and programmed it to try to access Web sites outside the country, one after another. If a site was blocked by the firewall, it meant the government regarded it as illicit -- so it became part of Google's blacklist.

The Google executives signed their license to become a Chinese Internet service in December 2005. They never formally sat down with government officials and received permission to put the disclaimer on censored search results. They simply decided to do it -- and waited to see how the government would react.

The China Storm

Google.cn formally opened on Jan. 27 this year, and human-rights activists immediately logged onto the new engine to see how it worked. The censorship was indeed comprehensive: the first page of results for "Falun Gong," they discovered, consisted solely of anti-Falun Gong sites. Google's image-searching engine -- which hunts for pictures -- produced equally skewed results. A query for "Tiananmen Square" omitted many iconic photos of the protest and the crackdown. Instead, it produced tourism pictures of the square lighted up at night and happy Chinese couples posing before it.

Google's timing could not have been worse. Google.cn was introduced into a political environment that was rapidly souring for American high-tech firms in China. Last September, Reporters Without Borders revealed that in 2004, Yahoo handed over an e-mail user's personal information to the Chinese government. The user, a business journalist named Shi Tao, had used his Chinese Yahoo account to leak details of a government document on press restrictions to a pro-democracy Web site run by Chinese exiles in New York. The government sentenced him to 10 years in prison. Then in December, Microsoft obeyed a government request to delete the writings of Zhao Jing -- the free-speech blogger I'd met with in the fall. What was most remarkable about this was that Microsoft's blogging service has no servers located in China; the company effectively allowed China's censors to reach across the ocean and erase data stored on American territory.

Against this backdrop, the Google executives probably expected to appear comparatively responsible and ethical. But instead, as the China storm swirled around Silicon Valley in February, Google bore the brunt of it. At the Congressional hearings where the three companies testified -- along with Cisco, makers of hardware used in the Great Firewall -- legislators assailed all the firms, but ripped into Google with particular fire. They asked how a company with the slogan "Don't Be Evil" could conspire with China's censors. "That makes you a functionary of the Chinese government," said Jim Leach, an Iowa Republican. "So if this Congress wanted to learn how to censor, we'd go to you."

Zhao Jing's Rankings

In February, I met with Zhao Jing again, two months after his pro-democracy blog was erased by Microsoft. We ordered drinks at a faux-Irish pub in downtown Beijing. Zhao was still as energetic as ever, though he also seemed a bit rueful over his exuberant comments in our last conversation. "I'm more cynical now," he said. His blog had been killed because of a single post. In December, a Chinese newspaper editor was fired, and Zhao called for a boycott of the paper. That apparently crossed the line. It was more than just talk; Zhao had now called for a political action. The government contacted Microsoft to demand the blog be shuttered, and the company complied -- earning it a chorus of outrage from free-speech advocates in the United States, who accused Microsoft of having acted without even receiving a formal legal request from the Chinese government.

Microsoft seemed chastened by the public uproar; at the Congressional hearings, the company's director of government relations expressed regret. To try to save face, Microsoft executives pointed out that they had saved a copy of the deleted blog postings and sent them to Zhao. What they did not mention, Zhao told me, is that they refused to e-mail Zhao the postings; they offered merely to burn them onto a CD and mail them to any address in the United States Zhao requested. Microsoft appeared to be so afraid of the Chinese government, Zhao noted with a bitter laugh, that the company would not even send the banned material into China by mail. (Microsoft declined to comment for this article.)

I expected Zhao to be much angrier with the American Internet companies than he was. He was surprisingly philosophical. He ranked the companies in order of ethics, ticking them off with his fingers. Google, he said, was at the top of the pile. It was genuinely improving the quality of Chinese information and trying to do its best within a bad system. Microsoft came next; Zhao was obviously unhappy with its decision, but he said that it had produced such an easy-to-use blogging tool that, on balance, Microsoft was helping Chinese people to speak publicly. Yahoo came last, and Zhao had nothing but venom for the company.

"Google has struck a compromise," he said, and compromises are sometimes necessary. Yahoo's behavior, he added, put it in a different category: "Yahoo is a sellout. Chinese people hate Yahoo." The difference, Zhao said, was that Yahoo had put individual dissidents in serious danger and done so apparently without thinking much about the human damage. (Yahoo did not respond to requests for comment.) Google, by contrast, had avoided introducing any service that could get someone jailed. It was censoring information, but Zhao considered that a sin of omission, rather than of commission.

The Distorted Universe

Zhao's moral calculus was striking, not least because it is so foreign to American ways of thinking. For most Americans, or certainly for most of those who think and write about China, there are no half-measures in democracy or free speech. A country either fully embraces these principles, or it disappears down the slippery slope of totalitarianism. But China's bloggers and Internet users have already lived at the bottom of the slippery slope. From their perspective, the Internet -- as filtered as it is -- has already changed Chinese society profoundly. For the younger generation, especially, it has turned public speech into a daily act. This, ultimately, is the perspective that Google has adopted, too. And it raises an interesting question: Can an imperfect Internet help change a society for the better?

