« PREVIOUS ENTRY
Batman

NEXT ENTRY »
Automatic prayer wheel

End game

Everyone who plays video games knows the fun part about “finishing” a game: You get to watch some sort of special feature while the credits roll. (As an aside, isn’t it weird that video games only put the credits at the end of the game? Many television shows and movies begin with at least some mention of the director and even the producer — but video games generally only refer to the company that produced it. If you want to find out who’s responsible for the fun you’re having, you have to play so well that you complete the game; the knowledge is your reward. That’s a really weird relationship between the artist and the audience.)

But anyway, since many games are either too hard to complete — or too boring to bother — the fine folks at the Video Game Museum have collected screenshots from the final moments of “completed” games. They’re hilariously overwrought yet often oddly touching. Since many of these games are old, SNES-style titles, the creators couldn’t use lavish animated sequences. Mostly, they just use static images with text beneath.

But here’s the thing: Given how emotionally purple most of these stories are, they wind up feeling precisely like silent films — Kabuki-like, stylized drama delivered via text-box speech bubbles. A lovely example of that is the final sequence to the SNES game Art of Fighting, where the combatants finally unveil their long-lost father and have a tearful reunion. (That’s the father in the screenshot above.)

Though I’m a huge game fan, I’ve never really agreed with the argument that games are “art”. They’re “play”, which is an entirely different — and entirely nifty — category of human creativity. (Games might be artistic, but that’s different from being art.) Nonetheless, these little dramatic sequences are a totally wonderful reminder of what dramatic range you can squeeze out of the most retrograde tools. These guys were just desperate to tell these huge, Kurosawa-grade epic stories, but could only use grainy 8-bit game engines to do so. It reminds me of the genuis of David Rees, who has intentionally embraced these limitations in Get Your War On — where the use of static, repetitive clip-art is the prime reason the strip is funny.

(Thanks to Memepool for finding this site!)


blog comments powered by Disqus

Search This Site


Bio:

I'm Clive Thompson, a writer on science, technology, and culture. This blog collects bits of offbeat research I'm running into, and musings thereon.

Currently, I'm a contributing writer for the New York Times Magazine and a columnist for Wired magazine. I also write for Fast Company and Wired magazine's web site, among other places. Email or AOL IM me (pomeranian99) to say hi or send in something strange!

More of Me

Twitter
Tumblr
Flickr


Recent Entries

A long German word for “noticing when ads are being customized based on your surfing history”

Gay squid sex

“El Ajedrecista” — an analog chess-playing computer from 1912

Hacking the Model T

“How did you find my site?” and Vannevar Bush’s memex

» visit the Collision Detection archives

Clive Thompson's Tumblr
a bunch of stuff

May 20, 2011 » 02:28 PM

From Christopher Kennedy’s very droll book “Neitzsche’s Horse”.

July 28, 2010 » 07:35 AM
“Wr” - S

July 06, 2010 » 10:05 AM

My Xbox broke, and I was trying to Google some possible technical solutions, when I noticed that Google appears to be encouraging me to make a typo. I suppose it’s possible that Google’s algorithms know that typing “wont” instead of “won’t” would produce better results.

June 29, 2010 » 05:00 PM

On the other hand, when I tried the test for multitasking, I was pretty abysmal. I performed worse than people who identify themselves as heavy multitaskers, and those who identify as low multitaskers.

June 29, 2010 » 04:58 PM

I finally got around to trying out the interactive “test your distractability and multitasking” page at the New York Times, which they put up alongside their story earlier this month about how computer distractions are eroding our lives. 

According to the test, I guess I have good focus — I’m not very distractable! 

» visit my Tumblr

Recent Comments

Photos

» see all of my photos on Flickr

Collision Detection: A Blog by Clive Thompson