Dolphin game-designers

Scientists who study animal behavior have long noted that intelligent species play games. But a couple of marine biologists have recently published a paper analyzing 317 games they observed in dophins — and arguing that the games are so complex they wouldn’t be out of place on an Xbox 360. Indeed, as World Science reports, young dolphins appear to deliberately design their games to be as hard as possible, perhaps because this makes them a good learning experience. Dig this one:

One calf became adept at “blowing bubbles while swimming upside-down near the bottom of the pool and then chasing and biting each bubble before it reached the surface,” the researchers continued. “She then began to release bubbles while swimming closer and closer to the surface, eventually being so close that she could not catch a single bubble.”

What’s more, the dolphin varied the number of bubbles it blew at different depths, apparently so that it could time things such that it would catch the last bubble just before it hit the surface. And it would also modify its swimming style — “one variation involving a fast spin-swim” — to make it harder to catch all the bubbles.

In another incident, the researchers watched some dolphins off the coast of Honduras passing a plastic bag back and forth in a game of catch. When the adults passed it to the young dolphins, they “they did so more carefully than to each other, releasing it just in front of the youth’s mouth, as if to make it easier to catch.”

(Thanks to Erik Weissengruber for this one!)


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I'm Clive Thompson, a writer on science, technology, and culture. This blog collects bits of offbeat research I'm running into, and musings thereon.

Currently, I'm a contributing writer for the New York Times Magazine and a columnist for Wired magazine. I also write for Fast Company and Wired magazine's web site, among other places. Email or AOL IM me (pomeranian99) to say hi or send in something strange!

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A long German word for “noticing when ads are being customized based on your surfing history”

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“El Ajedrecista” — an analog chess-playing computer from 1912

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May 20, 2011 » 02:28 PM

From Christopher Kennedy’s very droll book “Neitzsche’s Horse”.

July 28, 2010 » 07:35 AM
“Wr” - S

July 06, 2010 » 10:05 AM

My Xbox broke, and I was trying to Google some possible technical solutions, when I noticed that Google appears to be encouraging me to make a typo. I suppose it’s possible that Google’s algorithms know that typing “wont” instead of “won’t” would produce better results.

June 29, 2010 » 05:00 PM

On the other hand, when I tried the test for multitasking, I was pretty abysmal. I performed worse than people who identify themselves as heavy multitaskers, and those who identify as low multitaskers.

June 29, 2010 » 04:58 PM

I finally got around to trying out the interactive “test your distractability and multitasking” page at the New York Times, which they put up alongside their story earlier this month about how computer distractions are eroding our lives. 

According to the test, I guess I have good focus — I’m not very distractable! 

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Collision Detection: A Blog by Clive Thompson