Surrrealist video game

One of the things I loved about early 80s video games is how incredibly weird they were. Half-eaten yellow pizzas being chased around by ghosts? Trampoline-enabled police mice pursued by cats? A plumber, hunting and killing the ape who stole his princess girlfriend? Ahem.

So for years, I always wished some game designer would just rip the lid off and finally make a game that was straightforwardly surrealistic — where cause and effect had only a very inscrutable relationship to one another. Like maybe the control scheme keeps switching unpredictably, or your character transforms for no good reason at random intervals.

Le voila. Today I happened upon game, game, and again game, a superstrange creation by Jason Nelson, and it pretty much satisfies all my criteria. The game, as Nelson describes it, is …

… a digital poem/game/net artwork hybrid of sorts. There are 13 curious levels filled with poetics, hand drawn creatures, scribbles, backgrounds and other poorly made bigts. The theme (cringe) hovers around our many failed/error filled/compelling belief systems, from consumerism to monotheism.

Gameplaywise, it involves you piloting a small blob around various delightfully pen-scribbled scenes. You’ve got goals … sort of. And destinations … sort of. When you bump into things, it does … uh … something, including triggering trippy sound samples, text boxes, transformations of the screen, and archaic pop-up home video. Oddly mesmerizing!


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Bio:

I'm Clive Thompson, a writer on science, technology, and culture. This blog collects bits of offbeat research I'm running into, and musings thereon.

Currently, I'm a contributing writer for the New York Times Magazine and a columnist for Wired magazine. I also write for Fast Company and Wired magazine's web site, among other places. Email or AOL IM me (pomeranian99) to say hi or send in something strange!

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May 20, 2011 » 02:28 PM

From Christopher Kennedy’s very droll book “Neitzsche’s Horse”.

July 28, 2010 » 07:35 AM
“Wr” - S

July 06, 2010 » 10:05 AM

My Xbox broke, and I was trying to Google some possible technical solutions, when I noticed that Google appears to be encouraging me to make a typo. I suppose it’s possible that Google’s algorithms know that typing “wont” instead of “won’t” would produce better results.

June 29, 2010 » 05:00 PM

On the other hand, when I tried the test for multitasking, I was pretty abysmal. I performed worse than people who identify themselves as heavy multitaskers, and those who identify as low multitaskers.

June 29, 2010 » 04:58 PM

I finally got around to trying out the interactive “test your distractability and multitasking” page at the New York Times, which they put up alongside their story earlier this month about how computer distractions are eroding our lives. 

According to the test, I guess I have good focus — I’m not very distractable! 

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