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Blogonomics: My latest story in New York Magazine

Today’s top video-game designer are masters at visualizing information. Every time I buy a new piece of software or use a new website and discover that it’s got a horrid, horrid user interface, I always think — why didn’t they hire a good game designer to do this? The best games are superb at collating massive amounts of information and quickly displaying them in psychologically nuanced ways, rendering rapidly-changing streams of data — your health, your speed, your location, dialogue — as twinkling, glanceable ambient icons. Much like a superbly designed car dashboard, a good video-game display brings Edward Tuftean concision to the art of visualizing information.
Thus I was intrigued to hear about Visitorville — an application that takes a website’s traffic information and renders it as a Sim-City-like world, where each page in a site is a building, and visitors appear as human avatars that travel to and fro. As the Visitorville site describes it:
Buses deliver your visitors to their landing pages. There’s a bus for every major search engine; plus, you can create your own custom buses for any other referrer!
Watch realistic-looking people move around your page. Different avatars exist depending on the type of visitor (commercial, academic, military, etc.).
To move between pages, your visitors take taxis, ambulances, fire trucks — or any other vehicle you like. They each have their own distinctive sound, so you can alert yourself when a particular page is accessed (or even a particular person accessing a page!)
Pretty cool. Though it’d be even cooler to have the reverse: A java application that takes your web site and renders it as a 3D city, so that visitors navigate it like a game inside their web browsers.
(Thanks to Roger Spence for this one!)
I'm Clive Thompson, a writer on science, technology, and culture. This blog collects bits of offbeat research I'm running into, and musings thereon.
Currently, I'm a contributing writer for the New York Times Magazine and a columnist for Wired magazine. I also write for Fast Company and Wired magazine's web site, among other places. Email or AOL IM me (pomeranian99) to say hi or send in something strange!
The “Milky Way Transit Authority” map
Should automobile software be open-sourced?
My Bookforum review of Jaron Lanier’s “You Are Not A Gadget”
Molecular secrets of the “iron-plated snail”
» visit the Collision Detection archives
January 31, 2010 » 07:29 PM
V. A. To me death seems to be an evil.
M. What, to those who are already dead? or to those who must die?
A. To both.
M. It is a misery, then, because an evil?
A. Certainly.
M. Then those who have already died, and those who have still got to die, are both miserable?
A. So it appears to me.
M. Then all are miserable?
A. Every one.
January 24, 2010 » 03:22 PM
One of the more interesting trends is family, which came in at number five. Specifically, discussion about family, moms, dads, daughters, etc. jumped during 2009. With Facebook users getting older, this isn’t a big surprise. However, the fact that the mention of “kids” jumped by a factor of five this year is rather dramatic. It’s tough to know what this means, though. (via Facebook Unveils Most-Mentioned Topics of 2009
)
January 15, 2010 » 01:36 PM
BEYOND AWESOME. They are announcing a recall of the Plush Uterus “due to a potential choking hazard for children”. To apply for it, “Please send an email to the address below with the subject line, ‘UTERUS OPT OUT’”.
January 14, 2010 » 10:04 PM
“To order, please TYPE “YES” IN CHECKBOX BELOW TO AGREE YOU UNDERSTAND THIS PLUSH MUST BE KEPT AWAY FROM KIDS (it is a sex organ, after all). If it is not checked, WE WILL NOT SEND THE UTERUS.” (via @ibogost)
January 11, 2010 » 01:45 PM
I watched Space: 1999 back in the day, but I swear to god I do not remember this scene.
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