« PREVIOUS ENTRY
The chicken vacuum

An MMORPG on your back: My latest Slate gaming column

Slate just published my latest gaming column, which is about the “massively multiplayer online games” — and why they have such a reputation for destroying your life. It’s true: Uniquely amongst games, MMORPGs are renowned for sucking players in to 20, 40, or even 80 hours a week of gameplay, and occasionally just flat-out wrecking marriages. As I note in my column:

Why are online games so addictive? It’s mostly the narcotic appeal of “leveling.” When you create a new character—in World of Warcraft, I made myself a Paladin—it starts life as a weakling. Completing specific quests and destroying wolves, evil marauders, and mechanical golems jumps you to the next level, where you suddenly have more endurance, more strength, and stronger spells. The sense of accomplishment is incredible but fleeting. To make these games challenging, designers make the mathematics of leveling logarithmic: The higher you go, the longer it takes to reach the next level. Leveling is thus precisely like a drug whose effect weakens the more you use it. Early on, you’re flush with achievement as you quickly zip from Level 1 to Level 5. But then everything slows down, and you’re grinding away for hours to get your next fix.

But hope is finally here; as my column notes, the latest generation of MMORPGs — specifically World of Warcaft and City of Heroes — are designed to make it easier to play without signing your own divorce papers. You can read the whole thing online here for free, and if you have any thoughts about it, feel free to post in Slate’s forum, The Fray!


blog comments powered by Disqus

Search This Site


Bio:

I'm Clive Thompson, a writer on science, technology, and culture. This blog collects bits of offbeat research I'm running into, and musings thereon.

Currently, I'm a contributing writer for the New York Times Magazine and a columnist for Wired magazine. I also write for Fast Company and Wired magazine's web site, among other places. Email or AOL IM me (pomeranian99) to say hi or send in something strange!

More of Me

Twitter
Tumblr
Flickr


Recent Entries

The “Milky Way Transit Authority” map

Should automobile software be open-sourced?

My Bookforum review of Jaron Lanier’s “You Are Not A Gadget”

Molecular secrets of the “iron-plated snail”

Garry Kasparov, cyborg

» visit the Collision Detection archives

Clive Thompson's Tumblr
a bunch of stuff

January 31, 2010 » 07:29 PM
V. A. To me death seems to be an evil.
M. What, to those who are al­ready dead? or to those who must die?
A. To both.
M. It is a mis­ery, then, be­cause an evil?
A. Cer­tain­ly.
M. Then those who have al­ready died, and those who have still got to die, are both mis­er­able?
A. So it ap­pears to me.
M. Then all are mis­er­able?
A. Ev­ery one.

January 24, 2010 » 03:22 PM

One of the more interesting trends is family, which came in at number five. Specifically, discussion about family, moms, dads, daughters, etc. jumped during 2009. With Facebook users getting older, this isn’t a big surprise. However, the fact that the mention of “kids” jumped by a factor of five this year is rather dramatic. It’s tough to know what this means, though. (via Facebook Unveils Most-Mentioned Topics of 2009

)

January 15, 2010 » 01:36 PM

BEYOND AWESOME. They are announcing a recall of the Plush Uterus “due to a potential choking hazard for children”. To apply for it, “Please send an email to the address below with the subject line, ‘UTERUS OPT OUT’”.

January 14, 2010 » 10:04 PM

“To order, please TYPE “YES” IN CHECKBOX BELOW TO AGREE YOU UNDERSTAND THIS PLUSH MUST BE KEPT AWAY FROM KIDS (it is a sex organ, after all). If it is not checked, WE WILL NOT SEND THE UTERUS.” (via @ibogost)

January 11, 2010 » 01:45 PM

I watched Space: 1999 back in the day, but I swear to god I do not remember this scene.

» visit my Tumblr

Recent Comments

Photos

» see all of my photos on Flickr

Collision Detection: A Blog by Clive Thompson