One Internet executive I spoke to summed up the conundrum of China's Internet as the "distorted universe" problem. What happens to people's worldviews when they do a Google search for Falun Gong and almost exclusively find sites opposed to it, as would happen today on google.cn? Perhaps they would trust Google's authority and assume there is nothing to be found. This is the fear of Christopher Smith, the Republican representative who convened the recent Congressional hearings. "When Google sends you to a Chinese propaganda source on a sensitive subject, it's got the imprimatur of Google," he told me recently. "And that influences the next generation -- they think, Maybe we can live with this dictatorship. Without your Lech Walesas, you never get democracy." For Smith, Google's logic is the logic of appeasement. Like the companies that sought to "engage" with apartheid South Africa, Google's executives are too dedicated to profits ever to push for serious political change. (Earlier this month, Google's C.E.O., Eric Schmidt, visited Kai-Fu Lee in Beijing and told journalists that it would be "arrogant" of Google to try to change China's censorship laws.)

But perhaps the distorted universe is less of a problem in China, because -- as many Chinese citizens told me -- the Chinese people long ago learned to read past the distortions of Communist propaganda and media control. Guo Liang, the professor at the Chinese social sciences academy, told me about one revealing encounter. "These guys at Harvard did a study of the Chinese Internet," Guo said. "I talked to them and asked, 'What were your results?' They said, 'We think the Chinese government tries to control the Internet.' I just laughed. I said, 'We know that!' " Google's filtering of its results was not controversial for Guo because it was nothing new.

Andrew Lih, the Chinese-American professor at the University of Hong Kong, said that many in China take a long-term perspective. "Chinese people have a 5,000-year view of history," he said. "You ban a Web site, and they're like: 'Oh, give it time. It'll come back.' " Or consider the position of a group of Chinese Internet geeks trying to get access to Wikipedia, the massive free online encyclopedia where anyone can write an entry. Currently, all of wikipedia.com is blocked; the group is trying to convince Wikipedia's overseers to agree to the creation of a sanitized Chinese version with the potentially illegal entries removed. They argue that this would leave 99.9 percent of Wikipedia intact, and if that material were freely available in China, they say, it would be a great boon for China, particularly for underfinanced and isolated schools. (So far, Wikipedia has said it will not allow the creation of a censored version of the encyclopedia.)

Given how flexible computer code is, there are plenty of ways to distort the universe -- to make its omissions more or less visible. At one point while developing google.cn, Google considered blocking all sites that refer to controversial topics. A search for Falun Gong in China would produce no sites in favor of it, but no sites opposing it either. What sort of effect would that have had? Remember too that when Google introduced its censored google.cn engine, it also left its original google.com Chinese-language engine online. Which means that any Chinese citizen can sit in a Net cafe, plug "Tiananmen Square" into each version of the search engine and then compare the different results -- a trick that makes the blacklist somewhat visible. Critics have suggested that Google should go even further and actually publish its blacklist online in the United States, making its act of censorship entirely transparent.

The Super Girl Theory

When I spoke to Kai-Fu Lee in Google's Beijing offices, there were moments that to me felt jarring. One minute he sounded like a freedom-loving Googler, arguing that the Internet inherently empowers its users. But the next minute he sounded more like Jack Ma of Alibaba -- insisting that the Chinese have no interest in rocking the boat. It is a circular logic I encountered again and again while talking to China's Internet executives: we don't feel bad about filtering political results because our users aren't looking for that stuff anyway.

They may be right about their users' behavior. But you could just as easily argue that their users are incurious because they're cowed. Who would openly search for illegal content in a public Internet cafe -- or even at home, since the government requires that every person with personal Internet access register his name and phone number with the government for tracking purposes? It is also possible that the government's crackdown on the Internet could become more intense if the country's huge population of poor farmers begins agitating online. The government is reasonably tolerant of well-educated professionals online. But the farmers, upset about corrupt local officials, are serious activists, and they pose a real threat to Beijing; they staged 70,000 demonstrations in 2004, many of which the government violently suppressed.

In the eyes of critics, Google is lying to itself about the desires of Chinese Internet users and collaborating with the Communist Party merely to secure a profitable market. To take Lee at his word is to take a leap of faith: that the Internet, simply through its own inherent properties, will slowly chip away at the government's ability to control speech, seeding a cultural change that strongly favors democracy. In this view, there will be no "great man" revolution in China, no Lech Walesa rallying his oppressed countrymen. Instead, the freedom fighters will be a half-billion mostly apolitical young Chinese, blogging and chatting about their dates, their favorite bands, video games -- an entire generation that is growing up with public speech as a regular habit.

At one point in our conversation, Lee talked about the "Super Girl" competition televised in China last year, the country's analogue to "American Idol." Much like the American version of the show, it featured young women belting out covers of mainstream Western pop songs amid a blizzard of corporate branding. (The full title of the show was "Mongolian Cow Sour Yogurt Super Girl Contest," in honor of its sponsor.) In each round, viewers could vote for their favorite competitor via text message from their mobile phones. As the season ran its course, it began to resemble a presidential election campaign, with delirious fans setting up Web sites urging voters to pick their favorite singer. In the final episode, eight million young Chinese used their mobile phones to vote; the winner was Li Yuchun, a 21-year-old who dressed like a schoolgirl and sang "Zombie," by the Irish band the Cranberries.

