Scientists engineer an out-of-body experience

This is insanely cool: A scientist hooked up some subjects to virtual-reality systems — and hacked their brains into having an out-of-body experience.

The experiments were based on a long-known trick called the “rubber hand illusion.” In this one, people hide one hand in their laps while looking at a rubber hand on the table in front of them. A researcher strokes the fake with a stick — while simultaneously stroking the real hand in precisely the same way. Pretty soon the subject begins to identify so strongly with the rubber hand that if you smash it with a hammer, the subject will freak out and “feel” the pain.

These next experiments went one step further. They involved scientists hooking up subjects with virtual-reality goggles that displayed a 3D copy of their own body, as seen from behind, in front of them. (Basically, if was as if they were standing behind themselves.) The scientists rubbed the back of the avatar with a stick while performing the same action on the real subject’s body. Voila: The subjects began to identify with the avatar so strongly that they felt they avatar was their real body — i.e. that they were floating incorporeally behind themselves.

This is, of course, precisely the sensation people report in out-of-body experiences. There’s a story by Sandra Blakeslee in today’s New York Times on the experiment, and I was surprised to learn that out-of-body experiences occur not just during near-death events and freaky meditation sessions, but sometimes during “extreme sports”. Why? Possibly because any situation that screws up your proprioception badly enough can produce a dislocation of your sense of self. As Blakeslee writes:

The research reveals that “the sense of having a body, of being in a bodily self,” is actually constructed from multiple sensory streams, said one expert on body and mind, Dr. Matthew M. Botvinick, an assistant professor of neuroscience at Princeton University.

Usually these sensory streams, which include vision, touch, balance and the sense of where one’s body is positioned in space, work together seamlessly, Dr. Botvinick said. But when the information coming from the sensory sources does not match up, the sense of being embodied as a whole comes apart.

The brain, which abhors ambiguity, then forces a decision that can, as the new experiments show, involve the sense of being in a different body.

This makes me wonder: Have any video-game players identified so strongly with their onscreen avatars that they have a slightly out-of-body experience?

Here’s one last delightful part to this story. The guy who conceived of the virtual-reality experiment? Here’s how he came up with the idea:

Last year, when Dr. Ehrsson was “a bored medical student at University College London,” he wondered, he said, “what would happen if you ‘took’ your eyes and moved them to a different part of a room.”

“Would you see yourself where your eyes were placed?” he said. “Or from where your body was placed?”

I love the way scientific breakthroughs often come from hallucinogenically odd daydreaming. Researchers let their minds drift into super weird directions and … boom! It’s like how Einstein imagined himself riding on the crest of a beam of light, tried to envision what the world would look like, and came up with the theory of relativity.


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I'm Clive Thompson, a writer on science, technology, and culture. This blog collects bits of offbeat research I'm running into, and musings thereon.

Currently, I'm a contributing writer for the New York Times Magazine and a columnist for Wired magazine. I also write for Fast Company and Wired magazine's web site, among other places. Email or AOL IM me (pomeranian99) to say hi or send in something strange!

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The “Milky Way Transit Authority” map

Should automobile software be open-sourced?

My Bookforum review of Jaron Lanier’s “You Are Not A Gadget”

Molecular secrets of the “iron-plated snail”

Garry Kasparov, cyborg

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a bunch of stuff

January 31, 2010 » 07:29 PM
V. A. To me death seems to be an evil.
M. What, to those who are al­ready dead? or to those who must die?
A. To both.
M. It is a mis­ery, then, be­cause an evil?
A. Cer­tain­ly.
M. Then those who have al­ready died, and those who have still got to die, are both mis­er­able?
A. So it ap­pears to me.
M. Then all are mis­er­able?
A. Ev­ery one.

January 24, 2010 » 03:22 PM

One of the more interesting trends is family, which came in at number five. Specifically, discussion about family, moms, dads, daughters, etc. jumped during 2009. With Facebook users getting older, this isn’t a big surprise. However, the fact that the mention of “kids” jumped by a factor of five this year is rather dramatic. It’s tough to know what this means, though. (via Facebook Unveils Most-Mentioned Topics of 2009

)

January 15, 2010 » 01:36 PM

BEYOND AWESOME. They are announcing a recall of the Plush Uterus “due to a potential choking hazard for children”. To apply for it, “Please send an email to the address below with the subject line, ‘UTERUS OPT OUT’”.

January 14, 2010 » 10:04 PM

“To order, please TYPE “YES” IN CHECKBOX BELOW TO AGREE YOU UNDERSTAND THIS PLUSH MUST BE KEPT AWAY FROM KIDS (it is a sex organ, after all). If it is not checked, WE WILL NOT SEND THE UTERUS.” (via @ibogost)

January 11, 2010 » 01:45 PM

I watched Space: 1999 back in the day, but I swear to god I do not remember this scene.

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