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Spoiler alert! This entry contains a few plot points to the game Halo 2 — so stop reading now if you don’t want to have any surprises ruined.
Slate has published my latest video-game column — and this one is about the curiously nuanced politics of Halo 2. In the original Halo, you played as a human fighting The Covenant, an alien army. In the new one, you do pretty much the same thing … until about two hours into the game, where you suddenly find yourself playing as an alien. The perspective flips back and forth throughout the game, and it neatly queers the usual black-and-white simplicity of the average first-person shooter. As I note:
This inverted perspective extends, brilliantly, to the manual that comes along with the game’s “Limited Collector’s Edition.” While the game’s plain-jane $45 version comes with a guide written from the human perspective, the bulked-up $55 edition (it also comes with a DVD) has the exact same handbook written from the alien perspective. Both books cover the same material—the weapons, the combatants, the Byzantine back story—but with hilariously different interpretations. The human guide calls the littlest aliens “Grunts” and says that “they will often panic when faced with superior forces.” The alien guide calls them by their actual name, Unggoy, and purrs that they “will as ever fight well with their comrades.” More pointedly yet, the aliens refer to their defeat in the first game as “The Atrocity at Halo.” Who wrote this thing, Noam Chomsky?
Of course, you could argue just as easily that Paul Wolfowitz wrote the humans’ guide. The narrative seems awfully familiar: a “good” force, convinced of its moral superiority, hacking through a faceless, undeterred horde that’s driven by religious fervor. Ahem.
You can read the rest of the review for free online at Slate! And, as always, if you have any thoughts to share on the subject, feel free to post ‘em in The Fray, Slate’s discussion area, where intelligent comments are always welcome.
I'm Clive Thompson, a writer on science, technology, and culture. This blog collects bits of offbeat research I'm running into, and musings thereon.
Currently, I'm a contributing writer for the New York Times Magazine and a columnist for Wired magazine. I also write for Fast Company and Wired magazine's web site, among other places. Email or AOL IM me (pomeranian99) to say hi or send in something strange!
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January 31, 2010 » 07:29 PM
V. A. To me death seems to be an evil.
M. What, to those who are already dead? or to those who must die?
A. To both.
M. It is a misery, then, because an evil?
A. Certainly.
M. Then those who have already died, and those who have still got to die, are both miserable?
A. So it appears to me.
M. Then all are miserable?
A. Every one.
January 24, 2010 » 03:22 PM
One of the more interesting trends is family, which came in at number five. Specifically, discussion about family, moms, dads, daughters, etc. jumped during 2009. With Facebook users getting older, this isn’t a big surprise. However, the fact that the mention of “kids” jumped by a factor of five this year is rather dramatic. It’s tough to know what this means, though. (via Facebook Unveils Most-Mentioned Topics of 2009
)
January 15, 2010 » 01:36 PM
BEYOND AWESOME. They are announcing a recall of the Plush Uterus “due to a potential choking hazard for children”. To apply for it, “Please send an email to the address below with the subject line, ‘UTERUS OPT OUT’”.
January 14, 2010 » 10:04 PM
“To order, please TYPE “YES” IN CHECKBOX BELOW TO AGREE YOU UNDERSTAND THIS PLUSH MUST BE KEPT AWAY FROM KIDS (it is a sex organ, after all). If it is not checked, WE WILL NOT SEND THE UTERUS.” (via @ibogost)
January 11, 2010 » 01:45 PM
I watched Space: 1999 back in the day, but I swear to god I do not remember this scene.
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