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Space probe porn

On July 4, NASA’s “Deep Impact” probe will perform an intriguing experiment with Comet Tempel 1: It will hurl a 820-pound weight into the surface of the comet, then stand back and observe what weird stuff comes flying off the surface. Cool enough, but what I particularly like is that NASA is following its recent trend of creating incredibly cool animations for its space missions. It’s put a little movie online illustrating what the Deep Impact smashfest would look like if you were out there in space watching it. As they note:

The resulting collision between comet and impactor will likely punch a crater, anywhere from the size of a Sport Utility Vehicle to a football stadium, into the comet’s nucleus. Before, during and after impact, the flyby spacecraft wil be observing events from a safe distance, imaging the crater formation and resulting ejecta.

The video has a gorgeously eerie beauty: The backlighting on the comet and the ejecta creates a creepy sense of isolation and distance — you really feel like you’re floating millions of miles out in space, with the sun only a distance influence.

It makes me wish that NASA would produce some video games using this aesthetic. Imagine a little game where you could fly the mission in different ways: Increasing or decreasing the mass of the impact-weight, speeding up the pace at which it hits the comet, or tweaking its angle. Then you could record whatever cool stuff happens as a little video to post online. It’d be like The Sims, except with astrophysics!

(Thanks to Slashdot for this one!)


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Bio:

I'm Clive Thompson, a writer on science, technology, and culture. This blog collects bits of offbeat research I'm running into, and musings thereon.

Currently, I'm a contributing writer for the New York Times Magazine and a columnist for Wired magazine. I also write for Fast Company and Wired magazine's web site, among other places. Email or AOL IM me (pomeranian99) to say hi or send in something strange!

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Recent Entries

The “Milky Way Transit Authority” map

Should automobile software be open-sourced?

My Bookforum review of Jaron Lanier’s “You Are Not A Gadget”

Molecular secrets of the “iron-plated snail”

Garry Kasparov, cyborg

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Clive Thompson's Tumblr
a bunch of stuff

January 31, 2010 » 07:29 PM
V. A. To me death seems to be an evil.
M. What, to those who are al­ready dead? or to those who must die?
A. To both.
M. It is a mis­ery, then, be­cause an evil?
A. Cer­tain­ly.
M. Then those who have al­ready died, and those who have still got to die, are both mis­er­able?
A. So it ap­pears to me.
M. Then all are mis­er­able?
A. Ev­ery one.

January 24, 2010 » 03:22 PM

One of the more interesting trends is family, which came in at number five. Specifically, discussion about family, moms, dads, daughters, etc. jumped during 2009. With Facebook users getting older, this isn’t a big surprise. However, the fact that the mention of “kids” jumped by a factor of five this year is rather dramatic. It’s tough to know what this means, though. (via Facebook Unveils Most-Mentioned Topics of 2009

)

January 15, 2010 » 01:36 PM

BEYOND AWESOME. They are announcing a recall of the Plush Uterus “due to a potential choking hazard for children”. To apply for it, “Please send an email to the address below with the subject line, ‘UTERUS OPT OUT’”.

January 14, 2010 » 10:04 PM

“To order, please TYPE “YES” IN CHECKBOX BELOW TO AGREE YOU UNDERSTAND THIS PLUSH MUST BE KEPT AWAY FROM KIDS (it is a sex organ, after all). If it is not checked, WE WILL NOT SEND THE UTERUS.” (via @ibogost)

January 11, 2010 » 01:45 PM

I watched Space: 1999 back in the day, but I swear to god I do not remember this scene.

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Collision Detection: A Blog by Clive Thompson