Grand Theft Coca Cola

So, I’m sitting in a theater Saturday night waiting to see the midnight showing of Snakes on a Plane, and the advertising trailers are showing. A CGI-animation ad opens up with a car racing through a decrepit downtown, swerving into oncoming traffic, nearly missing pedestrians, then screeching to a halt in front of a corner store. A guy emerges, dressed in a black leather jacket and trucker shades.

And I’m thinking: What is this? An ad for some sort of video game? It looks like some vague riff off Grand Theft Auto

… which, as it turns out, it precisely is. I was watching the by-now-famous Coca-Cola parody ad, in which a GTA-style hero drinks a Coke and is so ennobled by its good vibes that he goes on a feel-good rampage that forms a direct moral inverse of the Grand Theft world: He foils a purse-snatching, returns a lost bag of bank money, gives his jacket to a homeless guy and stuffs him into a car full of hot chicks. (That latter act is particularly hilarious — a dead-on reversal of your signature move in GTA, which is ripping hapless folks out of their cars as you jack them.)

As you’d imagine, the gaming blogosphere has widely praised it as funny and witty. But I don’t think any of them have truly understood what’s so culturally epochal about that ad: It does not directly reference Grand Theft Auto. Nothing in the game mentions it by name, or even alludes to the name. No, the advertisers merely presume their audience is so familiar with GTA — including the way it looks, feels, and plays — that they can simply shoot forward to the complex visual joke.

I have to admit, I’m surprised. Probably because I frequently write about games for mainstream publications, I continually have to grapple with the fact that a lot of people — and I mean a lot, particularly anyone over the age of 30 — have no clue how GTA plays or feels, which is precisely why they believe it’s a tool precision-engineered for turning kids into homicidal urban vampires. But maybe I’m wrong. Coca Cola — hardly the most marginal, renegade corporation — has clearly polled the hell out of the youth market and decided that everybody and their dog a) knows about GTA and b) can recognize something that riffs off of its iconoclastic style.

Indeed, the Coca Cola advertising team may even understand something much more subtle: c) that the average youth realizes that GTA is a self-parodying game — i.e. that its purportedly psychotically amoral violent gameplay includes some incredibly self-mocking elements, as well as some acerbic satires of gormless politicians, rapacious capitalists, and kill-‘em-all right-wing talk-show hosts that are heard on GTA’s radio stations — and that the Coke ad thus can exist as yet merely another layer of skin to be peeled off the endlessly ironizing onion of pop culture. The ad parodies violence in a game that parodies itself.

Heh. Joe Lieberman, Hillary Clinton — give up. You’ve lost. Move on to fresh fodder in the culture wars. Grand Theft Auto has become wholesome.


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I'm Clive Thompson, a writer on science, technology, and culture. This blog collects bits of offbeat research I'm running into, and musings thereon.

Currently, I'm a contributing writer for the New York Times Magazine and a columnist for Wired magazine. I also write for Fast Company and Wired magazine's web site, among other places. Email or AOL IM me (pomeranian99) to say hi or send in something strange!

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The “Milky Way Transit Authority” map

Should automobile software be open-sourced?

My Bookforum review of Jaron Lanier’s “You Are Not A Gadget”

Molecular secrets of the “iron-plated snail”

Garry Kasparov, cyborg

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a bunch of stuff

January 31, 2010 » 07:29 PM
V. A. To me death seems to be an evil.
M. What, to those who are al­ready dead? or to those who must die?
A. To both.
M. It is a mis­ery, then, be­cause an evil?
A. Cer­tain­ly.
M. Then those who have al­ready died, and those who have still got to die, are both mis­er­able?
A. So it ap­pears to me.
M. Then all are mis­er­able?
A. Ev­ery one.

January 24, 2010 » 03:22 PM

One of the more interesting trends is family, which came in at number five. Specifically, discussion about family, moms, dads, daughters, etc. jumped during 2009. With Facebook users getting older, this isn’t a big surprise. However, the fact that the mention of “kids” jumped by a factor of five this year is rather dramatic. It’s tough to know what this means, though. (via Facebook Unveils Most-Mentioned Topics of 2009

)

January 15, 2010 » 01:36 PM

BEYOND AWESOME. They are announcing a recall of the Plush Uterus “due to a potential choking hazard for children”. To apply for it, “Please send an email to the address below with the subject line, ‘UTERUS OPT OUT’”.

January 14, 2010 » 10:04 PM

“To order, please TYPE “YES” IN CHECKBOX BELOW TO AGREE YOU UNDERSTAND THIS PLUSH MUST BE KEPT AWAY FROM KIDS (it is a sex organ, after all). If it is not checked, WE WILL NOT SEND THE UTERUS.” (via @ibogost)

January 11, 2010 » 01:45 PM

I watched Space: 1999 back in the day, but I swear to god I do not remember this scene.

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