Scientists engineer an out-of-body experience

This is insanely cool: A scientist hooked up some subjects to virtual-reality systems — and hacked their brains into having an out-of-body experience.

The experiments were based on a long-known trick called the “rubber hand illusion.” In this one, people hide one hand in their laps while looking at a rubber hand on the table in front of them. A researcher strokes the fake with a stick — while simultaneously stroking the real hand in precisely the same way. Pretty soon the subject begins to identify so strongly with the rubber hand that if you smash it with a hammer, the subject will freak out and “feel” the pain.

These next experiments went one step further. They involved scientists hooking up subjects with virtual-reality goggles that displayed a 3D copy of their own body, as seen from behind, in front of them. (Basically, if was as if they were standing behind themselves.) The scientists rubbed the back of the avatar with a stick while performing the same action on the real subject’s body. Voila: The subjects began to identify with the avatar so strongly that they felt they avatar was their real body — i.e. that they were floating incorporeally behind themselves.

This is, of course, precisely the sensation people report in out-of-body experiences. There’s a story by Sandra Blakeslee in today’s New York Times on the experiment, and I was surprised to learn that out-of-body experiences occur not just during near-death events and freaky meditation sessions, but sometimes during “extreme sports”. Why? Possibly because any situation that screws up your proprioception badly enough can produce a dislocation of your sense of self. As Blakeslee writes:

The research reveals that “the sense of having a body, of being in a bodily self,” is actually constructed from multiple sensory streams, said one expert on body and mind, Dr. Matthew M. Botvinick, an assistant professor of neuroscience at Princeton University.

Usually these sensory streams, which include vision, touch, balance and the sense of where one’s body is positioned in space, work together seamlessly, Dr. Botvinick said. But when the information coming from the sensory sources does not match up, the sense of being embodied as a whole comes apart.

The brain, which abhors ambiguity, then forces a decision that can, as the new experiments show, involve the sense of being in a different body.

This makes me wonder: Have any video-game players identified so strongly with their onscreen avatars that they have a slightly out-of-body experience?

Here’s one last delightful part to this story. The guy who conceived of the virtual-reality experiment? Here’s how he came up with the idea:

Last year, when Dr. Ehrsson was “a bored medical student at University College London,” he wondered, he said, “what would happen if you ‘took’ your eyes and moved them to a different part of a room.”

“Would you see yourself where your eyes were placed?” he said. “Or from where your body was placed?”

I love the way scientific breakthroughs often come from hallucinogenically odd daydreaming. Researchers let their minds drift into super weird directions and … boom! It’s like how Einstein imagined himself riding on the crest of a beam of light, tried to envision what the world would look like, and came up with the theory of relativity.


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I'm Clive Thompson, a writer on science, technology, and culture. This blog collects bits of offbeat research I'm running into, and musings thereon.

Currently, I'm a contributing writer for the New York Times Magazine and a columnist for Wired magazine. I also write for Fast Company and Wired magazine's web site, among other places. Email or AOL IM me (pomeranian99) to say hi or send in something strange!

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A long German word for “noticing when ads are being customized based on your surfing history”

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“El Ajedrecista” — an analog chess-playing computer from 1912

Hacking the Model T

“How did you find my site?” and Vannevar Bush’s memex

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May 20, 2011 » 02:28 PM

From Christopher Kennedy’s very droll book “Neitzsche’s Horse”.

July 28, 2010 » 07:35 AM
“Wr” - S

July 06, 2010 » 10:05 AM

My Xbox broke, and I was trying to Google some possible technical solutions, when I noticed that Google appears to be encouraging me to make a typo. I suppose it’s possible that Google’s algorithms know that typing “wont” instead of “won’t” would produce better results.

June 29, 2010 » 05:00 PM

On the other hand, when I tried the test for multitasking, I was pretty abysmal. I performed worse than people who identify themselves as heavy multitaskers, and those who identify as low multitaskers.

June 29, 2010 » 04:58 PM

I finally got around to trying out the interactive “test your distractability and multitasking” page at the New York Times, which they put up alongside their story earlier this month about how computer distractions are eroding our lives. 

According to the test, I guess I have good focus — I’m not very distractable! 

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