"Aesthletics", or, why don't people invent new sports? My latest Wired News gaming column
Wired News just published my latest video-game column, and this one is about physical sports. It's got an an interesting pedigree. A while ago, I was chatting with Hasan Elahi, an art professor at Rutgers University (I was actually interviewing him for an upcoming story I've written about him for Wired magazine.) I mentioned to Elahi that I'm fascinated by game design, and wondered idly why -- in an age where video-game design is flowering -- there's almost no-one designing new physical sports. Elahi informed me that one of his grad students, Tom Russotti, actually was designing new sports, and he put me in touch with him. Ta da: A few months later, I hooked up with Russotti in Prospect Park here in Broolyn, where I got a chance to play one of his new sports! (That video above is a record of our spastic game: I'm the guy in the jeans who appears in the first scene.)
Interestingly, this column highlights the dirty secret about my Wired News gig, which is that it really isn't about video games at all. It's about ludology and the philosophy of play! It just turns out that video games are the best possible vehicle to discuss ludology these days -- so they're the natural subject matter.
The dawn of "Aesthletics" Why don't game designers create more real-world, physical sports? I talk to one guy who does
by Clive Thompson
I catch the Whiffle ball with one hand, spin around, and begin dribbling it off my bat as I drive for the goalposts. Damn: I'm swarmed by defensemen frantically waving their bats and trying to block my shot. Taking a dive for it, I spy an opening -- then smash the shot past the goalie.
Woo hoo! I've just scored the first goal in a ferocious game of "Whiffle Hurling."
Yes, Whiffle Hurling. I suspect you've never heard of it. Actually, I'm positive you've never heard of it -- because the sport didn't exist until two years ago.
Whiffle Hurling was invented in July 2005 by a Tom Russotti, an MFA grad student at Rutgers University -- and the sole practitioner of what he calls "aesthletics." So far, only 10 games of Whiffle Hurling have ever been played. I can personally attest that it's insanely fun and offers up a genuinely new blend of activity: The crazy intensity of Irish hurling mixed with the low-stress, low-injury appeal of Whiffle ball. It manages to be simultaneously casual and intense, which is perfect for nerds like me.
And it also poses an interesting question: Why don't more people invent new sports?
After all, we live in a golden age of play. The video-game industry is bristling with innovation: You've got haptic controllers on the Wii, titles like Eye of Judgment merging card-games with computers, and the increasingly strange economic activity in online worlds. Our culture is clearly hungry for new forms of play.
Yet how many new major physical sports have you played in recent years? Zero, I'll bet. The pantheon of major team-sports -- football, basketball, baseball, soccer, hockey -- hasn't significantly altered in decades.
So Russotti decided to expand the field a bit. By creating a new sport, he decided, he could level the playing field between athletes. When you join a pickup game of basketball or football, it's always slightly marred by the fact that some of the players will be totally experienced -- making it slightly more dull for the less-expert folks. A new sport wouldn't have that problem.
Russotti began casting around for ideas, and while visiting a family vacation home in the country, found a pile of discarded Whiffle bats. Presto: Russotti decided to design a variant of hurling that uses Whiffle plastic. The rules are generally similar to the old Irish sport: You can catch the ball with your hand and remain stationary, but to move you have dribble the ball on the Whiffle bat. Otherwise you have to pass by hitting the ball.
"I figured it'd have all the action, the exhilaration, but different physics because of the plastic balls and bats," Russotti told me when I met him and a gang of friends in New York to play the game. (He also instituted some delightfully silly rules: One team is required to wear sombreros.)
As we raced around the field, I quickly intuited some basic strategy. For example, I realized that I didn't need to drive up too close to the goals -- I could shoot successfully from midfield. Then I realized that it paid to be aggressive: If the opposing team was about to gain control the ball, I'd dive headlong into the mud and whack it away -- using something closer to a golf swing. Pretty soon I'd developed a reputation on my team for being psychotically willing to fling myself nose-first on the ground.
Meanwhile, one of my opponents demonstrated a scarily amazing facility for dribbling the ball long distances -- which let him easily traverse the field, since you're not allowed to interfere with a dribbling player.
