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Why a poker website is bigger than British Airways

Over in the UK, a poker site named PartyGaming is about to go public. No big shock there — except that if the company hits its expected first-day price, it will instantly be worth $10 billion, slightly less than Marks and Spencer, and more than British Airways and EMI put together. Why? Because in the last three years, its pretax profits have risen from from $5.8 million to $372 million, and it’s currently pulling in about $58,000 an hour. The business plan is simple: It lets people play poker together online, and shaves a tiny 1% off of each pot.

The company was founded by a woman who’d made her fortune in online porn, who hired a 25-year-old kid fresh out of an Indian comp-sci program to write her software. That’s surreal enough, but my favorite detail about the company, as reported in The Guardian, is this:

PartyGaming’s head office is in Gibraltar; its computer servers run from there and from Kahnawake, a Mohawk Indian reserve within Canada; its marketing office is in London but most of its 1,000 staff work in a call centre and software development site in Hyderabad, southern India.

Man alive. Porn, call-service-centers, Canadian Indian reserves — it’s like the wireframe model for a sci-fi novel cowritten by Cory Doctorow and Thomas Friedman.

As an unrelated aside, I wonder whether the rise of poker is a permanent new fixture in global culture, or a short-term bubble. I don’t actually play poker, and I don’t find it interesting to watch. But ludologically, I’m fascinated by the ascendance of games in today’s pop culture — a category that, judging by the popularity of poker, goes quite beyond videogames, and now includes competitive reality TV. Skill-based games have always been huge, of course; pro sports have been around for centuries. But the skills celebrated in today’s newly rising games aren’t about physical achievement so much as more about cunning, bluffing, and Victorian subterfuge — it’s like a world gladiatorial culture designed by Jane Austen.

(Thanks to F!LTER magazine for this one!)


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I'm Clive Thompson, a writer on science, technology, and culture. This blog collects bits of offbeat research I'm running into, and musings thereon.

Currently, I'm a contributing writer for the New York Times Magazine and a columnist for Wired magazine. I also write for Fast Company and Wired magazine's web site, among other places. Email or AOL IM me (pomeranian99) to say hi or send in something strange!

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a bunch of stuff

January 31, 2010 » 07:29 PM
V. A. To me death seems to be an evil.
M. What, to those who are al­ready dead? or to those who must die?
A. To both.
M. It is a mis­ery, then, be­cause an evil?
A. Cer­tain­ly.
M. Then those who have al­ready died, and those who have still got to die, are both mis­er­able?
A. So it ap­pears to me.
M. Then all are mis­er­able?
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January 24, 2010 » 03:22 PM

One of the more interesting trends is family, which came in at number five. Specifically, discussion about family, moms, dads, daughters, etc. jumped during 2009. With Facebook users getting older, this isn’t a big surprise. However, the fact that the mention of “kids” jumped by a factor of five this year is rather dramatic. It’s tough to know what this means, though. (via Facebook Unveils Most-Mentioned Topics of 2009

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January 15, 2010 » 01:36 PM

BEYOND AWESOME. They are announcing a recall of the Plush Uterus “due to a potential choking hazard for children”. To apply for it, “Please send an email to the address below with the subject line, ‘UTERUS OPT OUT’”.

January 14, 2010 » 10:04 PM

“To order, please TYPE “YES” IN CHECKBOX BELOW TO AGREE YOU UNDERSTAND THIS PLUSH MUST BE KEPT AWAY FROM KIDS (it is a sex organ, after all). If it is not checked, WE WILL NOT SEND THE UTERUS.” (via @ibogost)

January 11, 2010 » 01:45 PM

I watched Space: 1999 back in the day, but I swear to god I do not remember this scene.

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