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Game begets machinima begets game

A while back, I blogged about how board-game maker Greg Stolze had pioneered a cool new publishing paradigm — the “ransom model”. It works like this: Stolze describes a new concept he has for a board game, and sets a ransom price for it, like maybe $600. Anyone can donate money to meet that goal. Once the goal is met, he designs the game — and puts it up for anyone to download for free online. It’s a win-win solution: Game-lovers get a new game (with a great “pay what you can” pricing scheme), Stolze gets paid for his work, the larger public can get a free ride off those who are juiced enough to donate money, and piracy is instantly rendered irrelevant.
He’s done two successful ransoms in the past, but now he’s doing a charitable one: Executive Decision, a game for which the ransom is $1,000, all of which will go to the Red Cross for Hurricane Katrina relief. I particularly love the interplay of the charitable focus with the gameplay: Since Katrina was a disaster created almost entirely by governmental bungling and delay, Executive Decision is about precisely the opposite. As Stolze describes:
Executive Decision is a white-knuckle game of political decisionmaking and brinksmanship set in the Oval Office. Players take on the roles of the President and his top advisors, then plunge into the middle of a crisis demanding leadership.
Events in Executive Decision are resolved without recourse to dice, bidding, cards or other random elements: It all boils down to your ability to argue and persuade. The fate of the nation may rest in your hands… if you can only sway the Chief Executive with your words.
I love it. The ransom deadline is Nov. 5, and he’s raised 75% of the funds so far. If you want to throw him some money, here’s the link!
I'm Clive Thompson, a writer on science, technology, and culture. This blog collects bits of offbeat research I'm running into, and musings thereon.
Currently, I'm a contributing writer for the New York Times Magazine and a columnist for Wired magazine. I also write for Fast Company and Wired magazine's web site, among other places. Email or AOL IM me (pomeranian99) to say hi or send in something strange!
The “Milky Way Transit Authority” map
Should automobile software be open-sourced?
My Bookforum review of Jaron Lanier’s “You Are Not A Gadget”
Molecular secrets of the “iron-plated snail”
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January 31, 2010 » 07:29 PM
V. A. To me death seems to be an evil.
M. What, to those who are already dead? or to those who must die?
A. To both.
M. It is a misery, then, because an evil?
A. Certainly.
M. Then those who have already died, and those who have still got to die, are both miserable?
A. So it appears to me.
M. Then all are miserable?
A. Every one.
January 24, 2010 » 03:22 PM
One of the more interesting trends is family, which came in at number five. Specifically, discussion about family, moms, dads, daughters, etc. jumped during 2009. With Facebook users getting older, this isn’t a big surprise. However, the fact that the mention of “kids” jumped by a factor of five this year is rather dramatic. It’s tough to know what this means, though. (via Facebook Unveils Most-Mentioned Topics of 2009
)
January 15, 2010 » 01:36 PM
BEYOND AWESOME. They are announcing a recall of the Plush Uterus “due to a potential choking hazard for children”. To apply for it, “Please send an email to the address below with the subject line, ‘UTERUS OPT OUT’”.
January 14, 2010 » 10:04 PM
“To order, please TYPE “YES” IN CHECKBOX BELOW TO AGREE YOU UNDERSTAND THIS PLUSH MUST BE KEPT AWAY FROM KIDS (it is a sex organ, after all). If it is not checked, WE WILL NOT SEND THE UTERUS.” (via @ibogost)
January 11, 2010 » 01:45 PM
I watched Space: 1999 back in the day, but I swear to god I do not remember this scene.
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