"If you think about a practice for democracy, this is it," Lee said. "People voted for Super Girls. They loved it -- they went out and campaigned." It may not be a revolution, in other words, but it might be a start.

Posted by Clive Thompson at 11:52 AM
Firefly squid!











Man, is this something I wish I was around to see: The annual ascendance of the bioluminescent Firefly Squid of Toyama Bay. Apparently the squid -- which are normally rather reclusive -- mass near the surface from March to June for their spawning season. According to a Toyama web site, the function of the squid's biochemisty is unknown:

Glowing like blue-green gems, female firefly squid, approximately seven centimeters in length, shed light from around a thousand tiny light-producing organs located in the skin at the ends of their tentacles, around their eyes, and on their bodies (their mantles). It is speculated that this phosphorescence disguises the animal's outline, or perhaps serves to intimidate or confuse potential predators. Other hypotheses for this phenomenon include the theory that the light attracts prey, or alternatively that it serves to distinguish the sexes.

Imagine a tank of those things in your apartment at night!


(Thanks to El Rey for this one!)

Posted by Clive Thompson at 01:39 AM
Study: Using big words needlessly makes you seem stupider

Everyone knows how college students will try to make themselves sound smarter by reaching for the thesaurus and using big, ponderous words they barely understand. But now a new study shows that readers can see through this. Daniel Oppenheimer, a psychologist at Princeton, took a handful of writing samples and used a thesaurus to replace the simple words with needlessly flowery ones. As the Bad Language blog notes:

He created a "highly complex" version of each original text by replacing each noun, verb and adjective in it with the longest synomym. This is the kind of writing by thesaurus that many business people and techies employ when they want to sound knowledgeable and important or because they think writing like they speak will make them sound lightweight.

Then Oppenheimer gave all the writing samples -- the original, simple ones and the modified, flowery ones -- to 71 students to evaluate. The result? As the grandiosity and complexity of the language increased, the judges' estimation of the intelligence of the authors decreased. Oppenheimer wrote up his results in a paper with the gorgeously ironic title "Consequences of Erudite Vernacular Utilized Irrespective of Necessity: Problems with Using Long Words Needlessly."

His findings make perfect sense when you think about the nature of language. Every sentence and paragraph of writing is an organic whole; a writer's style is, too. Taking a sentence and swapping in synonyms plucked from a thesaurus is bound to warp the meaning and clarity of a sentence, because synonyms are not mathematical equals: They all have slightly different shadings. Describe someone as "angry" and it means one thing; describe them as "choleric" or "furious" or "splenetic" -- all synonyms offered up by Thesaurus.com -- and you're saying something slightly different. When an essay is filled with these sort of swapped-in synonyms, it winds up having Frankensteinian seams: You can feel its cognitive artificiality, its constipated straining to convey a higher meaning. No wonder the judges thought these essays seemed dumber.

Posted by Clive Thompson at 12:43 AM
The glory of the first-person shooter: My latest Wired column









I'm coming late to this, but Wired New recently published my latest video-game column. In this one, I defend the undefensible: The joys of highly violent first-person shooters. You can read it online here, or find the archived copy below!

The Glory of the Shooter
by Clive Thompson

Let us now praise insanely violent first-person-shooters.

Let us praise the joys of double-wielding a pair of Uzis with unlimited ammo; let us delight in the gorgeous fractal carnage of a rocket launcher as it slams into your target. Let us talk openly about how just totally awesome it is to grab a fully loaded railgun in Quake 4 and wade into a mass of gibbering Strogg aliens and kill and kill and kill again, until there are guts on, like, the ceiling.

While we're at it, let us meditate on the subtle joys of deciding, while playing Far Cry, that this sneaking-around "stealth" stuff is for the birds, and it's way more excellent to just barge out into the open with fully loaded machine guns and slice through waves of oncoming mercenaries with the crimson fury of the angel of death himself, blasting and blasting until your trigger finger is aching and you are basically tripping over the corpses, and the battlefield is silent but for the distant plaintive cawing of seagulls on a far-off beach.

I probably sound like I've lost my mind.

I haven't. No -- it's just time to defend the indefensible: The allure of grotesquely violent shoot'em-ups.

This is a subject that huge numbers of gamers feel strongly about, but are terrified of saying out loud. After all, we now live in an age where the pop-culture mainstream has decided that games are fascinating -- but only the "complex," socially nuanced ones. Everyone moons over Will Wright's emotionally sophisticated Sims, and his impending, world-modeling Spore. Critics gush over the social valences of life inside World of Warcraft, or the cinematic scope of the Final Fantasy series, or the massive forking narratives of The Elder Scrolls IV: Oblivion.

But when it comes to shooters -- the Cro-Magnon sector of the gaming world? Everyone recoils. If only gamers would grow up, sigh the pundits, these infantile titles would finally vanish, and gaming would finally be respectable. Even the most eloquent, game-positive pop-culture critics fall into this trap. Steven Johnson -- whose book Everything Bad Is Good for You I praised in my last column -- is a big fan of games, but only insofar as their extreme complexity helps challenge your brain.

