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An MMORPG on your back: My latest Slate gaming column

Slate just published my latest gaming column, which is about the “massively multiplayer online games” — and why they have such a reputation for destroying your life. It’s true: Uniquely amongst games, MMORPGs are renowned for sucking players in to 20, 40, or even 80 hours a week of gameplay, and occasionally just flat-out wrecking marriages. As I note in my column:

Why are online games so addictive? It’s mostly the narcotic appeal of “leveling.” When you create a new character—in World of Warcraft, I made myself a Paladin—it starts life as a weakling. Completing specific quests and destroying wolves, evil marauders, and mechanical golems jumps you to the next level, where you suddenly have more endurance, more strength, and stronger spells. The sense of accomplishment is incredible but fleeting. To make these games challenging, designers make the mathematics of leveling logarithmic: The higher you go, the longer it takes to reach the next level. Leveling is thus precisely like a drug whose effect weakens the more you use it. Early on, you’re flush with achievement as you quickly zip from Level 1 to Level 5. But then everything slows down, and you’re grinding away for hours to get your next fix.

But hope is finally here; as my column notes, the latest generation of MMORPGs — specifically World of Warcaft and City of Heroes — are designed to make it easier to play without signing your own divorce papers. You can read the whole thing online here for free, and if you have any thoughts about it, feel free to post in Slate’s forum, The Fray!


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Bio:

I'm Clive Thompson, a writer on science, technology, and culture. This blog collects bits of offbeat research I'm running into, and musings thereon.

Currently, I'm a contributing writer for the New York Times Magazine and a columnist for Wired magazine. I also write for Fast Company and Wired magazine's web site, among other places. Email or AOL IM me (pomeranian99) to say hi or send in something strange!

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Recent Entries

A long German word for “noticing when ads are being customized based on your surfing history”

Gay squid sex

“El Ajedrecista” — an analog chess-playing computer from 1912

Hacking the Model T

“How did you find my site?” and Vannevar Bush’s memex

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a bunch of stuff

May 20, 2011 » 02:28 PM

From Christopher Kennedy’s very droll book “Neitzsche’s Horse”.

July 28, 2010 » 07:35 AM
“Wr” - S

July 06, 2010 » 10:05 AM

My Xbox broke, and I was trying to Google some possible technical solutions, when I noticed that Google appears to be encouraging me to make a typo. I suppose it’s possible that Google’s algorithms know that typing “wont” instead of “won’t” would produce better results.

June 29, 2010 » 05:00 PM

On the other hand, when I tried the test for multitasking, I was pretty abysmal. I performed worse than people who identify themselves as heavy multitaskers, and those who identify as low multitaskers.

June 29, 2010 » 04:58 PM

I finally got around to trying out the interactive “test your distractability and multitasking” page at the New York Times, which they put up alongside their story earlier this month about how computer distractions are eroding our lives. 

According to the test, I guess I have good focus — I’m not very distractable! 

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Collision Detection: A Blog by Clive Thompson