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December 04, 2006
The sonnetry of Gears of War: My latest Wired News gaming column









When is a gore-soaked video game like a Shakespearean sonnet? When it's Gears of War, my friends. Or so I argue in my latest Wired News column. Check it out online free at the Wired News site, or archived below, and see if you agree!

Why Gears of War rocks
by Clive Thompson

Why is Gears of War so insanely awesome?

Technically, it's just the same old, same old. You've seen stuff like this a bazillion times before. Gears of War is yet another run-and-gun shooter in which you blunder through the post-apocalyptic boneyard of civilization, repetitively slaughtering a bunch of hulking, gibbering aliens. Creepy things lurk in the dark; fresh ammo packs are scattered improbably in open sight; and as the guts paint the hallways red, your teammates curse like a bunch of Tarantino wannabes. Name every single war-weary cliche of the run-and-gun genre, and Gears of War dutifully ticks it off.

Yet the game really is awesome. Indeed, it is staggeringly, derangedly so. I popped Gears of War into my Xbox 360 and sat in a cybernetic haze for three straight hours, emerging with my stomach in fist-size knots, so emotionally and cognitively depleted that I had to consult the instructions on the side of the box before I was able to cook a bag of microwave popcorn -- which, come to think of it, was my only meal for the rest of the evening because I had to go back and play until I collapsed.

Normally, I am the first guy to complain about the lack of creativity in today's games. I've argued many times that games are being held back by publishers who refuse to experiment -- and insist on sticking to the same five or six numbingly familiar genres. Shouldn't we be breaking ground with risky new forms of play? Do we really need yet another run-and-gun shooter?

Well, Gears of War convinces me that jeez, maybe we do. That's because creativity does not come only from a daring, new art form or weird new genre. It also comes from a dog-eared, well-worn genre that is proven to work -- and is constantly tweaked by artists who love it.

Consider the sonnet. It's been around ever since Italian poets invented it in the 13th century, and it's deeply formulaic. But it's never gotten boring, because poets keep on finding surprising new ways to hack it. The Earl of Surrey remixed the sonnet's 14 lines into a new stanzaic structure, turning it into a four-part argument and spurring Shakespeare into an orgy of creativity. Then e. e. cummings tore the sonnet into tiny shreds, splaying the words across the page while using the rhyming structure to hold each poem together.

A more modern example is the three-minute pop song. The verse-chorus-verse structure is as repetitive as you can get. But for music fans, part of the fun is wondering how a band will do something unique and fresh with it. Lame songs fail to surprise; superb ones somehow manage to push the cultural glacier forward an inch or two. The point is, the music relies on our longstanding familiarity with its tropes.

Thus it is with Gears of War. Every element is simultaneously totally familiar and a bit surprising. Sure, you have to dodge enemy fire, just like every shooter in history. But the mechanics of hiding behind objects are executed with iPod-like elegance. A single button lets you feint from object to object, and a single trigger lets you pop out to fire off a shot before ducking back again. The ease of dodging transforms each rubble-strewn scene into a spatial puzzle: What can I hide behind? Where can I scootch over to get a better shot?

Virtually every element in the game has been similarly torqued. You know how the aliens in most shooters always sound like the squealing demon-pig noises of The Exorcist? Well, that's precisely how the Berserker sounds in Gears of War ... except that the audio engineers have somehow produced an acoustic atrocity that scrapes like Satan's own fingernails across the blackboard of your mind. I pretty much wet myself.

I could go on. The camera work is nifty: When you break into a tuck-and-run military dash to scurry across an open plain, the camera zooms out low beside you, as if you were being tracked by a panicked CNN videographer. And there's a machine gun with a chainsaw on the end, which transforms the gun into a clever, metaphoric gloss on the age-old bayonet ... as well as, y'know, transforming it into a gun with a chainsaw on the end. Hell yes. It's the little things, people, the little things!

So forgive me if I suspend, for a few weeks, my strident insistence that games break new ground, innovate new forms, revolutionize the nature of play. Gears of War doesn't, and it doesn't need to. It's the same old, same old -- made wonderfully new.