But you know what? Sometimes complexity sucks. I recently began playing Oblivion, which I'll agree is a truly superb role-playing game. But there was one point at about 2 a.m. where my backpack was so full I couldn't move, and I spent five minutes trying to figure out which item to dispense with. My rusty battle-ax? My iron shortsword? My store of rat meat?

And it suddenly hit me that I was spending a Friday night doing inventory management. Last time I checked, I get enough bean counting at my day job; do I really need to spend my weekends pondering whether I should carry an extra set of warhammers just in case I run into a merchant who might be able to buy them off me? Sure, I enjoy having a virtual life -- but as a virtual accountant?

Yeah, no.

Moments like that make me re-appreciate the true value of a good first-person shooter: its raw, modernist simplicity. Like a cool, refreshing glass of water on a smog-choked summer day, a shooter cuts through the fog of everyday life.

That's what made Halo the top-selling game for the Xbox, after all. Everyone blathered on and on about the immersive story, the fleshed-out characters, the great script, yadda yadda. But that wasn't why they played it. No, they played it because of what the designers called the game's ability to deliver "30 seconds of fun," over and over again. And those 30 seconds didn't consist of moderating a frickin' guild meeting, if you know what I mean. Nosiree: They consisted of wasting every last freaky alien that wandered anywhere near your muzzle.

Repetitive? Sure. But repetition of a simple activity, over and over again, is a classic form of play; the fun is in slowly honing your ability at an artificially meaningful task. Ask anyone who's ever spent hours batting 500 tennis balls over a net about that.

Granted, the critics are right about many things. We love shooters for plenty of culturally unsavory reasons. They tap into our adolescent power fantasies; their hollow-point bloodshed seems transgressive, which is why video games are to this century what rock 'n' roll was to the last. Worse, the Manichean view of a kill-or-be-killed game is uncomfortably close to today's real-life religious fanaticism.

And I'm not saying that complicated role-playing games aren't worth the time. Quite the contrary: I'll tire of Far Cry in a weekend, while I'll enjoy Oblivion for weeks on end. One is a light snack, and the other is a many-course meal. These genres aren't in competition with one another.

No, the problem is that the violent shooter has become the game that dares not speak its name, even amongst the people who design them. Rockstar Games recently issued a statement essentially apologizing for its new title, Bully, even before the game was released -- which is kind of like Eminem holding a press conference to sheepishly disavow his next album.

Possibly it's because everyone so desperately craves mainstream approval. When your boss asks you what you did on the weekend, are you gonna tell him you spent 10 hours shooting at already-dead bodies during slow-mo mode in Half-Life 2 just so you could play physics experiments with them? No, it's easier to stroke your chin and muse on the advent of "narrative" games that will "rival movies" and finally "break games into the mainstream."

Maybe that halcyon day will come. Maybe we'll all have personal PlayStation holodecks, and we'll sit around role-playing byzantine social sims crafted with Shakespearean heft. Bring it on, I say!

Just so long as you toss me a few shooters, too. Even in this glorious future, my old lizard brain is going to need something to do.

Posted by Clive Thompson at 12:08 AM
April 09, 2006
"The Fib": A new poetic form based on the Fibonacci sequence!






I love strict poetic forms. I think creativity comes not from total freedom -- but from arbitrary structural limitations that compel artists to be concise, or to take the history of their media into account. That's why, for example, I love a tightly-structured pop song more than freeform jazz. In poetry, I think the single-coolest form is the nonrhyming petrarchan sonnet executed in a loose iambic pentameter: A perfect amalgam of structure and freedom. (This is also why I think e. e. cummings is the finest modern poet in English, because he perfectly balanced a love of structure with the liberating dictates of free verse. His sonnets are just off-the-hook fantastic, and despite the apparent chaos of his more open-ended writing, there is virtually always a meticulously architected subskeleton of meter or rhyme.)

I was thus delighted to discover "The Fib", a new poetic form based on ... the Fibonacci sequence!

It's the invention of Gregory K, a blogger and L.A. screenwriter, and it's a simple conceit: Each line of the poem has as many syllables as its corresponding place in the Fibonacci sequence. The sequence, for those who aren't familiar with it, is a neatly recursive thing: Each number is the product of the last two in line, with 0 and 1 being the first two digits to start the sequence running. So it goes 0, 1, 1, 2, 3, 5, 8, 13, 21, 33, etc. As a poetic device, this produces poems that slowly cascade from terse, haiku-like concision into a waterfall of prose. Several people showed up at Gregory's blog to try their hand at writing some; an example:

I
want
to be
all the things
my mother said I
couldn't be in my own life time.

The thing about the Fib, though, is that after the ninth line, you're dealing with 50-plus syllables, which means you're essentially writing prose paragraphs. By the 21st line, you're dealing with a hefty 10,946 syllables -- which translates to about 6,700 words of English prose. That's an entire short story on its own, or a chapter from a book.

Thus, the Fib is an incredibly unique form, in that it spans the entire spectrum of literature: It begins with uses of language so concise that meaning and beauty hang on a single word, then transforms into a Proustian torrent of storytelling. Imagine the cool ways those two polar opposites could work together!

