41% of museums don’t know how dogs actually walk

See that skeleton above? It’s a display at the Natural History Museum in Oulu, Finland, and it shows a domestic dog in mid-stride. The only problem?

That’s not how dogs walk. If you actually closely observe a dog — or any other quadruped — while it’s walking slowly, you see that they step with their left hind leg, followed by their left foreleg, then the right hind leg and the right foreleg. This gives them maximum “static stability”: They always have three paws on the ground, so they won’t trip or get easily knocked over. But that dog in the Finland museum is shoving its right front paw forward, followed by its back left paw. What gives?

It used to be that people argued to the point of fistfights over how quadruped legs moved. Then in the 1870s, the photographer Edward Muybridge began settling these fights by pioneering serial freeze-frame photography that revealed how horses and the like walked and galloped, and pretty soon naturalists had this stuff all figured out. But recently a team of biological physicists noticed that they were seeing errors in museum exhibits and taxidermy models, so they decided to see how commonplace these goofs were. They randomly gathered a representative sampling of 307 depictions of quadrupeds walking in museum exhibits, taxidermy catalogues, animal-anatomy books and toys. The result?

Museums screwed things up a stunning 41% of the time. Taxidermy catalogues got it wrong 43% of the time, toys 50% of the time, and animal-anatomy catalogues were the worst, with 63.6% errors. As the scientists dryly pointed out in their paper — which you can download free here

This high error rate in walking illustrations in natural history museums and veterinary anatomy books is particularly unexpected in a time where high-speed cameras and the internet offer ideal possibilities to obtain reliable quantitative information about tetrapod walking.

So why exactly do we get dog-walking wrong so often? Dogs, after all, are kind of all over the place, and thus pretty easy to observe. But the fact is quadruped leg-motion isn’t intuitive: When you close your eyes and visualize it, it makes more sense for the legs to alternate steps left and right, much like the screwed-up skeleton above. What we see in our mind’s eye doesn’t match what we actually see in the world around us — so we ignore the evidence in front of our eyes. It’s kind of like how Aristotle maintained that men had more teeth than women because it made more sense to him, and never bothered to actually check inside an actual woman’s mouth.

Of course, given that we now actually do empirical science and stuff, it’s still pretty alarming that museums mess up quadrupedal gait almost as often as toy companies do. It’s possible, the scientists suggest, that modern media is partly to blame. When museum researchers and taxidermists do a quadruped exhibit, they probably just refer to existing illustrations and models, even when those are wrong — so the errors simply compound themselves. They don’t think to re-investigate the correct gait of dogs, because they presume this was settled a hundred years ago. It was! But even in science, errors of human psychology can creep back in.

Interesting coda: The scientists found that CGI movies like Jurassic Park buck this trend — they tend to correctly represent quadruped gaits.


Interesting coda, 2: I think I’ve broken my world record for “time between blogging posts.”


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I'm Clive Thompson, a writer on science, technology, and culture. This blog collects bits of offbeat research I'm running into, and musings thereon.

Currently, I'm a contributing writer for the New York Times Magazine and a columnist for Wired magazine. I also write for Fast Company and Wired magazine's web site, among other places. Email or AOL IM me (pomeranian99) to say hi or send in something strange!

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The “Milky Way Transit Authority” map

Should automobile software be open-sourced?

My Bookforum review of Jaron Lanier’s “You Are Not A Gadget”

Molecular secrets of the “iron-plated snail”

Garry Kasparov, cyborg

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a bunch of stuff

January 31, 2010 » 07:29 PM
V. A. To me death seems to be an evil.
M. What, to those who are al­ready dead? or to those who must die?
A. To both.
M. It is a mis­ery, then, be­cause an evil?
A. Cer­tain­ly.
M. Then those who have al­ready died, and those who have still got to die, are both mis­er­able?
A. So it ap­pears to me.
M. Then all are mis­er­able?
A. Ev­ery one.

January 24, 2010 » 03:22 PM

One of the more interesting trends is family, which came in at number five. Specifically, discussion about family, moms, dads, daughters, etc. jumped during 2009. With Facebook users getting older, this isn’t a big surprise. However, the fact that the mention of “kids” jumped by a factor of five this year is rather dramatic. It’s tough to know what this means, though. (via Facebook Unveils Most-Mentioned Topics of 2009

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January 15, 2010 » 01:36 PM

BEYOND AWESOME. They are announcing a recall of the Plush Uterus “due to a potential choking hazard for children”. To apply for it, “Please send an email to the address below with the subject line, ‘UTERUS OPT OUT’”.

January 14, 2010 » 10:04 PM

“To order, please TYPE “YES” IN CHECKBOX BELOW TO AGREE YOU UNDERSTAND THIS PLUSH MUST BE KEPT AWAY FROM KIDS (it is a sex organ, after all). If it is not checked, WE WILL NOT SEND THE UTERUS.” (via @ibogost)

January 11, 2010 » 01:45 PM

I watched Space: 1999 back in the day, but I swear to god I do not remember this scene.

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