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The X-box warrior: My New York Times Magazine article

The New York Times Magazine just published a piece I wrote about the military’s increasing use of off-the-shelf video-game technology to train soldiers. It talks about how they’re using There, an online multiplayer world, to model a Baghdad-like city; it also talks about Full Spectrum Warrior, a game the military designed to help soldiers practise urban-warfare strategic movement. A sample of the piece:

In fact, the virtual world offers some unequalled ways of visualizing a battlefield. Consider how the game faciliates ”after-action review,” a key part of training. After soldiers practice a technique, they talk about it to analyze what went wrong. Typically, soldiers will argue about precisely what happened on the field. With video games, however, they can literally replay the scene to find out.

Cummings showed me a game called Full Spectrum Command, currently in use at Fort Benning, Ga., in which you control a company of up to 150 people. For my benefit, he had a staff member run a mission infiltrating a building where terrorists were holed up. The soldiers advanced, blowing a hole in the gate, and terrorists began firing back. All of a sudden, Cummings froze the scene, as in a ”bullet time” moment in ”The Matrix.” Red lines onscreen showed the flight paths of enemy bullets. The camera zoomed along one of the lines, showing us what the bullets ”saw” as they raced toward the soldiers. With another keystroke, Cummings made the walls on the buildings vanish so we could see where the enemy had been crouching.

He pointed to a red line that showed where one of the soldiers was hit. ”See that?” he said. ”That was our vulnerability.”

You can read the whole thing online for free at the Times’ web site!


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Bio:

I'm Clive Thompson, a writer on science, technology, and culture. This blog collects bits of offbeat research I'm running into, and musings thereon.

Currently, I'm a contributing writer for the New York Times Magazine and a columnist for Wired magazine. I also write for Fast Company and Wired magazine's web site, among other places. Email or AOL IM me (pomeranian99) to say hi or send in something strange!

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Recent Entries

The “Milky Way Transit Authority” map

Should automobile software be open-sourced?

My Bookforum review of Jaron Lanier’s “You Are Not A Gadget”

Molecular secrets of the “iron-plated snail”

Garry Kasparov, cyborg

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a bunch of stuff

January 31, 2010 » 07:29 PM
V. A. To me death seems to be an evil.
M. What, to those who are al­ready dead? or to those who must die?
A. To both.
M. It is a mis­ery, then, be­cause an evil?
A. Cer­tain­ly.
M. Then those who have al­ready died, and those who have still got to die, are both mis­er­able?
A. So it ap­pears to me.
M. Then all are mis­er­able?
A. Ev­ery one.

January 24, 2010 » 03:22 PM

One of the more interesting trends is family, which came in at number five. Specifically, discussion about family, moms, dads, daughters, etc. jumped during 2009. With Facebook users getting older, this isn’t a big surprise. However, the fact that the mention of “kids” jumped by a factor of five this year is rather dramatic. It’s tough to know what this means, though. (via Facebook Unveils Most-Mentioned Topics of 2009

)

January 15, 2010 » 01:36 PM

BEYOND AWESOME. They are announcing a recall of the Plush Uterus “due to a potential choking hazard for children”. To apply for it, “Please send an email to the address below with the subject line, ‘UTERUS OPT OUT’”.

January 14, 2010 » 10:04 PM

“To order, please TYPE “YES” IN CHECKBOX BELOW TO AGREE YOU UNDERSTAND THIS PLUSH MUST BE KEPT AWAY FROM KIDS (it is a sex organ, after all). If it is not checked, WE WILL NOT SEND THE UTERUS.” (via @ibogost)

January 11, 2010 » 01:45 PM

I watched Space: 1999 back in the day, but I swear to god I do not remember this scene.

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Collision Detection: A Blog by Clive Thompson