Scientists building a simulation of the 9/11 airplane collisions

By now, you’ve probably read about the many 9/11 conspiracy theories. A lot of them argue that the World Trade Center buildings were intentionally demolished by controlled explosions. That’s because, as the conspiracy theorists argue, a jetliner collision would not be sufficient on its own to destroy the buildings. Now, the whole reason this theory has gotten any legs at all is that it’s impossible to test it in the physical world; no-one’s going to fly a plane into a massive skyscraper just to prove or disprove whether it would destroy it.

But now a team of computer scientists at Purdue going to settle the matter — by running a virtual simulation of the planes hitting the WTC buildings. So far, they’ve spent 80 hours using a 16-processor computer to simulate the first half-second of impact. (That’s a still from it above.) The early results are intriguing, and — as you might expect — debunk the conspiracy theories. As a story on the Purdue site notes:

“Current findings from the simulation have identified the destruction of 11 columns on the 94th floor, 10 columns on the 95th floor and nine columns on the 96th floor,” he said. “This is a major insight. When you lose close to 25 percent of your columns at a given level, the building is significantly weakened and vulnerable to collapse.”

By the way, I should point out that the Purdue research wasn’t initiated specifically in response to the conspiracy theories; they’re doing it both just as pure research and to get a better understanding of engineering frailties. But it’s still a pretty interesting way to help put some of these rumors to rest.

Indeed, this is one of the principles behind many “serious games”: That simulations can be terrific ways to test out theories. Right after 9/11, I remember hearing that a lot of pilots cracked open their copies of Microsoft Flight Simulator, dialled up the 747, and tried to see if they could crash it into the buildings. It wasn’t disrespectful or gratuitous. They were as traumatized as anyone else — maybe even more so, given their profession — and this was a way of emotionally coping; they wanted to see if it were really that easy to hit the buildings.

I’m also reminded of JFK Reloaded, the game that put you in Lee Harvey Oswald’s shoes and tried to see if you could perfectly replicate the way JFK was killed. The concept behind the game was actually quite smart: If there’s a conspiracy theory arguing that a lone gunman couldn’t have pulled off the assasination, then why not create a sim and let people see if it were possible? In the game, you could also place yourself on the grassy knoll and see for yourself how it changed the head-wound ballistics.

The problem with JFK Reloaded was while the concept was interesting, the designer went rather overboard; there was arguably no need to so precisely emulate the flying pieces of bodily flesh, as the game did. (And there’s something inherently creepy about shooting not at fictional, anonymous, imaginary enemies, but at real-life folks, including one whom is still alive. I wrote a piece for Slate making this point, but it was unfortunately rather incoherent — I was on a tight deadline — and I don’t think I adequately argued that the concept of a historical sim is not necessarily a bad thing.)

Anyway, I’ll be intrigued to hear the full results of this Purdue simulation!


blog comments powered by Disqus

Search This Site


Bio:

I'm Clive Thompson, a writer on science, technology, and culture. This blog collects bits of offbeat research I'm running into, and musings thereon.

Currently, I'm a contributing writer for the New York Times Magazine and a columnist for Wired magazine. I also write for Fast Company and Wired magazine's web site, among other places. Email or AOL IM me (pomeranian99) to say hi or send in something strange!

More of Me

Twitter
Tumblr
Flickr


Recent Entries

A long German word for “noticing when ads are being customized based on your surfing history”

Gay squid sex

“El Ajedrecista” — an analog chess-playing computer from 1912

Hacking the Model T

“How did you find my site?” and Vannevar Bush’s memex

» visit the Collision Detection archives

Clive Thompson's Tumblr
a bunch of stuff

May 20, 2011 » 02:28 PM

From Christopher Kennedy’s very droll book “Neitzsche’s Horse”.

July 28, 2010 » 07:35 AM
“Wr” - S

July 06, 2010 » 10:05 AM

My Xbox broke, and I was trying to Google some possible technical solutions, when I noticed that Google appears to be encouraging me to make a typo. I suppose it’s possible that Google’s algorithms know that typing “wont” instead of “won’t” would produce better results.

June 29, 2010 » 05:00 PM

On the other hand, when I tried the test for multitasking, I was pretty abysmal. I performed worse than people who identify themselves as heavy multitaskers, and those who identify as low multitaskers.

June 29, 2010 » 04:58 PM

I finally got around to trying out the interactive “test your distractability and multitasking” page at the New York Times, which they put up alongside their story earlier this month about how computer distractions are eroding our lives. 

According to the test, I guess I have good focus — I’m not very distractable! 

» visit my Tumblr

Recent Comments

Photos

» see all of my photos on Flickr

Collision Detection: A Blog by Clive Thompson