Even more lovely is the fact that the Fibonacci sequence officially begins with a zero. That means that the true first line of every Fib is always the same: Silence.


(Thanks to Slashdot for this one!)

Posted by Clive Thompson at 02:23 PM
Can you hear me now?











Banksy, a guerilla artist in the UK, recently installed his latest public work: An old-school British Telecom telephone-box, murdered by a pickaxe attack in Central London.

Pretty excellent, eh? Even better was the public reaction. The London city council immediately had it removed, whereupon British Telecom officials jokingly offered to buy it and have it installed in their main lounge. As the BBC reports:

A BT spokesman said: "This is a stunning visual comment on BT's transformation from an old-fashioned telecommunications company into a modern communications services provider."

Hegemony: It's not just for breakfast anymore!

Posted by Clive Thompson at 01:19 PM
How Google News is changing the way newspaper headlines are written








There's a great article in today's New York Times that highlights an interesting trend: To try and entice the search-engine bots of Google, Yahoo, and MSN, newspapers are beginning to alter their prose style.

One of the biggest areas of change is headline-writing. Normally, a headline writer tries to use some witty wordplay to attract readers: A literary or cinematic allusion, perhaps, or maybe a pun. But such nuances are totally lost on machines. A bot is trying to quickly figure out the content of an article, and wordplay just gets in the way. Though the article doesn't discuss it in this depth, this dilemma is known, in A.I. circles, as "the problem of synonymity": A machine doesn't know that when a copywriter pens the line "A horse of a different color", she's not talking about horses. The bot might accidentally slot that story into the sports section, even if the piece is actually about politics.

Granted, most of the newsbots out there are a little more intelligent than that. But not always. The upshot is that many news web sites -- including the BBC -- have begun to put two different headlines on each article. One is literary and intended to draw in human readers; the other is just-the-facts literal and written for the bots. On a recent day, the BBC covered the death of Gene Pitney with one headline reading "Tulsa star: The life and career of much-loved 1960's singer", and another reading "Obituary: Gene Pitney."

As the article points out, technology has always affected the way journalists write. The advent of the telegraph created the inverted-pyramid style: Since journalists weren't sure how much text they'd be able to transmit before the fragile and expensive line went dead, they wrote the most crucial facts in the first paragraph or two, and less-critical ones as they went on. If they got cut off after 60 words, the gist of the story would still be there. Now, as the Times reporter notes, search-engine algorithms may drive even more changes:

Journalists ... would be wise to do a little keyword research to determine the two or three most-searched words that relate to their subject -- and then include them in the first few sentences. "That's not something they teach in journalism schools," said Danny Sullivan, editor of SearchEngineWatch, an online newsletter. "But in the future, they should."

Here's a further thought. When I interviewed Cory Doctorow -- cofounder of Boing Boing -- for my recent New York magazine feature on blogging, he pointed out an interesting aspect of Boing Boing's success: Simple, straightforward headlines. Many bloggers tend to write clever, wry, allusive heads to their blog posts. This is a big mistake, Cory said, because so many people use RSS readers to scan their favorite blogs. Many RSS readers are configured to display the headline to each blog posting and a bit of text; in some cases, they display only the headline, Cory noted. And many people have dozens of dozens of blogs in their RSS readers, which means they're scanning hundreds or even thousands of headlines a day -- and thus scanning them at lightning pace. If you write abstruse, punning headlines where the meaning isn't immediately clear, the reader will never click on your entry. Boing Boing, in contrast, always writes simple, just-the-facts headlines -- and this, Cory says, is one secret to the blog's success.

Get that? The human readers of blogs are beginning to behave like bots, too: Quickly scanning for semantic meaning and ignoring everything else. So maybe optimizing for searchbots isn't a bad idea -- because you'll also optimize for humanbots.

I've actually taken Cory's advice, ever since I talked to him back in December. I used to write all manner of jokey, indirect headlines -- but now I mostly stick to plain-vanilla ones.

Posted by Clive Thompson at 11:48 AM
April 06, 2006
Can a game make you smarter? My latest Wired News column










Here's another one I'm coming late to: Last week, Wired News published another of my video-game columns -- this one devoted to a new generation of games designed specifically to improve your IQ. A copy is online at Wired News, as well as a podcast of the column; a permanent copy is archived below!

Brain Teasers
Can a video game actually make you smarter?
by Clive Thompson

A while ago, the science writer Steven Johnson was looking at an old IQ test known as the "Raven Progressive Matrices." Developed in the 1930s, it shows you a set of geometric shapes and challenges you to figure out the next one in the series. It's supposed to determine your ability to do abstract reasoning, but as Johnson looked at the little cubic Raven figures, he was struck by something: They looked like Tetris.

A light bulb went off. If Tetris looked precisely like an IQ test, then maybe playing Tetris would help you do better at intelligence tests. Johnson spun this conceit into his brilliant book of last year, Everything Bad Is Good For You, in which he argued that video games actually make gamers smarter. With their byzantine key commands, obtuse rule-sets and dynamic simulations of everything from water physics to social networks, Johnson argued, video games require so much cognitive activity that they turn us into Baby Einsteins -- not dull robots.

