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Unintelligent design

This is just lovely: the Maoist Internationalist Movement website runs reviews of video games, in which it carefully picks apart the running-dog capitalist assumptions that undergird the major war and sim titles. Sim City, for example, has “completely bourgeois assumptions”; and while the reviewer kind of enjoys Microsoft’s Rise of Nations, he admits that “to sell a game modeling how to achieve peace and harmony is a lot to ask our gaming bourgeoisie at the moment”. The reviews are both a) unintentionally gut-bustingly funny, and yet b) oddly perceptive at times, though a) tends to overshadow b).
My personal favorite is the review of Star Wars: Knights of the Old Republic, in which the writer just completely loses his shit:
It is far easier to use your powers to steal, than to do charity. The game is far easier if you “go capitalistic,” which clearly points to early indoctrination conspiracy by the fascists.
Throughout the game, the player is pitted in fights against common people, where s/he is shown that to resist the powerful means certain death. The deception is perfect, since the player is the power and this pries his/her mind open to indoctrination even more.
As is well known for the fascist bastards, they take enjoyment in killing others, and the game rewards the player for killing common people. In fact, it is not possible to progress in the game without killing commoners, and the manufacturer plainly tells the player: those who have the courage to kill, are strong. Those who don’t are weak.
In one part of the game, the player fights for money—to the death. This serves well to illustrate the society, where money is everything and human life is worth nothing. The worth of a corpse is solely a function of its persynal properties, which have to be looted to advance in the game.
All in all, the Cossacks/Knights of the Old Republic is one of the most manipulative pieces of software ever devised. It leeches morality of young minds and prepares them to kill their peers to prevent a revolution. After all… the strong fascist knight shall always win.
(Thanks to Boing Boing for this one!)
I'm Clive Thompson, a writer on science, technology, and culture. This blog collects bits of offbeat research I'm running into, and musings thereon.
Currently, I'm a contributing writer for the New York Times Magazine and a columnist for Wired magazine. I also write for Fast Company and Wired magazine's web site, among other places. Email or AOL IM me (pomeranian99) to say hi or send in something strange!
The “Milky Way Transit Authority” map
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My Bookforum review of Jaron Lanier’s “You Are Not A Gadget”
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January 31, 2010 » 07:29 PM
V. A. To me death seems to be an evil.
M. What, to those who are already dead? or to those who must die?
A. To both.
M. It is a misery, then, because an evil?
A. Certainly.
M. Then those who have already died, and those who have still got to die, are both miserable?
A. So it appears to me.
M. Then all are miserable?
A. Every one.
January 24, 2010 » 03:22 PM
One of the more interesting trends is family, which came in at number five. Specifically, discussion about family, moms, dads, daughters, etc. jumped during 2009. With Facebook users getting older, this isn’t a big surprise. However, the fact that the mention of “kids” jumped by a factor of five this year is rather dramatic. It’s tough to know what this means, though. (via Facebook Unveils Most-Mentioned Topics of 2009
)
January 15, 2010 » 01:36 PM
BEYOND AWESOME. They are announcing a recall of the Plush Uterus “due to a potential choking hazard for children”. To apply for it, “Please send an email to the address below with the subject line, ‘UTERUS OPT OUT’”.
January 14, 2010 » 10:04 PM
“To order, please TYPE “YES” IN CHECKBOX BELOW TO AGREE YOU UNDERSTAND THIS PLUSH MUST BE KEPT AWAY FROM KIDS (it is a sex organ, after all). If it is not checked, WE WILL NOT SEND THE UTERUS.” (via @ibogost)
January 11, 2010 » 01:45 PM
I watched Space: 1999 back in the day, but I swear to god I do not remember this scene.
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