Why interactive poetry beats interactive fiction

A while back I blogged about a cool literary project: A Flash site that delivers the chapter “e” from Christian Bok’s book of experimental poetry, Eunoia. It turns out that the guy who designed the Flash app — Brian Kim Stefans — is both a superb designer and poet himself, and he’s just released another, even cooler art project called Kluge: A Meditation and other works. It’s a collection of interactive poems — bits of shifting text and sound that feel like an intersection of poetry, magic realism and the aesthetics of online advertising.

In “They Said I Was Lonely”, the cursor works like a peephole: You have to move it around the screen to slowly reveal a creepy little stanza and background image. In “A Car Drives to Rome”, the cursor reveals words missing from a dadaist string of proclamations (“A practise has nurses, a beer drowns a fish”), while an Italian voice chirps “Grazie”.

There’s also a series of hilarious “One Letter at a Time” pieces, in which the screen displays the entire text of famous works of art — from Ginsberg’s “Howl” to the script of Star Wars — one letter at a time, accompanied by old-school typewriter clatter. (It’s a cheeky meditation on the idea that while the audience experiences the work as a total whole, the author has to hack through it in dribs and drabs.) My personal favorite of Stefans’ work is the title piece, “Kluge”, in which the cursor slowly erodes the text as you wave it around the page. (That’s a screenshot of it above.)

Stefans describes his technique as …

… the uses of digital technology to expand the techniques that poets use — whether this be in multimedia, interactivity, algorithmic processes, and digital typefaces.

For years, people — particularly in the video-game world — have been heralding the eventual arrival of “interactive narrative”, stories that harness the fluidity of digital media. But the fact is that interactive narrative is an oxymoron. It’s like talking about “dry water”. The audience’s lack of control over a story is the crucial part of what makes narrative narrative. The fun of a good tale is masochistic, submitting yourself to the will of the storyteller; it’s sitting there and going “yeah? And then what happened? And then?” That’s why the best narrative video games (such as the Metal Gear Solid series) are ultimately pretty uninteractive: You can choose from a couple of possible endings, sure, but the basic thrust of the story is set in stone. That’s what makes them good stories.

But here’s the thing: While interactive narrative may be a nonstarter, interactive poetry works admirably well. Think about lyric poetry for a second: The dense reliance on metaphor and imagery; the use of white space as a constituent element. This stuff all lends itself incredibly well to kinetic, plastic, interactive displays, which is precisely why really good online ads already feel like dynamic poems. (You could say the same thing about half of today’s best TV commercials or music videos.) Once you’re dealing with a lyric medium — and most of modern poetry is indeed lyric — interactivity seems to make sense.

(Thanks to Grand Text Auto for this one )


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I'm Clive Thompson, a writer on science, technology, and culture. This blog collects bits of offbeat research I'm running into, and musings thereon.

Currently, I'm a contributing writer for the New York Times Magazine and a columnist for Wired magazine. I also write for Fast Company and Wired magazine's web site, among other places. Email or AOL IM me (pomeranian99) to say hi or send in something strange!

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September 26, 2008 » 01:57 PM

From an interview with ethnobotanist and anthropologist Wade Davis:

One of the cultures you celebrate in Light at the Edge of the World is the Inuit. What do you most admire about them?

Davis: The Inuit didn’t fear the cold; they took advantage of it. During the 1950s the Canadian government forced the Inuit into settlements. A family from Arctic Bay told me this fantastic story of their grandfather who refused to go. The family, fearful for his life, took away all of his tools and all of his implements, thinking that would force him into the settlement. But instead, he just slipped out of an igloo on a cold Arctic night, pulled down his caribou and sealskin trousers, and defecated into his hand. As the feces began to freeze, he shaped it into the form of an implement. And when the blade started to take shape, he put a spray of saliva along the leading edge to sharpen it. That’s when what they call the “shit knife” took form. He used it to butcher a dog. Skinned the dog with it. Improvised a sled with the dog’s rib cage, and then, using the skin, he harnessed up an adjacent living dog. He put the shit knife in his belt and disappeared into the night.

September 25, 2008 » 11:21 AM
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Chinese powdered-milk crisis creates a new market: The return of the wet nurse

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