Essentially, were figuring out how to play. And this is, counterintuitively, a big part of what makes a new game so great: You get to explore the intriguing and unpredictable ways that the rules interact.
Video-game players understand this implicitly: We often find that the thrill of a new game is in the process of mastering it -- not the mastery itself. (Indeed, once a video game is mastered we often stop playing it.) You never get this experience with an existing, well-known sport like soccer or football, because the rules have been exhaustively explored.
Russotti, too, has had to gradually fine-tune Whiffle Hurling as he watches how the athletes interact. During the first game, he discovered that offensive players were camping out near the goalposts, which made it trivially easy to smash a goal past the goalies. (I love it: Camping.) So Russotti instituted a 15-foot goal-shooting line. And after personally suffering a brutal black-eye injury in the first five minutes of the inaugural game, he instituted a "no physical contact" rule.
This is other delicious thing about playing a new sport: You get to watch the rules evolve, which gives you front-row insight into the intellectually fascinating process of game design. Baseball and football and hockey all underwent the same tweaking process, but because they don't change much any more, people don't think of them as designed objects. And because we don't think of them as designed objects, we don't think about designing new sports.
The irony, of course, is that Russotti is merely doing what children already innately do. Children in playgrounds invent their own physical games every day. It's a completely natural human activity, but it's drummed out of us once we go to school and are told that the small group of advertising-supported team sports are the only "serious" ones. For the rest of your adult life, you never deviate.
Unless, of course, you hook up with Russotti. In a few weeks he's going to showcase another new sport he's invented: A version of basketball played with three opposing teams, three nets and two balls.
I can't wait.
Posted by Clive Thompson at May 07, 2007 12:24 PM
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Comments
No physical contact?!? What the fuck kind of sport is THAT?
Posted by: MoXmas at May 7, 2007 4:06 PM
A nerd sport. Heh.
Posted by: Clive at May 7, 2007 4:24 PM
Volley-ball does not have physical contact : both teams are physically separated by a net. It's still a nice sport, though, and one of the most popular in the world.
Some experimenters are hoping to re-design how basketball is played by raising the hoop to 11 feet, pretty much eliminating the dunk and creating more team play. The University of Washington is hosting an exhibition game in June.
Yeah, volleyball's awesome -- one of my favorites!!
noots, thanks for the link on the revised version of basketball. That's extremely cool: Getting rid of the dunk would so drastically change NBA play that it would almost become a new game.
Posted by: Clive at May 8, 2007 1:18 PM
When we were in highschool we had a very small courtyard in which to vent our excess energies. So we used to invite all kinds of games which would involve moving relatively slowly at significant effort. Mainly variants of tag. That was until we discovered smoking, and took up rolling as a sport.
My son's school is dominated by the 'wizard's game' that one kid invented. All the boys are into it. They spend their days casting elaborate spells at each other in 1:1 wizard combat. The beauty of it is that it allows them to play-fight with articulate physical gestures but without actually touching each other. Sort of like Capoeira..
There's also the gamemaster, who is the kid that invented the game, and he has tyrannic power: he is the sole judge of all challenges, and the assigner of grades and honours. This is an interesting social exercise, because he can use the power he gains by designing a game to manipulate his status, e.g. by rewarding his friends unfair advantages. However, he can only stretch it so far. After all, as one of my son's friends said, "he doesn't have a copyright on it. we can always start our own game".
Which brigs me to the inherent open-source nature of physical games. No wonder our consumerized, corporatized culture doesn't promote them: you can't make big money off something you can't control. Or maybe not, maybe there's a world of games2.0 around the corner?
when i worked at espn.com, we played ultimate frisbee every friday. one cold december day, one of the guys suggested trying a game he played back in high school, called gatorball. it's a non-contact rugby/basketball/soccer hybrid played on a soccer pitch, and since non of us really knew (or remembered) the rules, we experimented and delighted in devising new rules to level the playing field, and strategies to play the game better. during the colder connecticut months, we even played an indoor version on a small indoor soccer field (the kind with the boards), which was a much faster moving, intense game.
it was tons of fun, especially since we kept stats and personal win-loss records (engineers at espn.com, what do you expect?! ;) a bunch of us have moved to southern california from bristol, and are looking into portable nets so we can play beach gator. but i understand that the weekly gator games started in late 2003 are still played every friday, even though there are no original players left in bristol.
as you allude to, clive, it was a novel and fun experience each time we played--we were learning and having fun on a somewhat level playing field (the soccer players amongst us definitely had an advantage)... and learning and having fun while playing sports doesn't often happen once we're through school.
