Scientists engineer an out-of-body experience

This is insanely cool: A scientist hooked up some subjects to virtual-reality systems -- and hacked their brains into having an out-of-body experience.
The experiments were based on a long-known trick called the "rubber hand illusion." In this one, people hide one hand in their laps while looking at a rubber hand on the table in front of them. A researcher strokes the fake with a stick -- while simultaneously stroking the real hand in precisely the same way. Pretty soon the subject begins to identify so strongly with the rubber hand that if you smash it with a hammer, the subject will freak out and "feel" the pain.
These next experiments went one step further. They involved scientists hooking up subjects with virtual-reality goggles that displayed a 3D copy of their own body, as seen from behind, in front of them. (Basically, if was as if they were standing behind themselves.) The scientists rubbed the back of the avatar with a stick while performing the same action on the real subject's body. Voila: The subjects began to identify with the avatar so strongly that they felt they avatar was their real body -- i.e. that they were floating incorporeally behind themselves.
This is, of course, precisely the sensation people report in out-of-body experiences. There's a story by Sandra Blakeslee in today's New York Times on the experiment, and I was surprised to learn that out-of-body experiences occur not just during near-death events and freaky meditation sessions, but sometimes during "extreme sports". Why? Possibly because any situation that screws up your proprioception badly enough can produce a dislocation of your sense of self. As Blakeslee writes:
The research reveals that "the sense of having a body, of being in a bodily self," is actually constructed from multiple sensory streams, said one expert on body and mind, Dr. Matthew M. Botvinick, an assistant professor of neuroscience at Princeton University.
Usually these sensory streams, which include vision, touch, balance and the sense of where one's body is positioned in space, work together seamlessly, Dr. Botvinick said. But when the information coming from the sensory sources does not match up, the sense of being embodied as a whole comes apart.
The brain, which abhors ambiguity, then forces a decision that can, as the new experiments show, involve the sense of being in a different body.
This makes me wonder: Have any video-game players identified so strongly with their onscreen avatars that they have a slightly out-of-body experience?
Here's one last delightful part to this story. The guy who conceived of the virtual-reality experiment? Here's how he came up with the idea:
Last year, when Dr. Ehrsson was "a bored medical student at University College London," he wondered, he said, "what would happen if you 'took' your eyes and moved them to a different part of a room."
"Would you see yourself where your eyes were placed?" he said. "Or from where your body was placed?"
I love the way scientific breakthroughs often come from hallucinogenically odd daydreaming. Researchers let their minds drift into super weird directions and ... boom! It's like how Einstein imagined himself riding on the crest of a beam of light, tried to envision what the world would look like, and came up with the theory of relativity.
Posted by Clive Thompson at August 24, 2007 02:33 PM
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What if I smash your 3D copy with a hammer? Would you die? :)
Posted by: moroni at August 24, 2007 3:50 PM
If you die in the Matrix, you die in the real world, man!
Posted by: Clive at August 24, 2007 4:22 PM
Since I'm in Bioshock land, this brings to mind the complaints about the widescreen FOV making people feel like their virtual eyes are 2 feet ahead of their virtual body. It's an effect that apparently makes some gamers quite ill. Amazing how you can so strongly identify with virtual corporeality.
Posted by: Paul at August 24, 2007 4:56 PM
I'm playing Bioshock too! But not on a widescreen TV. Is the effect really pronounced?
Posted by: Clive at August 24, 2007 5:16 PM
I think this is true after lengthy immersions in Second Life. There are moments where my sense of self has shifted to my onscreen avatar. Usually associated with a pretty profound experience.
Posted by: John Hardy at August 25, 2007 9:32 AM
Interesting! Yeah, that would make sense, since Second Life is -- more than most games -- focused on creating and cultivating a second identity ...
Posted by: Clive at August 25, 2007 5:39 PM
I can't perceive the effect at all, but some people are very sensitive to it, apparently, complaining of nausea, etc. I'd be wary of playing widescreen FPS's period if such a small perceptual distortion carried the risk of making me sick.
Posted by: Paul at August 27, 2007 3:56 PM
I have friends who love first person shooters but have to stop playing them after a few hours because it triggers nausea! And this is only on a regular, tiny TV screen. And once their nausea is triggered, they tend to need a few days of respite from all first-person-perspective games before they can go back in ...
Posted by: Clive at August 28, 2007 3:32 PM
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What if I smash your 3D copy with a hammer? Would you die? :)
Posted by: moroni
at August 24, 2007 3:50 PM
If you die in the Matrix, you die in the real world, man!
Posted by: Clive
at August 24, 2007 4:22 PM
Since I'm in Bioshock land, this brings to mind the complaints about the widescreen FOV making people feel like their virtual eyes are 2 feet ahead of their virtual body. It's an effect that apparently makes some gamers quite ill. Amazing how you can so strongly identify with virtual corporeality.
Posted by: Paul
at August 24, 2007 4:56 PM
I'm playing Bioshock too! But not on a widescreen TV. Is the effect really pronounced?
Posted by: Clive
at August 24, 2007 5:16 PM
I think this is true after lengthy immersions in Second Life. There are moments where my sense of self has shifted to my onscreen avatar. Usually associated with a pretty profound experience.
Posted by: John Hardy
at August 25, 2007 9:32 AM
Interesting! Yeah, that would make sense, since Second Life is -- more than most games -- focused on creating and cultivating a second identity ...
Posted by: Clive
at August 25, 2007 5:39 PM
I can't perceive the effect at all, but some people are very sensitive to it, apparently, complaining of nausea, etc. I'd be wary of playing widescreen FPS's period if such a small perceptual distortion carried the risk of making me sick.
Posted by: Paul
at August 27, 2007 3:56 PM
I have friends who love first person shooters but have to stop playing them after a few hours because it triggers nausea! And this is only on a regular, tiny TV screen. And once their nausea is triggered, they tend to need a few days of respite from all first-person-perspective games before they can go back in ...
Posted by: Clive
at August 28, 2007 3:32 PM