I loved the book, but it made me wonder: If games can inadvertently train your brain, why doesn't someone make a game that does so intentionally?

I should have patented the idea. Next month, Nintendo is releasing Brain Age, a DS game based on the research of the Japanese neuroscientist Ryuta Kawashima. Kawashima found that if you measured the brain activity of someone who was concentrating on a single, complex task -- like studying quantum theory -- several parts of that person's brain would light up. But if you asked them to answer a rapid-fire slew of tiny, simple problems -- like basic math questions -- her or his brain would light up everywhere.

Hence the design of Brain Age. It offers you nine different tests, some of which seem incredibly basic -- like answering flash-card math questions -- and others which are fiendishly tricky. At one point, the DS shows flashes a grid of numbers for one second, then hides the digits; you have to try to remember where they were located in the grid, in ascending order. After you've played a few rounds, the DS calculates your "brain age": How mentally nimble you are, compared to the statistical averages of other people Kawashima measured. Age 20 is the best you can do -- the apex of your mental powers, apparently -- and by playing Brain Age every day, you can become mentally younger and younger.

Now, the science here is a little dubious. The idea of a discrete brain age is about as phrenologically suspect as the increasingly-disputed concept of IQ itself. Kawashima believes you improve your cognition by getting your brain to light up all over at once. But not all neuroscientists agree that this full-brain activity means you're thinking more intelligently.

I'm quibbling, though. The truth is, scientists have long known that you can get smarter and stay smarter by engaging in daily, brain-teasing activity -- and Brain Age certainly qualifies.

Indeed, for something that doesn't even seem like normal "game," it's weirdly addictive. The math questions had me so frazzled that I emotionally regressed to about age ten. Brain Age also includes a Stroop test, which flashes the names of colors on screen in mismatched ink -- for example, the word "blue" printed in red -- and challenges you to name the color of the ink. As any psychologist will tell you, you can keep a lid on things for the first dozen words, but then your brain turns to jelly. My adrenaline was pumping harder than the first time I faced The Flood in Halo.

Plus, when a game actually judges your intellect? Man, that hits home. After my first round, Brain Age claimed I possessed the mind of a 68-year-old, and I nearly wept. I frantically plinked away at math tests for two hours until I got my score down to 33.

I had much the same response to PQ: Practical Intelligence Quotient, another brain-training game released in December. It plays much more like a regular platform-puzzler: You control a little man who inhabits a Tron-like, glowing grid-world composed of cubes. You move cubes into various configurations, which purportedly tests your "planning ability"; meanwhile, you trip a series of switches to open doors, which flexes your logical thinking.

PQ is hard: It plays like the most hellish Tomb Raider level you ever encountered. Indeed, with its spare, geometric shapes, PQ feels like the ur-game that lurks inside all other games -- puzzle-solving boiled down to its Platonic essence. Strip away all the medieval garb, gibbering monsters and postapocalyptic dungeons from most RPGs and stealth games, and you'd have something that looks pretty much like PQ.

Which is precisely Steven Johnson's point. Beneath the surface of every game, there's a gymnasium for your mind.

It would be pretty hilarious if games took seriously their role as cognitive food, and, like boxes of cereal, began proclaiming their nutritional value: "This game will stimulate your prefrontal cortex 500 percent more than an episode of Everybody Loves Raymond and 75 percent more than reading The Washington Post!!" But of course, the very fact that we still ruminate on whether games make you smarter or dumber is a symptom of how games are still coming of age in our mediasphere. Nobody sits around debating whether the act of reading stimulates your mind, after all.

But if you'll excuse me now, I've got to get back to some mental exercise. By this time tomorrow, I should be 24 years old.

Posted by Clive Thompson at 11:50 AM
Study: Positive-feedback-loop explains why beautiful people are paid more











Economists have long known that attractive people get paid more than their more ordinary-looking colleagues. But why? A new experiment suggests an intriguing reason: It's because employers expect beautiful people to accomplish more.

In the experiment, the researchers picked two groups of students: One would act as the "employers", and one would act as the "applicants." The employers were told they were going to interview applicants and pick the best ones for a job solving mazes.

The employers were given various levels of information about their prospective hires. In some cases, they were given only a resumé; in other cases, they were given a resumé and a photograph -- or a resumé, photograph, and the ability to talk to the applicant on the phone. In other cases they got all of the above plus a face-to-face interview.

Then the employers had to pick which applicants they wanted to hire. By the way, the applicants had been tested for their maze-solving ability -- and as you'd imagine, there was no correlation at all between their appearance and how good they were at solving mazes.

So who did the employers pick? Well, when they were allowed only to see the resumé -- and had no idea what the person looked like or sounded like -- physical appearance had no impact on the hiring. But in every other mode, the beautiful people did better.

Why? Because the employers thought that the attractive applicants were more likely to be highly productive than the others. Interestingly, the beautiful applicants themselves rated their own productivity highly; they were more confident. (The PDF of the paper is here if you want to read it yourself.)

The wildest thing, according to a story in today's New York Times, is this:

Interestingly, employers thought beautiful people were more productive even when their only interaction was via a telephone interview. It appears that the confidence that beautiful people have in themselves comes across over the phone as well as in person.

