A new elevator algorithm

A few months ago, I blogged about a neat elevator hack that allows you to commandeer an elevator and go directly to your floor, without waiting for others. Weeks later, Nick Paumgartner at the New Yorker actually wrote an entire column where he attempted to use the hack, and recorded his rather mixed results.

Now Fujitec America Inc. — an elevator company whose tagline is “The Art and Science of Moving People” —has developed a technique that is both more ethical and more mathematically interesting: An algorithm that eases elevator bottlenecks by intelligently grouping passengers based on their destination. It works like this: When you arrive at one of these stylin’ new elevators, you enter your destination floor in a kiosk. Then a message appears telling you which car to get on. As a story in The Enquirer reports:

In time, the new Fujitec system becomes even more efficient at grouping passengers by learning elevator-use patterns, said Rennekamp, whose team of engineers pioneered the software for the system. It does this by considering historical information to learn traffic variances in the building.

“The predictive logic in our software acts like neurons in our body, parking (the elevators) at certain floors, knowing where the demand might be at certain times.”

Here’s the interesting thing: Fujitec claims that when you route passengers into groups of people with similar destinations, two things happen: i) You wind up waiting longer to actually enter the elevator, but ii) the actual trip in the elevator is so fast that it more than recoups the extended wait, making the total trip faster.

This makes me suspect that people will actually dislike the experience — because they’ll focus on part i) too much. As psychologists have long shown, people tend to dislike systems that leave them feeling out of control, even if it’s ultimately better for them. (The converse is also true: People will tolerate situations of great discomfort if they feel they have some control over it, as with studies of people’s reactions to loud noises.) Since part i) of this new algorithms requires people to sit around waiting even longer than they normally would for an elevator, I’d bet users would rebel: Even if system gets them to their destination more quickly, it’ll feel like it’s taking longer, and they’ll hate it.

(Thanks to Boing Boing for this one!)


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I'm Clive Thompson, a writer on science, technology, and culture. This blog collects bits of offbeat research I'm running into, and musings thereon.

Currently, I'm a contributing writer for the New York Times Magazine and a columnist for Wired magazine. I also write for Fast Company and Wired magazine's web site, among other places. Email or AOL IM me (pomeranian99) to say hi or send in something strange!

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January 31, 2010 » 07:29 PM
V. A. To me death seems to be an evil.
M. What, to those who are al­ready dead? or to those who must die?
A. To both.
M. It is a mis­ery, then, be­cause an evil?
A. Cer­tain­ly.
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January 24, 2010 » 03:22 PM

One of the more interesting trends is family, which came in at number five. Specifically, discussion about family, moms, dads, daughters, etc. jumped during 2009. With Facebook users getting older, this isn’t a big surprise. However, the fact that the mention of “kids” jumped by a factor of five this year is rather dramatic. It’s tough to know what this means, though. (via Facebook Unveils Most-Mentioned Topics of 2009

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January 15, 2010 » 01:36 PM

BEYOND AWESOME. They are announcing a recall of the Plush Uterus “due to a potential choking hazard for children”. To apply for it, “Please send an email to the address below with the subject line, ‘UTERUS OPT OUT’”.

January 14, 2010 » 10:04 PM

“To order, please TYPE “YES” IN CHECKBOX BELOW TO AGREE YOU UNDERSTAND THIS PLUSH MUST BE KEPT AWAY FROM KIDS (it is a sex organ, after all). If it is not checked, WE WILL NOT SEND THE UTERUS.” (via @ibogost)

January 11, 2010 » 01:45 PM

I watched Space: 1999 back in the day, but I swear to god I do not remember this scene.

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