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Does gaming have auteurs? My latest Slate column

Slate has just published my latest gaming column — in which I ask the question, are really good video games the product of single visionaries? Does gaming have auteurs, as does film?

Assessing the recently released Doom 3 — which kicks all manner of ass — I answer the question “yes”, and go on to speculate about why game designers labor in anonymity:

One reason game designers aren’t typically considered auteurs is that their artistry isn’t necessarily on the screen. The most important innovations in video games are invisible, deep in the guts of the software. Much like Venetian artists perfecting the camera obscura to trace figures from life, or George Lucas creating high-end special effects so he could shoot Star Wars, the best designers create new tools to midwife their games into existence. Carmack’s brilliance came in coaxing the low-power chips of 1991 to display a speedy “first person” view of a 3-D world. Will Wright conjured new artificial-intelligence models to govern the behavior of his Sims. Peter Molyneux hired a philosopher to help him craft the moral galaxy of Black and White.

Molyneux, Wright, Miyamoto—odds are you’ve never heard of these guys. How about Alexey Pajitnov? Probably not, though I’d wager you’ve played his game Tetris. That’s because the mainstream media almost never profiles the creators of games or talks about how games get made.

You can read the rest of the column here for free, and if you’ve got any thoughts on it, visit The Fray, Slate’s discussion forum!


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Bio:

I'm Clive Thompson, a writer on science, technology, and culture. This blog collects bits of offbeat research I'm running into, and musings thereon.

Currently, I'm a contributing writer for the New York Times Magazine and a columnist for Wired magazine. I also write for Fast Company and Wired magazine's web site, among other places. Email or AOL IM me (pomeranian99) to say hi or send in something strange!

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Recent Entries

A long German word for “noticing when ads are being customized based on your surfing history”

Gay squid sex

“El Ajedrecista” — an analog chess-playing computer from 1912

Hacking the Model T

“How did you find my site?” and Vannevar Bush’s memex

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a bunch of stuff

May 20, 2011 » 02:28 PM

From Christopher Kennedy’s very droll book “Neitzsche’s Horse”.

July 28, 2010 » 07:35 AM
“Wr” - S

July 06, 2010 » 10:05 AM

My Xbox broke, and I was trying to Google some possible technical solutions, when I noticed that Google appears to be encouraging me to make a typo. I suppose it’s possible that Google’s algorithms know that typing “wont” instead of “won’t” would produce better results.

June 29, 2010 » 05:00 PM

On the other hand, when I tried the test for multitasking, I was pretty abysmal. I performed worse than people who identify themselves as heavy multitaskers, and those who identify as low multitaskers.

June 29, 2010 » 04:58 PM

I finally got around to trying out the interactive “test your distractability and multitasking” page at the New York Times, which they put up alongside their story earlier this month about how computer distractions are eroding our lives. 

According to the test, I guess I have good focus — I’m not very distractable! 

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Collision Detection: A Blog by Clive Thompson