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Space Invaders block-prints!

Check it out! My artist friend El Rey has begun making a series of block-prints — using not only wood, but the backing foam from grocery-store pork chops. Among the first set of prints? Renditions of the thud-thud-thuddin’ aliens from Space Invaders!

Go visit his site and buy some of these suckers before they’re all gone. Well, actually, I suppose, given that these are prints, he could always make more. In fact, that’s what’s so cool about these things: El Rey’s using block-making techniques to produce versions of digital icons that themselves were originally generated using ancient block-making techniques.

After all, when those guys were making the early video games, they faced precisely the same challenge as the first artists on the planet: How do you get maximum creative flexibility out of inherently low-rez media? The dudes at Midway were working with 8 bits and a screen that couldn’t be subdivided into more than a few thousand pixels. Primitive man was working with chunks of bone or wood and dyes from pre-chewed berries. Not really all that different in their structural limitations, when you think about it.

That’s why early computer pioneers actually borrowed directly from the techniques of ancient artists. Consider “anti-aliasing”. Back when medieval tapestry weavers and Islamic tile-mosaic artists were doing their work in the 11th to 14th centuries, they innovated a neat technique for making edges appear more curved. If the artists were using black tiles to make a rounded corner, they’d insert a few grey ones in the crevices of right-angled parts — creating the illustion that the corner was smoother than it really was. That technique, anti-aliasing, was later used by Apple fontographers in the early 1980s, when they were trying to create smoother-looking edges on their fonts for the first WYSIWYG Macintosh computers.

Like Mark Twain said, history may not directly repeat itself — but it sure rhymes.


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Bio:

I'm Clive Thompson, a writer on science, technology, and culture. This blog collects bits of offbeat research I'm running into, and musings thereon.

Currently, I'm a contributing writer for the New York Times Magazine and a columnist for Wired magazine. I also write for Fast Company and Wired magazine's web site, among other places. Email or AOL IM me (pomeranian99) to say hi or send in something strange!

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Recent Entries

A long German word for “noticing when ads are being customized based on your surfing history”

Gay squid sex

“El Ajedrecista” — an analog chess-playing computer from 1912

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“How did you find my site?” and Vannevar Bush’s memex

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May 20, 2011 » 02:28 PM

From Christopher Kennedy’s very droll book “Neitzsche’s Horse”.

July 28, 2010 » 07:35 AM
“Wr” - S

July 06, 2010 » 10:05 AM

My Xbox broke, and I was trying to Google some possible technical solutions, when I noticed that Google appears to be encouraging me to make a typo. I suppose it’s possible that Google’s algorithms know that typing “wont” instead of “won’t” would produce better results.

June 29, 2010 » 05:00 PM

On the other hand, when I tried the test for multitasking, I was pretty abysmal. I performed worse than people who identify themselves as heavy multitaskers, and those who identify as low multitaskers.

June 29, 2010 » 04:58 PM

I finally got around to trying out the interactive “test your distractability and multitasking” page at the New York Times, which they put up alongside their story earlier this month about how computer distractions are eroding our lives. 

According to the test, I guess I have good focus — I’m not very distractable! 

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Collision Detection: A Blog by Clive Thompson