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RSVP — the game

Check out this game — it’s called RSVP. It’s a neat idea: An old-fashioned card game created using Flash. Like most good games, it starts with an incredibly simple goal and incredibly simple rules, yet quickly develops emergent complexity that rips your head off. The idea is to “seat” each card around a table, so that the colors on each side of the card match those of the adjacent cards. If the card is suitably matched, the face on the card becomes “happy” and you get points; the “unhappy” umatched cards lose you points.

I think this game is an incredible breakthrough, both aesthetically and ludologically. (Yes, I just used the word “ludologically”. Yeah, yeah, shut up.) Aesthetically, I love the way the designer — a guy named Howard at Bulletproof Baby — has captured the graphic-art style of early-20th-century card games. He’s even made the cards sepia-toned, as if they’d slightly yellowed with age.

Game-wise, I love the idea of using Flash to create a genuinely new card game. For a while, I’ve been amazed at how rarely game designers use the wonderful freedom of video games to reinvent classic play. Sure, it’s fun to create virtual versions of football, cribbage, or bowling. By why stop there? Why not create entirely new sports — or entirely new card games? The nice thing about a virtual environment is that you’re not bound by normal laws of physics. In a new, virtual-only sport, you can mess around with gravity to create new forms of play. And with a virtual card game, you could have cards that morph and change depending on how you use them — almost like the way magic books in fairy tales develop faces and start talking.

Even more interesting are the people who commissioned this new card game: Lifetime Television. This is another thing I love about the impact of Flash on games. Flash makes it so cheap and quick to produce a good game that game-design is no longer limited to the entertainment giants like Electronic Arts or Eidos. Virtually any company with about $20,000 kicking around could find a game designer to produce them a fun game, which they can then give away for free as advertising. And since the games are being made by nontraditional sources, they tend to step outside the kick-punch-shoot genres that dominate mainstream gaming (and bore the crap out of many adults).

I love this stuff.


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Bio:

I'm Clive Thompson, a writer on science, technology, and culture. This blog collects bits of offbeat research I'm running into, and musings thereon.

Currently, I'm a contributing writer for the New York Times Magazine and a columnist for Wired magazine. I also write for Fast Company and Wired magazine's web site, among other places. Email or AOL IM me (pomeranian99) to say hi or send in something strange!

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Recent Entries

The “Milky Way Transit Authority” map

Should automobile software be open-sourced?

My Bookforum review of Jaron Lanier’s “You Are Not A Gadget”

Molecular secrets of the “iron-plated snail”

Garry Kasparov, cyborg

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a bunch of stuff

January 31, 2010 » 07:29 PM
V. A. To me death seems to be an evil.
M. What, to those who are al­ready dead? or to those who must die?
A. To both.
M. It is a mis­ery, then, be­cause an evil?
A. Cer­tain­ly.
M. Then those who have al­ready died, and those who have still got to die, are both mis­er­able?
A. So it ap­pears to me.
M. Then all are mis­er­able?
A. Ev­ery one.

January 24, 2010 » 03:22 PM

One of the more interesting trends is family, which came in at number five. Specifically, discussion about family, moms, dads, daughters, etc. jumped during 2009. With Facebook users getting older, this isn’t a big surprise. However, the fact that the mention of “kids” jumped by a factor of five this year is rather dramatic. It’s tough to know what this means, though. (via Facebook Unveils Most-Mentioned Topics of 2009

)

January 15, 2010 » 01:36 PM

BEYOND AWESOME. They are announcing a recall of the Plush Uterus “due to a potential choking hazard for children”. To apply for it, “Please send an email to the address below with the subject line, ‘UTERUS OPT OUT’”.

January 14, 2010 » 10:04 PM

“To order, please TYPE “YES” IN CHECKBOX BELOW TO AGREE YOU UNDERSTAND THIS PLUSH MUST BE KEPT AWAY FROM KIDS (it is a sex organ, after all). If it is not checked, WE WILL NOT SEND THE UTERUS.” (via @ibogost)

January 11, 2010 » 01:45 PM

I watched Space: 1999 back in the day, but I swear to god I do not remember this scene.

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Collision Detection: A Blog by Clive Thompson