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One-button games, pt. 3

For a few years now, I’ve been on a hunt for one-button games — video games that have a single button to control all the action. I argue that anyone designers who can create a game with one single control — and a mouse-with-button-clicks doesn’t count, because that’s two buttons — truly understand the ludological underpinnings of play, since they do not need to hide behind elaborate 3D to produce a sense of excitement. In games, as in poetry, it’s the limitations that produce creativity.

So I was thrilled when Alexandre Houdent, a game designer, sent me a link to GlobZ Mini Games — a site where he has created no less than twelve single-button games! And I am happy to report that they are all a total blast. That one above is UFO Panic (pictured above), in which the little turrent swings to and fro and you try to time your mouse-click so that you shoot the descending aliens. In KidSki, a single click switches your slaloming from left to right; in Roboto, the length that you click and hold the button determines how far your robot jumps. The concept behind each game is similar — you have to time your button-pushes perfectly to navigate a system in which objects oscillate with regular periodicity. But they’re beautifully, wonderfully done.

(Thanks to Alexandre for this one!)


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I'm Clive Thompson, a writer on science, technology, and culture. This blog collects bits of offbeat research I'm running into, and musings thereon.

Currently, I'm a contributing writer for the New York Times Magazine and a columnist for Wired magazine. I also write for Fast Company and Wired magazine's web site, among other places. Email or AOL IM me (pomeranian99) to say hi or send in something strange!

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The “Milky Way Transit Authority” map

Should automobile software be open-sourced?

My Bookforum review of Jaron Lanier’s “You Are Not A Gadget”

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Garry Kasparov, cyborg

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a bunch of stuff

January 31, 2010 » 07:29 PM
V. A. To me death seems to be an evil.
M. What, to those who are al­ready dead? or to those who must die?
A. To both.
M. It is a mis­ery, then, be­cause an evil?
A. Cer­tain­ly.
M. Then those who have al­ready died, and those who have still got to die, are both mis­er­able?
A. So it ap­pears to me.
M. Then all are mis­er­able?
A. Ev­ery one.

January 24, 2010 » 03:22 PM

One of the more interesting trends is family, which came in at number five. Specifically, discussion about family, moms, dads, daughters, etc. jumped during 2009. With Facebook users getting older, this isn’t a big surprise. However, the fact that the mention of “kids” jumped by a factor of five this year is rather dramatic. It’s tough to know what this means, though. (via Facebook Unveils Most-Mentioned Topics of 2009

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January 15, 2010 » 01:36 PM

BEYOND AWESOME. They are announcing a recall of the Plush Uterus “due to a potential choking hazard for children”. To apply for it, “Please send an email to the address below with the subject line, ‘UTERUS OPT OUT’”.

January 14, 2010 » 10:04 PM

“To order, please TYPE “YES” IN CHECKBOX BELOW TO AGREE YOU UNDERSTAND THIS PLUSH MUST BE KEPT AWAY FROM KIDS (it is a sex organ, after all). If it is not checked, WE WILL NOT SEND THE UTERUS.” (via @ibogost)

January 11, 2010 » 01:45 PM

I watched Space: 1999 back in the day, but I swear to god I do not remember this scene.

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