Posted by Clive Thompson at December 04, 2006 02:48 PM

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Comments

I played co-op with my husband (who felt about it as you do!) and never could get past the frustration of that "feint" move you describe. I would be aiming for that pillar over there but find myself in mid-dash straight toward the enemy! So I gave up because it really was a very intense game and I kept encountering it in my dreams after I'd played! :)

No piece on the new Splinter Cell yet or am I just not seeing it?

Posted by: Laura [TypeKey Profile Page] at December 4, 2006 4:20 PM

I had the reverse problem -- I found it too easy to "attach" myself to objects and hide behind them, but would have real trouble quickly "unattaching" myself and running towards the enemy. Either way, the control system is good, but not perfect!

Haven't tried the new Splinter Cell yet. They're invariably excellent games, so I'm expecting good things ...

Posted by: Clive [TypeKey Profile Page] at December 4, 2006 7:46 PM

The cover system took some time to get used to but once you get the hang of it is is very fun. Kind of like the reload mechanism. I did have a few occasions it did something I was not expecting or got stuck. This was one of the few games after finishing I wanted to learn more about the story. I found out that more the back story is explained in the art book that comes with the collectors edition so I picked that up. Epic needed to do more to let the player know what happened in this world. There are too many unanswered questions. That said Epic did make a very fun game. I've played through it once by myself and helped a friend over co-op and it has been a great experience.

Posted by: voghan [TypeKey Profile Page] at December 5, 2006 11:34 AM

I figure they'll probably have a few GoW sequels, now -- given how many copies they've sold of this first game!

And probably a line of fiction books too, fleshing out the backstory.

Posted by: Clive [TypeKey Profile Page] at December 5, 2006 2:10 PM

I loved the cover and shoot simplicity of GoW. Ghost Recon: Advanced Warfighter has a similar stick-to-the-wall mechanic. But my favorite use is in Rainbow Six: Las Vegas. Typically, I don't like FPS because you end up staring at a wall when under cover. But RS:LS gives you the FPS immersion experience along w/ the peeking/shooting around corners capability, so you get the best aspects of FPS AND third person shooters.

Add to that the fact that you can plan coordinated attacks with your team, and have a much greater range of weaponry, and RS:LS is my favorite game this year.

Although, few things beat a chainsaw at the end of an assault rifle.

Posted by: hypnotoad [TypeKey Profile Page] at December 5, 2006 4:11 PM

Oh hell yes!

Posted by: Clive [TypeKey Profile Page] at December 5, 2006 11:12 PM

Never played it (and never will, I just have a PC and it's way too old!) but the commercial that's going on Italian TV now is BEAUTYFUL! I find it extremely touching and loved the way the wonderful song (Earth Wind and Fire's "Mad World" sung by Gary Jules in Donnie Darko's soundtrack) underlines the sense of loss, isolation and despair of any soldier in any battle EVER...

PS
Nice to have you back!

Here's a link:

http://www.youtube.com/watch?v=ccWrbGEFgI8

Posted by: Mario [TypeKey Profile Page] at December 6, 2006 4:11 AM

Never played it (and never will, I just have a PC and it's way too old!) but the commercial that's going on Italian TV now is BEAUTYFUL! I find it extremely touching and loved the way the wonderful song (Earth Wind and Fire's "Mad World" sung by Gary Jules in Donnie Darko's soundtrack) underlines the sense of loss, isolation and despair of any soldier in any battle EVER...

PS
Nice to have you back!

Here's a link:

http://www.youtube.com/watch?v=ccWrbGEFgI8

Posted by: Mario [TypeKey Profile Page] at December 6, 2006 4:26 AM

Ops!

Sorry for the double posting!

M

Posted by: Mario [TypeKey Profile Page] at December 6, 2006 4:27 AM

I agree that the commercial is compelling, but "Mad World" is originally by Tears for Fears, not Earth, Wind and Fire. The 80s occasionally deserve their props ;)

Posted by: nevarren [TypeKey Profile Page] at December 9, 2006 6:12 PM

You're right. I meant Tears for Fears.

As per deserving, the song is beautiful, but did you hear the original version? The arrangement is hideous... ;D

M

Posted by: Mario [TypeKey Profile Page] at December 11, 2006 6:13 AM

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