Why interactive websites can create false memories

Can an interactive web site produce false memories?

Possibly so, according to a fascinating paper to be published this month in the Journal of Consumer Research by Ann Schlosser, a business professor at the University of Washington. Schlosser performed an intriguing experiment: She took two groups of people and had them check out two different web sites devoted to the same digital camera. One site included static pictures; the other was interactive, allowing users to play around with a virtual version of the product.

Later, she tested them on their ability to recall details about the camera. She intentionally included details that were false, but sufficiently plausible that they might have been true. The result? The people who viewed the interactive demo of the camera were much more likely than the folks who’d only viewed static images to “remember” the false details as being present. Or another way of putting it: The interactive demo was more likely to produce false memories of the product — potential buyers who thought the camera could do things it can’t.

Why? Schlosser theorizees that it’s partly because interactivity encourages more “certainty” in our memories, and thus increases the likelihood that we’ll believe suggestively false details to be true. And, as she concludes:

These findings suggest that marketing managers should test their campaigns for both true and false memories. Although it may seem advantageous for consumers to believe that a product has features that it actually does not have (e.g., by increasing store visits and purchases), it may ultimately lead to customer dissatisfaction. Because false memories reflect source-monitoring errors—or believing that absent attributes were actually presented in the marketing campaign—consumers who discover that the product does not have these attributes will likely feel misled by the company.

One interesting thing Schlosser points out is that market-research folks almost never study the false-memory effects of advertising. Sure, they test to see whether consumers who’ve looked at promotional material can recall true information about a product. But they rarely check to see whether the consumers also remember false information. An interesting — if telling — elision, eh?

This also makes me wonder about whether other virtual-reality environments, such as simulation video games, can create false pools of knowledge. This is a potentially a big deal for the “serious games” folks, because many of them create brilliant little simulations as a way of educating people about complex situations. Cool enough! But what if they these sims also unintentionally impart bogus knowledge — making the gamers feel so artificially sure of the complex system that they attribute properties to it that don’t exist?

Interesting stuff to think about, either way.


blog comments powered by Disqus

Search This Site


Bio:

I'm Clive Thompson, a writer on science, technology, and culture. This blog collects bits of offbeat research I'm running into, and musings thereon.

Currently, I'm a contributing writer for the New York Times Magazine and a columnist for Wired magazine. I also write for Fast Company and Wired magazine's web site, among other places. Email or AOL IM me (pomeranian99) to say hi or send in something strange!

More of Me

Twitter
Tumblr
Flickr


Recent Entries

Teleportation, the last battle, and the Creator talks: How the world ends inside an online game

My latest Wired magazine column: Troll taming at Whitehouse.gov

Apparently NASA is filled with Joss Whedon fans

Incredibly weird, inch-wide single-celled creatures discovered rolling across the sea floor

In praise of the 3-hour game: My latest Wired News video-game column

» visit the Collision Detection archives

Clive Thompson's Tumblr
a bunch of stuff

March 25, 2009 » 05:10 PM
I had to ask! I was investigating getting DirecTV for my new office when I saw this pop-up window …

March 22, 2009 » 08:54 PM
““From an acoustical perspective, music is an overstructured language, which the brain invented and which the brain loves to hear.”” - Basics - In One Ear and Out the Other - NYTimes.com

March 20, 2009 » 04:48 PM
“No wonder young people find mainstream journalism uninviting; it would almost be more frightening if they embraced what passes for news today.” - The Death and Life of Great American Newspapers (Page 2)

March 19, 2009 » 01:12 PM
Printing The NYT Costs Twice As Much As Sending Every Subscriber A Free Kindle

March 18, 2009 » 08:44 PM
“Growth for the sake of growth is the ideology of the cancer cell.” — Edward Abbey” - Via Thor Muller’s twitter stream.

» visit my Tumblr

Recent Comments

Photos

» see all of my photos on Flickr

Collision Detection: A Blog by Clive Thompson