Scientists building a simulation of the 9/11 airplane collisions

By now, you’ve probably read about the many 9/11 conspiracy theories. A lot of them argue that the World Trade Center buildings were intentionally demolished by controlled explosions. That’s because, as the conspiracy theorists argue, a jetliner collision would not be sufficient on its own to destroy the buildings. Now, the whole reason this theory has gotten any legs at all is that it’s impossible to test it in the physical world; no-one’s going to fly a plane into a massive skyscraper just to prove or disprove whether it would destroy it.

But now a team of computer scientists at Purdue going to settle the matter — by running a virtual simulation of the planes hitting the WTC buildings. So far, they’ve spent 80 hours using a 16-processor computer to simulate the first half-second of impact. (That’s a still from it above.) The early results are intriguing, and — as you might expect — debunk the conspiracy theories. As a story on the Purdue site notes:

“Current findings from the simulation have identified the destruction of 11 columns on the 94th floor, 10 columns on the 95th floor and nine columns on the 96th floor,” he said. “This is a major insight. When you lose close to 25 percent of your columns at a given level, the building is significantly weakened and vulnerable to collapse.”

By the way, I should point out that the Purdue research wasn’t initiated specifically in response to the conspiracy theories; they’re doing it both just as pure research and to get a better understanding of engineering frailties. But it’s still a pretty interesting way to help put some of these rumors to rest.

Indeed, this is one of the principles behind many “serious games”: That simulations can be terrific ways to test out theories. Right after 9/11, I remember hearing that a lot of pilots cracked open their copies of Microsoft Flight Simulator, dialled up the 747, and tried to see if they could crash it into the buildings. It wasn’t disrespectful or gratuitous. They were as traumatized as anyone else — maybe even more so, given their profession — and this was a way of emotionally coping; they wanted to see if it were really that easy to hit the buildings.

I’m also reminded of JFK Reloaded, the game that put you in Lee Harvey Oswald’s shoes and tried to see if you could perfectly replicate the way JFK was killed. The concept behind the game was actually quite smart: If there’s a conspiracy theory arguing that a lone gunman couldn’t have pulled off the assasination, then why not create a sim and let people see if it were possible? In the game, you could also place yourself on the grassy knoll and see for yourself how it changed the head-wound ballistics.

The problem with JFK Reloaded was while the concept was interesting, the designer went rather overboard; there was arguably no need to so precisely emulate the flying pieces of bodily flesh, as the game did. (And there’s something inherently creepy about shooting not at fictional, anonymous, imaginary enemies, but at real-life folks, including one whom is still alive. I wrote a piece for Slate making this point, but it was unfortunately rather incoherent — I was on a tight deadline — and I don’t think I adequately argued that the concept of a historical sim is not necessarily a bad thing.)

Anyway, I’ll be intrigued to hear the full results of this Purdue simulation!


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I'm Clive Thompson, a writer on science, technology, and culture. This blog collects bits of offbeat research I'm running into, and musings thereon.

Currently, I'm a contributing writer for the New York Times Magazine and a columnist for Wired magazine. I also write for Fast Company and Wired magazine's web site, among other places. Email or AOL IM me (pomeranian99) to say hi or send in something strange!

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The “Milky Way Transit Authority” map

Should automobile software be open-sourced?

My Bookforum review of Jaron Lanier’s “You Are Not A Gadget”

Molecular secrets of the “iron-plated snail”

Garry Kasparov, cyborg

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a bunch of stuff

January 31, 2010 » 07:29 PM
V. A. To me death seems to be an evil.
M. What, to those who are al­ready dead? or to those who must die?
A. To both.
M. It is a mis­ery, then, be­cause an evil?
A. Cer­tain­ly.
M. Then those who have al­ready died, and those who have still got to die, are both mis­er­able?
A. So it ap­pears to me.
M. Then all are mis­er­able?
A. Ev­ery one.

January 24, 2010 » 03:22 PM

One of the more interesting trends is family, which came in at number five. Specifically, discussion about family, moms, dads, daughters, etc. jumped during 2009. With Facebook users getting older, this isn’t a big surprise. However, the fact that the mention of “kids” jumped by a factor of five this year is rather dramatic. It’s tough to know what this means, though. (via Facebook Unveils Most-Mentioned Topics of 2009

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January 15, 2010 » 01:36 PM

BEYOND AWESOME. They are announcing a recall of the Plush Uterus “due to a potential choking hazard for children”. To apply for it, “Please send an email to the address below with the subject line, ‘UTERUS OPT OUT’”.

January 14, 2010 » 10:04 PM

“To order, please TYPE “YES” IN CHECKBOX BELOW TO AGREE YOU UNDERSTAND THIS PLUSH MUST BE KEPT AWAY FROM KIDS (it is a sex organ, after all). If it is not checked, WE WILL NOT SEND THE UTERUS.” (via @ibogost)

January 11, 2010 » 01:45 PM

I watched Space: 1999 back in the day, but I swear to god I do not remember this scene.

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