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The Making of Halo 3: My latest feature for Wired magazine

One of the things I loved about early 80s video games is how incredibly weird they were. Half-eaten yellow pizzas being chased around by ghosts? Trampoline-enabled police mice pursued by cats? A plumber, hunting and killing the ape who stole his princess girlfriend? Ahem.
So for years, I always wished some game designer would just rip the lid off and finally make a game that was straightforwardly surrealistic — where cause and effect had only a very inscrutable relationship to one another. Like maybe the control scheme keeps switching unpredictably, or your character transforms for no good reason at random intervals.
Le voila. Today I happened upon game, game, and again game, a superstrange creation by Jason Nelson, and it pretty much satisfies all my criteria. The game, as Nelson describes it, is …
… a digital poem/game/net artwork hybrid of sorts. There are 13 curious levels filled with poetics, hand drawn creatures, scribbles, backgrounds and other poorly made bigts. The theme (cringe) hovers around our many failed/error filled/compelling belief systems, from consumerism to monotheism.
Gameplaywise, it involves you piloting a small blob around various delightfully pen-scribbled scenes. You’ve got goals … sort of. And destinations … sort of. When you bump into things, it does … uh … something, including triggering trippy sound samples, text boxes, transformations of the screen, and archaic pop-up home video. Oddly mesmerizing!
I'm Clive Thompson, a writer on science, technology, and culture. This blog collects bits of offbeat research I'm running into, and musings thereon.
Currently, I'm a contributing writer for the New York Times Magazine and a columnist for Wired magazine. I also write for Fast Company and Wired magazine's web site, among other places. Email or AOL IM me (pomeranian99) to say hi or send in something strange!
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» visit the Collision Detection archives
March 25, 2009 » 05:10 PM
I had to ask! I was investigating getting DirecTV for my new office when I saw this pop-up window …
March 22, 2009 » 08:54 PM
““From an acoustical perspective, music is an overstructured language, which the brain invented and which the brain loves to hear.”” - Basics - In One Ear and Out the Other - NYTimes.com
March 20, 2009 » 04:48 PM
“No wonder young people find mainstream journalism uninviting; it would almost be more frightening if they embraced what passes for news today.” - The Death and Life of Great American Newspapers (Page 2)
March 19, 2009 » 01:12 PM
Printing The NYT Costs Twice As Much As Sending Every Subscriber A Free Kindle
March 18, 2009 » 08:44 PM
“Growth for the sake of growth is the ideology of the cancer cell.” — Edward Abbey” - Via Thor Muller’s twitter stream.
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