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I’m on my honeymoon: Postings will be light
The design of games — the design of play, really — is one of the most ill-understood and philosophically neglected topics in modern society. Most adults know how a movie is made or how a TV show is made, and many know how an album is recorded. But no-one has any idea how a game is created. They just arrive like black boxes in our Playstations or on our living-room tables. Yet the design of play is an incredibly subtle mix of an enormous number of fields, including psychology, philosophy, sociology, graphic design and engineering.
As many smart game designers have told me, one of the best ways to understand the challenges of making a good game is to study board-game design. That’s why I was thrilled to get a chance to write a piece for yesterday’s New York Times Magazine about today’s designers of children’s board games. I mostly focused on Cranium, though I also got a chance to look at Out of Box Games too. You can read the whole story online here, but here’s a taste. In this excerpt, I’m talking about the creation of Balloon Lagoon, one of Cranium’s games for preschoolers:
The designers developed four activities that touched on children’s different intelligences — like the frog flipping, a test of dexterity, or spelling with the letters fished out of the word pond, a linguistic challenge. Each player had 30 seconds to try each activity, to maximize the chance that every child would win — ”shine” — at least once. They set up a sand timer to count down the 30 seconds.
But the timer caused unexpected friction, as Alexander recalls: ”One kid would take on the self-appointed task of being the sand-time watcher. And they’d be sitting there tapping the timer and going: ‘Time’s almost up! Time’s almost up!’ The trash-talking would start as soon as the timer went on.” He watched kids sassing one another in a play-test one day and came out shaking his head. ”I said to the team, ‘Well, we’ve done a great job of making the Your Time Is Almost Up game.”’
Then a designer had a breakthrough idea. If the timekeeping was the problem, he reasoned, then they had to ”hide the time” — by making the timekeeping invisible. They got rid of the sand timer and replaced it with a music box that plays a tune for 30 seconds, like musical chairs. Each child would play until the song ends and then stop. It was a neat bit of social engineering: with no clock to watch, the kids shifted allegiance and began rooting for each player as he or she vied to complete the task in 30 seconds. ”It transformed it from this schoolmarmish situation to one where they’re all cheering each other on,” Alexander says, ”and high-fiving.”
I'm Clive Thompson, a writer on science, technology, and culture. This blog collects bits of offbeat research I'm running into, and musings thereon.
Currently, I'm a contributing writer for the New York Times Magazine and a columnist for Wired magazine. I also write for Fast Company and Wired magazine's web site, among other places. Email or AOL IM me (pomeranian99) to say hi or send in something strange!
The “Milky Way Transit Authority” map
Should automobile software be open-sourced?
My Bookforum review of Jaron Lanier’s “You Are Not A Gadget”
Molecular secrets of the “iron-plated snail”
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January 31, 2010 » 07:29 PM
V. A. To me death seems to be an evil.
M. What, to those who are already dead? or to those who must die?
A. To both.
M. It is a misery, then, because an evil?
A. Certainly.
M. Then those who have already died, and those who have still got to die, are both miserable?
A. So it appears to me.
M. Then all are miserable?
A. Every one.
January 24, 2010 » 03:22 PM
One of the more interesting trends is family, which came in at number five. Specifically, discussion about family, moms, dads, daughters, etc. jumped during 2009. With Facebook users getting older, this isn’t a big surprise. However, the fact that the mention of “kids” jumped by a factor of five this year is rather dramatic. It’s tough to know what this means, though. (via Facebook Unveils Most-Mentioned Topics of 2009
)
January 15, 2010 » 01:36 PM
BEYOND AWESOME. They are announcing a recall of the Plush Uterus “due to a potential choking hazard for children”. To apply for it, “Please send an email to the address below with the subject line, ‘UTERUS OPT OUT’”.
January 14, 2010 » 10:04 PM
“To order, please TYPE “YES” IN CHECKBOX BELOW TO AGREE YOU UNDERSTAND THIS PLUSH MUST BE KEPT AWAY FROM KIDS (it is a sex organ, after all). If it is not checked, WE WILL NOT SEND THE UTERUS.” (via @ibogost)
January 11, 2010 » 01:45 PM
I watched Space: 1999 back in the day, but I swear to god I do not remember this scene.
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