But even when the experimenters controlled for self-confidence, they found that employers overestimated the productivity of beautiful people. The economists estimated that about 15 to 20 percent of the beauty premium is a result of the self-confidence effect, while oral and visual communication each contribute about 40 percent.

So this is what's going on: Physical beauty produces a virtuous feedback loop. People constantly give you the sense that you're better than everyone else, so you begin to believe it yourself -- which just means that everyone is more likely to pick up on your radiant self-aura, and assess you even more highly. This, of course, falls squarely into the "yeah, I pretty much knew that already" camp of social-science research. But it's always nice have new data confirming one's grim opinion of humanity. It tracks nicely with recent findings that parents are more likely to be violent and neglectful with ugly children than with cute ones. Or the recent study finding that tall people make more than shorter ones -- an extra $789 in annual pay per inch, in fact.

So the question is: Is it possible to hack one's way into the cycle of positive self-assessment? If people who radiate confidence tend to be assessed more positively by employers, maybe it makes sense for everyone -- not just obviously-attractive people -- to barge into the job interview convinced that they're god's gift to humanity. Or does this ploy simply not work if you're not actually hot? There are probably some strong gender determinants here: Most women rate "self confidence" as trait so desirable that it makes even troll-like men seem attractive; many men, on the hand, are freaked out by self-confident women.

It's interesting how social science is finally generating some hard facts to quantify the social biases that second-wave feminists have long decried.

Posted by Clive Thompson at 10:35 AM
April 05, 2006
Voters determine what shows a Minnesota guy watches each night










Aric McKeown is a Minnesota comedian and writer who is engaging in a very weird experiment: He is allowing people to vote on what TV shows he watches every night. Go to his site MakeMeWatchTV.com, and you can vote for which show Ari will be forced to view each half-hour from 7 pm to 9 pm.

As you might imagine, the voters delight in forcing him to watch some achingly bad crap -- or at least, shows that McKeown himself regards as crap, since evaluations of crappiness in TV quality are obviously highly subjective. After each evening of viewing, McKeown blogs about what he's seen; he tends to be particularly incensed by The Gilmore Girls. Mind you, watching crap is, as McKeown himself argues, the whole point:

When shows like Arrested Development are treated like crap by their networks and shows like The King of Queens keep on trucking, there is something seriously wrong with the state of TV.

In being forced to view the good and the bad programs, I hope to become more educated in exactly why so much TV is horrible. By blogging about different varieties of shows, I think we'll all discover something about the state of entertainment.

What's even more hilarious is that McKeown has a "sponsorship" option: If you pay him $5, you can override the popular vote and unilaterally dictate what TV he'll watch for any half-hour of your choosing. Not a bad deal, eh? Ten bucks an hour for watching TV! It's like a tiny metaphor for the state of democracy in the US: The popular vote rules, until a powerful lobbyist shows up and calls the shots.

It's also like the most mundane form of telepresence imaginable. Wasn't there a similar experiment a while ago, where a guy set up online voting polls that dictated everything he did -- from the time he woke up to the time he went to bed and what he ate? Wasn't it in Japan or something? (If I'm right and someone remembers this, please link to it in my comments area!) You could imagine this trend being taken to its logical extreme -- with people in India or China accepting micropayments via Paypal from bored wage-slaves who salve their cubicle ennui by forcing remote meat-puppets to execute stupid human tricks. Even as we speak, there's probably some biz-dev weasel raising Web 2.0 VC-capital for precisely this idea.

After you vote, you can see a chart showing how things are toting up. Looks like McKeown'll be checking out My Name is Earl tomorrow night at 7:30 pm!

Posted by Clive Thompson at 11:56 AM
April 04, 2006
First-person-shooter version of pong










Thirty-four years after it was first released, Pong is still amenable to innovation. Check out this mod: A 3D version of the game, where you try to put some english on the ball on all three axes.

Is this the first time this has been tried, or has it been done before? Probably done before, I'm guessing, but I'd never seen it!


(Thanks to Joey for this one!)

Posted by Clive Thompson at 01:26 PM
Chevy Tahoe's online ad-generator used to parody ... the Chevy Tahoe











So, the brainiacs at Chevy decided to have a little contest. In partnership with The Apprentice, they set up an online tool that lets people create their own TV ads for the Chevy Tahoe SUV -- by taking stock video and putting their own text on it. I can just imagine the pitch meeting for this one. Hey, why not? Let's tap into the mob intelligence of the internets! Maybe some kewl kid will create an ad that will go all viral! Like that dancing hamster thing! Or, ah, MySpace. You know. Like that.

Heh. Or maybe a bunch of disaffected hipsters will use your online tool to make ads savagely parodying the very product you're trying to shill. As Autoblog reports, there are oodles of ads online now exoriating the Tahoe for its role in furthering global warming, to say nothing of furthering boomer I've-still-got-it self-delusion. My personal favorite:

Larger than any normal mortal needs
with 4 wheel drive for conditions you'll
probably never encounter ...
and sized to intimidate other drivers
& damage others' cars more than yours,
give you false confidence, so you can
continue to drive like a heedless jerk
... because you're the only one
on the whole damn planet.

