The best video-game designer in the world

Over at Salon, there’s a terrific interview with Eugene Jarvis. Jarvis is, I think, one of the best video-game designers ever, if not the best — largely because of his creation of Robotron 2084 (pictured above), which had such a perfect balance of simple goals and difficult challenges that it is an object lesson in how to create good play. Interestingly, in this interview he complains about how game designers these days spend less time architecting play and more time just doing set design:

Sometimes I come to work and I feel like I’m an interior decorator, you know? It’s like: “Man, that green looks like shit!” “Don’t you know this year it’s purple, man! Green is out!” You’re worried about all these shadows and reflections and eye candy and you’re right, sometimes it’s more about that than the game. “Madden 2004” is a hell of a lot like “Madden 1004.” I think partly it’s a limitation of the human being. You make things too complicated and too wild and people just can’t deal with it. As much as there’s all this marketing bullshit about how real everything is and how great the A.I. [artificial intelligence] is and all this stuff, you know, the guys really aren’t a hell of a lot smarter than the guys that were running around on “Defender,” and for good reason. Because you don’t want a guy that’s so smart that he kills you. You want somebody stupid that you can destroy.


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I'm Clive Thompson, a writer on science, technology, and culture. This blog collects bits of offbeat research I'm running into, and musings thereon.

Currently, I'm a contributing writer for the New York Times Magazine and a columnist for Wired magazine. I also write for Fast Company and Wired magazine's web site, among other places. Email or AOL IM me (pomeranian99) to say hi or send in something strange!

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A long German word for “noticing when ads are being customized based on your surfing history”

Gay squid sex

“El Ajedrecista” — an analog chess-playing computer from 1912

Hacking the Model T

“How did you find my site?” and Vannevar Bush’s memex

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May 20, 2011 » 02:28 PM

From Christopher Kennedy’s very droll book “Neitzsche’s Horse”.

July 28, 2010 » 07:35 AM
“Wr” - S

July 06, 2010 » 10:05 AM

My Xbox broke, and I was trying to Google some possible technical solutions, when I noticed that Google appears to be encouraging me to make a typo. I suppose it’s possible that Google’s algorithms know that typing “wont” instead of “won’t” would produce better results.

June 29, 2010 » 05:00 PM

On the other hand, when I tried the test for multitasking, I was pretty abysmal. I performed worse than people who identify themselves as heavy multitaskers, and those who identify as low multitaskers.

June 29, 2010 » 04:58 PM

I finally got around to trying out the interactive “test your distractability and multitasking” page at the New York Times, which they put up alongside their story earlier this month about how computer distractions are eroding our lives. 

According to the test, I guess I have good focus — I’m not very distractable! 

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Collision Detection: A Blog by Clive Thompson