Identity theft: The ultimate role-playing game

Antivirus companies have recently put out an advisory for a piece of malware called “PWSteal.Wowcraft”. And what does this computer virus do? As Symantec describes it:

PWSteal.Wowcraft is a password-stealing Trojan horse that attempts to steal the password to the “World of Warcraft” game and send it to the creator of the Trojan.

This is ever more evidence that the economy of virtual worlds is becoming so lucrative that crime — in all its variants — is moving there. Over the last few years, we’ve seen all manner of chicanery, such as “dupers” that, like real-world counterfeiters, flood game worlds with duplicated merchandise and money, mucking heavily with the world’s currency and economy. There have also lately been on-line muggings, and, as I reported in The Walrus a year ago, mafias and organized crime. Given, of course, that a world based on code is eminently hackable, we’re likely to see ever more — and ever weirder — crimes as time goes on.

At first, when I heard of the Wowcraft trojan, I thought hmmm: Virtual-world crime is considerably easier to pull off than real-world crime, because role-playing games are filled with virtual items that are easy to steal. When you steal someone’s World of Warcraft password, you can go in and force their avatar to hand over all their goods and in-world currency to the criminal’s account, then quickly sell the stuff on ebay or any online game-merchandise site. It’s very easy to make game-world stuff liquid.

But then I realized, hey, how is this different from real-world digital crime? A Russian cracker gang gets the information to your bank account, goes in pretending to be you, transfers the money to a foreign bank, then extracts it and washes it clean. Sure, role-playing games are rife with possibilities for identity theft. But the real world of commerce and finance is itself, by now, almost indistinguishable from a role-playing game.

I can’t wait until a US-based court gets ahold of one of these cases.

(Thanks to Kottke, Steve Emrich and Joe Wilson for these!)


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I'm Clive Thompson, a writer on science, technology, and culture. This blog collects bits of offbeat research I'm running into, and musings thereon.

Currently, I'm a contributing writer for the New York Times Magazine and a columnist for Wired magazine. I also write for Fast Company and Wired magazine's web site, among other places. Email or AOL IM me (pomeranian99) to say hi or send in something strange!

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A long German word for “noticing when ads are being customized based on your surfing history”

Gay squid sex

“El Ajedrecista” — an analog chess-playing computer from 1912

Hacking the Model T

“How did you find my site?” and Vannevar Bush’s memex

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May 20, 2011 » 02:28 PM

From Christopher Kennedy’s very droll book “Neitzsche’s Horse”.

July 28, 2010 » 07:35 AM
“Wr” - S

July 06, 2010 » 10:05 AM

My Xbox broke, and I was trying to Google some possible technical solutions, when I noticed that Google appears to be encouraging me to make a typo. I suppose it’s possible that Google’s algorithms know that typing “wont” instead of “won’t” would produce better results.

June 29, 2010 » 05:00 PM

On the other hand, when I tried the test for multitasking, I was pretty abysmal. I performed worse than people who identify themselves as heavy multitaskers, and those who identify as low multitaskers.

June 29, 2010 » 04:58 PM

I finally got around to trying out the interactive “test your distractability and multitasking” page at the New York Times, which they put up alongside their story earlier this month about how computer distractions are eroding our lives. 

According to the test, I guess I have good focus — I’m not very distractable! 

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