« PREVIOUS ENTRY
Open-source child-rearing

Props for Snood

Have you ever played the game Snood? Well, don’t start now, friend — I lost maybe three solid weeks of work in early 2001 when I discovered this free game. It’s basically a riff on the bubble-popping game Bust-A-Move, with slightly more sinister strategy. I think I’ve played Snood more obsessively than just about any other game on the planet, except for maybe Blix, another free online puzzle game.

And that’s what’s so interesting here: Online puzzle games have quietly become the most popular video games on the planet. Sure, all you’ll read about in the newspaper are massive role-playing games like The Sims, or tactical first-person-shooters like Counterstrike. But according to a study by Jupiter Media Metrix, Snood is the ninth-most popular game in the world, and actually outstrips Counterstrike in popularity.

Yet you almost never read or hear about Snood. Why? In a very cool essay on his new game blog, game-designer Greg Costikyan makes an excellent point:

As far as hardcore gamers are concerned, Snood almost doesn’t exist either. That’s not to say that hardcore gamers don’t play Snood, or Bejeweled, or other such games. They do, and they play Free Cell and Minesweeper, too. Everyone does. They just don’t talk about it. They play these games differently; they’re little time-wasting diversions, filling ten minutes before the next meeting, or occupying you when you’re too burned out to go slay gnolls in Norrath tonight. When you meet your gamer buddies and they ask what you’ve been playing, you don’t say “this cool game called Solitaire,” even if you’ve spent more time on it in the last week than you have on your last major conventional game purchase. Nor do you even really place Solitaire in the same category as Halo, say.

Gamers tend to talk about games that are part of the canon, a canon largely established by the business end of things, games that come from conventional development teams. Age of Mythology is part of their culture; Snood is not. Snood is just a game, it’s not a game. In fact, for gamers, games like Snood are “just a game” in the same way that, for the prevailing culture, all games are “just games”.

From my perspective, that’s a shame. Snood is a fine game. I’ve lost very nearly as much time to it as I have to Civilization or NetHack or Diplomacy, and from me, that’s high praise indeed. It’s a very clever little design. And “little” is not, at least in my vocabulary, a word of denigration: It is far harder to design a good simple game than a good complicated one. It’s very hard to make a tightly-constrained game interesting; if I can layer a variety of systems, I can produce a widely variant gamespace, and interesting emergent behaviors almost spontaneously arise. Getting something really compelling out of something as simple as Snood is hard.


blog comments powered by Disqus

Search This Site


Bio:

I'm Clive Thompson, a writer on science, technology, and culture. This blog collects bits of offbeat research I'm running into, and musings thereon.

Currently, I'm a contributing writer for the New York Times Magazine and a columnist for Wired magazine. I also write for Fast Company and Wired magazine's web site, among other places. Email or AOL IM me (pomeranian99) to say hi or send in something strange!

More of Me

Twitter
Tumblr
Flickr


Recent Entries

A long German word for “noticing when ads are being customized based on your surfing history”

Gay squid sex

“El Ajedrecista” — an analog chess-playing computer from 1912

Hacking the Model T

“How did you find my site?” and Vannevar Bush’s memex

» visit the Collision Detection archives

Clive Thompson's Tumblr
a bunch of stuff

May 20, 2011 » 02:28 PM

From Christopher Kennedy’s very droll book “Neitzsche’s Horse”.

July 28, 2010 » 07:35 AM
“Wr” - S

July 06, 2010 » 10:05 AM

My Xbox broke, and I was trying to Google some possible technical solutions, when I noticed that Google appears to be encouraging me to make a typo. I suppose it’s possible that Google’s algorithms know that typing “wont” instead of “won’t” would produce better results.

June 29, 2010 » 05:00 PM

On the other hand, when I tried the test for multitasking, I was pretty abysmal. I performed worse than people who identify themselves as heavy multitaskers, and those who identify as low multitaskers.

June 29, 2010 » 04:58 PM

I finally got around to trying out the interactive “test your distractability and multitasking” page at the New York Times, which they put up alongside their story earlier this month about how computer distractions are eroding our lives. 

According to the test, I guess I have good focus — I’m not very distractable! 

» visit my Tumblr

Recent Comments

Photos

» see all of my photos on Flickr

Collision Detection: A Blog by Clive Thompson