FREE counter and Web statistics from sitetracker.com
collision detection
content | discontent
send me yours
December 05, 2006
"Playce" -- a website you navigate by playing video games











As I've written before, video games were the first place we learned how to interact with information on a digital screen. Icons? Controller movement? Screen-scrolling? Navigation of complex menus? All these concepts now part of computer interface design were first hacked out in games.

So now Steffen Walz, a PhD student at the Swiss Federal Institute of Technology, has closed this loop -- by designing "Playce", a web site that you navigate by playing it like a retro-80s video game.

Playce is divided into two panels vertically, and you begin by picking one of four different types of games based on your personality. As you play the game, you unlock different parts of Walz's site (which is mostly a portfolio of his design work). Pick the "achiever" game and you'll be playing a version of Breakout, where you have to destroy certain bricks to navigate to different site pages. Pick the "killer" game, and you play an old-skool shooter where you blast little tanks, soldiers or planes to go to pages. (That's a snapshot of one section of the "killer" screen above.)

As Walz notes on his web site:

The art and craft of make-believe place-making challenges architects, urban planners, game and interaction designers, and it likely to (need to) take advantages not only of the game generation's competencies ... but also reflect the expectations of the Homo Ludens Digitalis, who has been trained to win not only in the gamespace, but in the gamespace that is everyday.

As Walz noted in an email to me, the interface isn't exactly an efficient way to navigate, but it's pretty thought-provoking. And it makes me wonder: Are there any examples out there of web sites that navigate in gamelike fashions, without directly referencing games? I.e. in a more subconscious way?

Posted by Clive Thompson at December 05, 2006 10:04 PM

Trackback Pings

TrackBack URL for this entry: http://www.collisiondetection.net/mt3/mt-tb.cgi/1594

Comments

Without directly referencing games, Clive? You navigate the website of the terrific indie band The Format by using arrow keys to fly a little dog around to various places on the screen, complete with side- (and up-down-) scrolling, although there are no other gamelike elements. In this case, it's clearly intended to reference the visual and interactive design vocabulary of games, without actually being a game. If you mean a site that that actually is a game, though, without making that explicit...? That suggests that the user would need to have game-related goals as well as - or as a prerequisite for - goals for navigating the website. But when I'm at a website, I want to navigate it as easily and transparently as possible. Given the likely conflict between navigation-goals and game-goals, it's hard to imagine a game-based web interface that would be anything other than an art project. Not that I wouldn't love to see a counterexample.

Posted by: debcha [TypeKey Profile Page] at December 7, 2006 1:21 PM

Heh. Am I the only one that just keeps playing the game as a game, and finds the pages loading on the right just plain annoying and distracting? ;)

I sometimes catch myself "playing a website" that (most probably) wasn't meant to be a game. I can enjoy myself for at least a full thirty seconds with something like a nicely animated menu or a fancy drag and drop functionality. Strictly speaking it's not a game, but it feels like playing (perhaps on a very immature level). To me, treating a site as a self-discovered free-roaming playground is fun, to be forced to play a game just to unlock a website's content is not. It doesn't feel eh.. natural, I guess.

Posted by: LeoB [TypeKey Profile Page] at December 8, 2006 10:04 AM

Post a comment

Thanks for signing in, . Now you can comment. (sign out)

NOTE: If you posted a comment and you can't see it -- try refreshing your browser.


Remember me?