Posted by: kareem mayan at May 11, 2007 2:18 AM
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No physical contact?!? What the fuck kind of sport is THAT?
Posted by: MoXmas
at May 7, 2007 4:06 PM
A nerd sport. Heh.
Posted by: Clive
at May 7, 2007 4:24 PM
Volley-ball does not have physical contact : both teams are physically separated by a net. It's still a nice sport, though, and one of the most popular in the world.
Posted by: Guillermito
at May 7, 2007 6:55 PM
Some experimenters are hoping to re-design how basketball is played by raising the hoop to 11 feet, pretty much eliminating the dunk and creating more team play. The University of Washington is hosting an exhibition game in June.
http://seattletimes.nwsource.com/html/sports/2003683062_11feet27.html
Posted by: noots
at May 8, 2007 12:44 PM
Yeah, volleyball's awesome -- one of my favorites!!
noots, thanks for the link on the revised version of basketball. That's extremely cool: Getting rid of the dunk would so drastically change NBA play that it would almost become a new game.
Posted by: Clive
at May 8, 2007 1:18 PM
When we were in highschool we had a very small courtyard in which to vent our excess energies. So we used to invite all kinds of games which would involve moving relatively slowly at significant effort. Mainly variants of tag. That was until we discovered smoking, and took up rolling as a sport.
My son's school is dominated by the 'wizard's game' that one kid invented. All the boys are into it. They spend their days casting elaborate spells at each other in 1:1 wizard combat. The beauty of it is that it allows them to play-fight with articulate physical gestures but without actually touching each other. Sort of like Capoeira..
There's also the gamemaster, who is the kid that invented the game, and he has tyrannic power: he is the sole judge of all challenges, and the assigner of grades and honours. This is an interesting social exercise, because he can use the power he gains by designing a game to manipulate his status, e.g. by rewarding his friends unfair advantages. However, he can only stretch it so far. After all, as one of my son's friends said, "he doesn't have a copyright on it. we can always start our own game".
Which brigs me to the inherent open-source nature of physical games. No wonder our consumerized, corporatized culture doesn't promote them: you can't make big money off something you can't control. Or maybe not, maybe there's a world of games2.0 around the corner?
(also blogged here: http://www.noe-kaleidoscope.org/people/yish/blog/start-0_-2007-05-09_read-88)
Posted by: yish
at May 8, 2007 9:54 PM
"he doesn't have a copyright on it. we can always start our own game" -- ahahhhahah! That is really awesome.
Okay, you really gotta get your son to take some video of his friends casting those spells and put it on YouTube. I would kill to see that.
Posted by: Clive
at May 9, 2007 12:30 PM
FaceBall!
http://blog.flickr.com/flickrblog/2007/04/faceball.html
Posted by: Dunstan Orchard
at May 9, 2007 5:24 PM
when i worked at espn.com, we played ultimate frisbee every friday. one cold december day, one of the guys suggested trying a game he played back in high school, called gatorball. it's a non-contact rugby/basketball/soccer hybrid played on a soccer pitch, and since non of us really knew (or remembered) the rules, we experimented and delighted in devising new rules to level the playing field, and strategies to play the game better. during the colder connecticut months, we even played an indoor version on a small indoor soccer field (the kind with the boards), which was a much faster moving, intense game.
it was tons of fun, especially since we kept stats and personal win-loss records (engineers at espn.com, what do you expect?! ;) a bunch of us have moved to southern california from bristol, and are looking into portable nets so we can play beach gator. but i understand that the weekly gator games started in late 2003 are still played every friday, even though there are no original players left in bristol.
as you allude to, clive, it was a novel and fun experience each time we played--we were learning and having fun on a somewhat level playing field (the soccer players amongst us definitely had an advantage)... and learning and having fun while playing sports doesn't often happen once we're through school.
Posted by: kareem mayan
at May 11, 2007 2:18 AM