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The Making of Halo 3: My latest feature for Wired magazine

One of the things I loved about early 80s video games is how incredibly weird they were. Half-eaten yellow pizzas being chased around by ghosts? Trampoline-enabled police mice pursued by cats? A plumber, hunting and killing the ape who stole his princess girlfriend? Ahem.
So for years, I always wished some game designer would just rip the lid off and finally make a game that was straightforwardly surrealistic — where cause and effect had only a very inscrutable relationship to one another. Like maybe the control scheme keeps switching unpredictably, or your character transforms for no good reason at random intervals.
Le voila. Today I happened upon game, game, and again game, a superstrange creation by Jason Nelson, and it pretty much satisfies all my criteria. The game, as Nelson describes it, is …
… a digital poem/game/net artwork hybrid of sorts. There are 13 curious levels filled with poetics, hand drawn creatures, scribbles, backgrounds and other poorly made bigts. The theme (cringe) hovers around our many failed/error filled/compelling belief systems, from consumerism to monotheism.
Gameplaywise, it involves you piloting a small blob around various delightfully pen-scribbled scenes. You’ve got goals … sort of. And destinations … sort of. When you bump into things, it does … uh … something, including triggering trippy sound samples, text boxes, transformations of the screen, and archaic pop-up home video. Oddly mesmerizing!
I'm Clive Thompson, a writer on science, technology, and culture. This blog collects bits of offbeat research I'm running into, and musings thereon.
Currently, I'm a contributing writer for the New York Times Magazine and a columnist for Wired magazine. I also write for Fast Company and Wired magazine's web site, among other places. Email or AOL IM me (pomeranian99) to say hi or send in something strange!
The “Milky Way Transit Authority” map
Should automobile software be open-sourced?
My Bookforum review of Jaron Lanier’s “You Are Not A Gadget”
Molecular secrets of the “iron-plated snail”
» visit the Collision Detection archives
January 31, 2010 » 07:29 PM
V. A. To me death seems to be an evil.
M. What, to those who are already dead? or to those who must die?
A. To both.
M. It is a misery, then, because an evil?
A. Certainly.
M. Then those who have already died, and those who have still got to die, are both miserable?
A. So it appears to me.
M. Then all are miserable?
A. Every one.
January 24, 2010 » 03:22 PM
One of the more interesting trends is family, which came in at number five. Specifically, discussion about family, moms, dads, daughters, etc. jumped during 2009. With Facebook users getting older, this isn’t a big surprise. However, the fact that the mention of “kids” jumped by a factor of five this year is rather dramatic. It’s tough to know what this means, though. (via Facebook Unveils Most-Mentioned Topics of 2009
)
January 15, 2010 » 01:36 PM
BEYOND AWESOME. They are announcing a recall of the Plush Uterus “due to a potential choking hazard for children”. To apply for it, “Please send an email to the address below with the subject line, ‘UTERUS OPT OUT’”.
January 14, 2010 » 10:04 PM
“To order, please TYPE “YES” IN CHECKBOX BELOW TO AGREE YOU UNDERSTAND THIS PLUSH MUST BE KEPT AWAY FROM KIDS (it is a sex organ, after all). If it is not checked, WE WILL NOT SEND THE UTERUS.” (via @ibogost)
January 11, 2010 » 01:45 PM
I watched Space: 1999 back in the day, but I swear to god I do not remember this scene.
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