Posted by Clive Thompson at December 04, 2006 02:48 PM
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I played co-op with my husband (who felt about it as you do!) and never could get past the frustration of that "feint" move you describe. I would be aiming for that pillar over there but find myself in mid-dash straight toward the enemy! So I gave up because it really was a very intense game and I kept encountering it in my dreams after I'd played! :)
No piece on the new Splinter Cell yet or am I just not seeing it?
Posted by: Laura at December 4, 2006 4:20 PM
I had the reverse problem -- I found it too easy to "attach" myself to objects and hide behind them, but would have real trouble quickly "unattaching" myself and running towards the enemy. Either way, the control system is good, but not perfect!
Haven't tried the new Splinter Cell yet. They're invariably excellent games, so I'm expecting good things ...
Posted by: Clive at December 4, 2006 7:46 PM
The cover system took some time to get used to but once you get the hang of it is is very fun. Kind of like the reload mechanism. I did have a few occasions it did something I was not expecting or got stuck. This was one of the few games after finishing I wanted to learn more about the story. I found out that more the back story is explained in the art book that comes with the collectors edition so I picked that up. Epic needed to do more to let the player know what happened in this world. There are too many unanswered questions. That said Epic did make a very fun game. I've played through it once by myself and helped a friend over co-op and it has been a great experience.
Posted by: voghan at December 5, 2006 11:34 AM
I figure they'll probably have a few GoW sequels, now -- given how many copies they've sold of this first game!
And probably a line of fiction books too, fleshing out the backstory.
Posted by: Clive at December 5, 2006 2:10 PM
I loved the cover and shoot simplicity of GoW. Ghost Recon: Advanced Warfighter has a similar stick-to-the-wall mechanic. But my favorite use is in Rainbow Six: Las Vegas. Typically, I don't like FPS because you end up staring at a wall when under cover. But RS:LS gives you the FPS immersion experience along w/ the peeking/shooting around corners capability, so you get the best aspects of FPS AND third person shooters.
Add to that the fact that you can plan coordinated attacks with your team, and have a much greater range of weaponry, and RS:LS is my favorite game this year.
Although, few things beat a chainsaw at the end of an assault rifle.
Posted by: hypnotoad at December 5, 2006 4:11 PM
Posted by: Clive at December 5, 2006 11:12 PM
Never played it (and never will, I just have a PC and it's way too old!) but the commercial that's going on Italian TV now is BEAUTYFUL! I find it extremely touching and loved the way the wonderful song (Earth Wind and Fire's "Mad World" sung by Gary Jules in Donnie Darko's soundtrack) underlines the sense of loss, isolation and despair of any soldier in any battle EVER...
PS
Nice to have you back!
Here's a link:
http://www.youtube.com/watch?v=ccWrbGEFgI8
Posted by: Mario at December 6, 2006 4:11 AM
Never played it (and never will, I just have a PC and it's way too old!) but the commercial that's going on Italian TV now is BEAUTYFUL! I find it extremely touching and loved the way the wonderful song (Earth Wind and Fire's "Mad World" sung by Gary Jules in Donnie Darko's soundtrack) underlines the sense of loss, isolation and despair of any soldier in any battle EVER...
PS
Nice to have you back!
Here's a link:
http://www.youtube.com/watch?v=ccWrbGEFgI8
Posted by: Mario at December 6, 2006 4:26 AM
Ops!
Sorry for the double posting!
M
Posted by: Mario at December 6, 2006 4:27 AM
I agree that the commercial is compelling, but "Mad World" is originally by Tears for Fears, not Earth, Wind and Fire. The 80s occasionally deserve their props ;)
Posted by: nevarren at December 9, 2006 6:12 PM
You're right. I meant Tears for Fears.
As per deserving, the song is beautiful, but did you hear the original version? The arrangement is hideous... ;D
M
Posted by: Mario at December 11, 2006 6:13 AM
I played co-op with my husband (who felt about it as you do!) and never could get past the frustration of that "feint" move you describe. I would be aiming for that pillar over there but find myself in mid-dash straight toward the enemy! So I gave up because it really was a very intense game and I kept encountering it in my dreams after I'd played! :)
No piece on the new Splinter Cell yet or am I just not seeing it?
Posted by: Laura
at December 4, 2006 4:20 PM
I had the reverse problem -- I found it too easy to "attach" myself to objects and hide behind them, but would have real trouble quickly "unattaching" myself and running towards the enemy. Either way, the control system is good, but not perfect!
Haven't tried the new Splinter Cell yet. They're invariably excellent games, so I'm expecting good things ...
Posted by: Clive
at December 4, 2006 7:46 PM
The cover system took some time to get used to but once you get the hang of it is is very fun. Kind of like the reload mechanism. I did have a few occasions it did something I was not expecting or got stuck. This was one of the few games after finishing I wanted to learn more about the story. I found out that more the back story is explained in the art book that comes with the collectors edition so I picked that up. Epic needed to do more to let the player know what happened in this world. There are too many unanswered questions. That said Epic did make a very fun game. I've played through it once by myself and helped a friend over co-op and it has been a great experience.
Posted by: voghan
at December 5, 2006 11:34 AM
I figure they'll probably have a few GoW sequels, now -- given how many copies they've sold of this first game!
And probably a line of fiction books too, fleshing out the backstory.
Posted by: Clive
at December 5, 2006 2:10 PM
I loved the cover and shoot simplicity of GoW. Ghost Recon: Advanced Warfighter has a similar stick-to-the-wall mechanic. But my favorite use is in Rainbow Six: Las Vegas. Typically, I don't like FPS because you end up staring at a wall when under cover. But RS:LS gives you the FPS immersion experience along w/ the peeking/shooting around corners capability, so you get the best aspects of FPS AND third person shooters.
Add to that the fact that you can plan coordinated attacks with your team, and have a much greater range of weaponry, and RS:LS is my favorite game this year.
Although, few things beat a chainsaw at the end of an assault rifle.
Posted by: hypnotoad
at December 5, 2006 4:11 PM
Oh hell yes!
Posted by: Clive
at December 5, 2006 11:12 PM
Never played it (and never will, I just have a PC and it's way too old!) but the commercial that's going on Italian TV now is BEAUTYFUL! I find it extremely touching and loved the way the wonderful song (Earth Wind and Fire's "Mad World" sung by Gary Jules in Donnie Darko's soundtrack) underlines the sense of loss, isolation and despair of any soldier in any battle EVER...
PS
Nice to have you back!
Here's a link:
http://www.youtube.com/watch?v=ccWrbGEFgI8
Posted by: Mario
at December 6, 2006 4:11 AM
Never played it (and never will, I just have a PC and it's way too old!) but the commercial that's going on Italian TV now is BEAUTYFUL! I find it extremely touching and loved the way the wonderful song (Earth Wind and Fire's "Mad World" sung by Gary Jules in Donnie Darko's soundtrack) underlines the sense of loss, isolation and despair of any soldier in any battle EVER...
PS
Nice to have you back!
Here's a link:
http://www.youtube.com/watch?v=ccWrbGEFgI8
Posted by: Mario
at December 6, 2006 4:26 AM
Ops!
Sorry for the double posting!
M
Posted by: Mario
at December 6, 2006 4:27 AM
I agree that the commercial is compelling, but "Mad World" is originally by Tears for Fears, not Earth, Wind and Fire. The 80s occasionally deserve their props ;)
Posted by: nevarren
at December 9, 2006 6:12 PM
You're right. I meant Tears for Fears.
As per deserving, the song is beautiful, but did you hear the original version? The arrangement is hideous... ;D
M
Posted by: Mario
at December 11, 2006 6:13 AM