What I love about these parodies is how easily they take the bathetic imagery of car-selling and transform it into comedy. All the stock scenes that Chevy offers on its ad-generator -- Tahoes cruising confidently around hairpin turns, Tahoes astride the edge of waterfalls, Tahoes stacked improbably on the peak of a snowy mountain -- are already parked so close to the precipice of self-parody that it requires only the slightest nudge to send them tumbling over. To witness yet another shot of an SUV sluicing through watery vale, or gunning it across a Saharan desert, or roaring down a cobblestoned city street, is to confront American power-fantasy insecurities so gibberingly moist and obvious that they're not even subtext any more -- they're just ... text.

Honestly: Who in god's name takes this stuff seriously? Who pins their actual, real, serious, adult identity on this crap? I'm asking that rhetorically, of course -- I know these sorts of ads really do sell SUVs. But I'm also sort of genuinely wondering. Every time I drive an SUV, which is usually when I'm on assignment in some part of the country where Hertz automatically upgrades you to an SUV just sorta because, I'm struck anew by how wretchedly they handle; it's like driving a city bus. I swear to god I have no idea why anyone thinks they're safer inside one.

Anyway, the point is: If you're an advertiser who wants to get all Web 2.0 and involve the public in your creative endeavour, you ought first to make sure that a significant chunk of the public doesn't actively despise your product. Didn't these guys learn anything from the Sloganator?


(Thanks to George Murray for this one!)

Posted by Clive Thompson at 11:41 AM
The art of the "heads-up display": My latest Wired News gaming column









Two weeks ago -- boy, am I late with this one -- Wired News published my latest video-game column, and this one is devoted the art of the heads-up display! You can read it online here, and I also recorded a podcast of it. Here's a permanent copy below, too:

Tunnel Vision
Is the "heads-up display" a plague on video games -- or the coolest part?
by Clive Thompson

I let fly with a flurry of jabs, then lean in and deliver a sneaky uppercut. It connects perfectly -- I can hear the moist thwack of my boxing glove on my opponent's cheek. When he staggers back to his corner of the boxing ring, I admire my handiwork: Swollen eyes, drooling crimson -- it's like something Picasso might have painted if he worked with blood. I can tell that one more barrage is gonna win me the round.

And the thing is, I don't need to look at a "health bar" floating over my opponent to see he's nearly vanquished. Indeed, in this Xbox 360 version of Fight Night Round 3 there is no "heads-up display," or HUD, at all. Most action games rely on such an omnipresent overlay, floating on screen and showing how much ammo or health you've got left. But with Fight Night, you just have to pay close attention to the acoustic and visual cues -- the increasingly sluggish attacks of your fighter, the fatigue written on his face.

This, as it turns out, is a new revolution in games: the anti-HUD movement.

Recently, several new games have renounced the HUD. In Doom 3, the ammo count for your chain gun is displayed not in a floating bar, but on the headstock of the gun. Peter Jackson's King Kong doesn't offer a scrap of onscreen artificial data: Adrien Brody's voice calls out the ammo count each time you reload, and low health is denoted by shaky, blurry vision.

In a column called "Off With Their HUDs!" for the game-design site Gamasutra, Greg Wilson argues that losing the HUD helps increase the sense of immersion. "Nothing screams 'this is just a game' louder than an old-fashioned HUD," he writes. The fewer HUDs we see, the more we'll feel we're inside a holodeckian piece of cinema.

But me, I'm not so sure. I actually think our HUDs are a deeply impressive achievement -- gaming's contribution to the art of information delivery. The gaming HUD is not merely some ugly, artificial kluge. It's a triumph of data engineering.

After all, a good HUD allows you to juggle a ridiculously huge amount of information. Consider one of my favorite action-games, Ninja Gaiden. The HUD lets me monitor how much health I've got left, how relatively long my health bar is, how much ninja power I have left and how much health my boss-fight enemy has -- all while I'm frantically bouncing backward off the heads of my enemies.

This is a superhuman feat of concentration, people; it's about four times as much information as I process at my work desk, even on a good day.

In information-design circles, there's a phrase for what a good HUD delivers: "ambient information." Ambient info is designed so that it doesn't interrupt you. It's not like a pop-up window clamoring for your attention. Instead, ambient information floats in the periphery of your vision, like the dials on a car's dashboard. As ambient guru David Rose once told me, the information is "glanceable" -- you can keep abreast of it with so little mental effort you're not even aware you're paying attention.

That's why I believe HUDs don't hinder immersion -- they actually serve it. When I was playing the HUD-less King Kong, sure, it felt very "real life" to have no ammo bar. But I occasionally forgot how many bullets I had left. That confusion didn't take me deeper into the game experience: It yanked me out of it, like an irritating bug.

This is precisely the reason the Army is trying to create HUDs for combat soldiers. I know colonels who are avid gamers, and they've said that if they could slap a game-style HUD on every warrior -- complete with a list of their basic level of health, a map of their location and the status of their ammo and equipment -- it would undoubtedly save lives.

This is the paradox of immersion: By cleverly delivering a slew of artificial information, the HUD allows you to focus purely on what's most i