« PREVIOUS ENTRY
The self-cloning machine
A group of scientists have found that stroke patients who play video games get improved real-life bodily co-ordination. The researchers did their experiment with 10 patients who’d all had strokes more than a year previously — a demographic that tends to see very little further improvement. Then, as the Boston Globe reports, the scientists had the patients play virtual-reality games, with surprising results:
The patients in the study, which appeared in Thursday’s issue of the journal Stroke, all had weakness on one side of their body. Researchers randomly assigned them to a control group or a virtual reality group. The control group got no intervention while the virtual reality group used the video training for an hour a day, five days a week for more than a month. [snip]
One game simulated going up and down stairs, another let the patient go deep-sea diving with sharks and the third recreated snowboarding by simulating gliding down a narrow slope, jumping and avoiding obstacles.
The five patients who played the games improved in walking, standing and climbing steps, researchers said. Also, brain imaging done before and after the experiment indicated a reorganization of brain function after the therapy, said lead author, Sung H. You, assistant professor of physical therapy at Hampton University in Hampton, Va.
Dig it: Merely rehearsing a physical motion in your mind is enough to help heal your body! Of course, maybe this shouldn’t be so surprising. Athletes have long argued that mental rehearsal is key to prepping for real-life activity, and brain-scanners have recently found that when well-trained athletes meditate on their moves, the motor cortexes in their brains fire up in a fashion that seems indistinguishable from when they’re actually performing the act.
(Thanks to Debbie for this one!)
I'm Clive Thompson, a writer on science, technology, and culture. This blog collects bits of offbeat research I'm running into, and musings thereon.
Currently, I'm a contributing writer for the New York Times Magazine and a columnist for Wired magazine. I also write for Fast Company and Wired magazine's web site, among other places. Email or AOL IM me (pomeranian99) to say hi or send in something strange!
A long German word for “noticing when ads are being customized based on your surfing history”
“El Ajedrecista” — an analog chess-playing computer from 1912
“How did you find my site?” and Vannevar Bush’s memex
» visit the Collision Detection archives
May 20, 2011 » 02:28 PM
From Christopher Kennedy’s very droll book “Neitzsche’s Horse”.
July 28, 2010 » 07:35 AM
“Wr” - S
July 06, 2010 » 10:05 AM
My Xbox broke, and I was trying to Google some possible technical solutions, when I noticed that Google appears to be encouraging me to make a typo. I suppose it’s possible that Google’s algorithms know that typing “wont” instead of “won’t” would produce better results.
June 29, 2010 » 05:00 PM
On the other hand, when I tried the test for multitasking, I was pretty abysmal. I performed worse than people who identify themselves as heavy multitaskers, and those who identify as low multitaskers.
June 29, 2010 » 04:58 PM
I finally got around to trying out the interactive “test your distractability and multitasking” page at the New York Times, which they put up alongside their story earlier this month about how computer distractions are eroding our lives.
According to the test, I guess I have good focus — I’m not very distractable!
» see all of my photos on Flickr
ECHO
Erik Weissengruber
Vespaboy
Terri Senft
Tom Igoe
El Rey Del Art
Morgan Noel
Maura Johnston
Cori Eckert
Heather Gold
Andrew Hearst
Chris Allbritton
Bret Dawson
Michele Tepper
Sharyn November
Gail Jaitin
Barnaby Marshall
Frankly, I'd Rather Not
The Shifted Librarian
Ryan Bigge
Nick Denton
Howard Sherman's Nuggets
Serial Deviant
Ellen McDermott
Jeff Liu
Marc Kelsey
Chris Shieh
Iron Monkey
Diversions
Rob Toole
Donut Rock City
Ross Judson
Idle Words
J-Walk Blog
The Antic Muse
Tribblescape
Little Things
Jeff Heer
Abstract Dynamics
Snark Market
Plastic Bag
Sensory Impact
Incoming Signals
MemeFirst
MemoryCard
Majikthise
Ludonauts
Boing Boing
Slashdot
Atrios
Smart Mobs
Plastic
Ludology.org
The Feature
Gizmodo
game girl
Mindjack
Techdirt Wireless News
Corante Gaming blog
Corante Social Software blog
ECHO
SciTech Daily
Arts and Letters Daily
Textually.org
BlogPulse
Robots.net
Alan Reiter's Wireless Data Weblog
Brad DeLong
Viral Marketing Blog
Gameblogs
Slashdot Games