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Bossaball: A zero-g version of volleyball

Behold Bossaball: A version of volleyball that takes place on an enormous bouncy inflatable cushion — and includes two trampolines that propel players a dozen feet in the air, giving them insane hangtime and allowing them to deliver spikes with Scud-missile velocity. You’re also allowed to use your feet. Oh, and there’s a DJ whose job it is to synch music up with the plays.

See those three pictures above? They’re stills from a bossball clip, in which the player holds the ball between his feet, does a backflip six feet in the air, and uses his legs to hurl the ball across the net. Heh. Check out other clips here; as the official website describes the game …

It’s a mix between volleyball, football, gymnastics and capoeira.

To say the least. Obviously, bossball is apiece with other nouveau sports created in recent years — such as the Slamball that Spike TV has been broadcasting, which also uses trampolines. In one sense, they’re pretty silly stuff; part of their appeal is not so much that they’re good sports, but that it’s fun watching people boinging around in the air.

But it reminds me of a question that often occurs to me: Why are there so few new sports created?

All the main ones — soccer, football, baseball, basketball — were codified and mass-marketified decades ago. Why not engineer some new ones? It’s hardly likely that we’ve exhausted all forms of play possible in the physical world, right? In the video-game world, designers have been on a tear for 20 years, pioneering new rulesets that create brilliant, fiendishly tricky play systems. Why haven’t we been equally as inventive in the “real” world?

Bossaball and slamball may be rather marginal, but they’ve at least attempted to engineer a new play mechanic: The use of springboards to expand the vertical range of the athletes. Granted, the springboards are precisely why the games seem so goofy. But at least the designers are trying! And one could imagine that in our age of high-tech materials, a smart game designer could craft gameplay that offered new human abilities without being quite so daffy.

I think part of the problem is that we’ve forgotten that our major sports were, at some point in the past, designed. Baseball and football and soccer and basketball haven’t been with us since the beginning of time. They used to, y’know, not exist, and they only exist now because some dogged game designers had an interesting idea and kept tweaking and tweaking the rules until what emerged was the sports we now know and love. In that sense, baseball’s like an iPod: It’s the product of a bunch of gorgeously organic design decisions that make the whole thing just feel right. (Imagine if there were five bases: That one design change would create quite a different — and probably much worse — game, eh?)

I think there’s something about our physical sports that makes their design process seem invisible. They don’t seem like designed objects; they just are. That makes designers unlikely to want to create new sports, and more importantly, audiences unlikely to want to learn and appreciate a new one. It’s probably significant that video games — which have ushered in a renaissance of new forms of play — inititally appealed to geeks who generally weren’t interested in physical sports. They were the only people who craved new forms of play.

(Thanks to Jenny Springsteen for this one!)


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I'm Clive Thompson, a writer on science, technology, and culture. This blog collects bits of offbeat research I'm running into, and musings thereon.

Currently, I'm a contributing writer for the New York Times Magazine and a columnist for Wired magazine. I also write for Fast Company and Wired magazine's web site, among other places. Email or AOL IM me (pomeranian99) to say hi or send in something strange!

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Recent Entries

The “Milky Way Transit Authority” map

Should automobile software be open-sourced?

My Bookforum review of Jaron Lanier’s “You Are Not A Gadget”

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Garry Kasparov, cyborg

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a bunch of stuff

January 31, 2010 » 07:29 PM
V. A. To me death seems to be an evil.
M. What, to those who are al­ready dead? or to those who must die?
A. To both.
M. It is a mis­ery, then, be­cause an evil?
A. Cer­tain­ly.
M. Then those who have al­ready died, and those who have still got to die, are both mis­er­able?
A. So it ap­pears to me.
M. Then all are mis­er­able?
A. Ev­ery one.

January 24, 2010 » 03:22 PM

One of the more interesting trends is family, which came in at number five. Specifically, discussion about family, moms, dads, daughters, etc. jumped during 2009. With Facebook users getting older, this isn’t a big surprise. However, the fact that the mention of “kids” jumped by a factor of five this year is rather dramatic. It’s tough to know what this means, though. (via Facebook Unveils Most-Mentioned Topics of 2009

)

January 15, 2010 » 01:36 PM

BEYOND AWESOME. They are announcing a recall of the Plush Uterus “due to a potential choking hazard for children”. To apply for it, “Please send an email to the address below with the subject line, ‘UTERUS OPT OUT’”.

January 14, 2010 » 10:04 PM

“To order, please TYPE “YES” IN CHECKBOX BELOW TO AGREE YOU UNDERSTAND THIS PLUSH MUST BE KEPT AWAY FROM KIDS (it is a sex organ, after all). If it is not checked, WE WILL NOT SEND THE UTERUS.” (via @ibogost)

January 11, 2010 » 01:45 PM

I watched Space: 1999 back in the day, but I swear to god I do not remember this scene.

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