New “ransom” game: Executive Decision

A while back, I blogged about how board-game maker Greg Stolze had pioneered a cool new publishing paradigm — the “ransom model”. It works like this: Stolze describes a new concept he has for a board game, and sets a ransom price for it, like maybe $600. Anyone can donate money to meet that goal. Once the goal is met, he designs the game — and puts it up for anyone to download for free online. It’s a win-win solution: Game-lovers get a new game (with a great “pay what you can” pricing scheme), Stolze gets paid for his work, the larger public can get a free ride off those who are juiced enough to donate money, and piracy is instantly rendered irrelevant.

He’s done two successful ransoms in the past, but now he’s doing a charitable one: Executive Decision, a game for which the ransom is $1,000, all of which will go to the Red Cross for Hurricane Katrina relief. I particularly love the interplay of the charitable focus with the gameplay: Since Katrina was a disaster created almost entirely by governmental bungling and delay, Executive Decision is about precisely the opposite. As Stolze describes:

Executive Decision is a white-knuckle game of political decisionmaking and brinksmanship set in the Oval Office. Players take on the roles of the President and his top advisors, then plunge into the middle of a crisis demanding leadership.

Events in Executive Decision are resolved without recourse to dice, bidding, cards or other random elements: It all boils down to your ability to argue and persuade. The fate of the nation may rest in your hands… if you can only sway the Chief Executive with your words.

I love it. The ransom deadline is Nov. 5, and he’s raised 75% of the funds so far. If you want to throw him some money, here’s the link!


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I'm Clive Thompson, a writer on science, technology, and culture. This blog collects bits of offbeat research I'm running into, and musings thereon.

Currently, I'm a contributing writer for the New York Times Magazine and a columnist for Wired magazine. I also write for Fast Company and Wired magazine's web site, among other places. Email or AOL IM me (pomeranian99) to say hi or send in something strange!

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A long German word for “noticing when ads are being customized based on your surfing history”

Gay squid sex

“El Ajedrecista” — an analog chess-playing computer from 1912

Hacking the Model T

“How did you find my site?” and Vannevar Bush’s memex

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May 20, 2011 » 02:28 PM

From Christopher Kennedy’s very droll book “Neitzsche’s Horse”.

July 28, 2010 » 07:35 AM
“Wr” - S

July 06, 2010 » 10:05 AM

My Xbox broke, and I was trying to Google some possible technical solutions, when I noticed that Google appears to be encouraging me to make a typo. I suppose it’s possible that Google’s algorithms know that typing “wont” instead of “won’t” would produce better results.

June 29, 2010 » 05:00 PM

On the other hand, when I tried the test for multitasking, I was pretty abysmal. I performed worse than people who identify themselves as heavy multitaskers, and those who identify as low multitaskers.

June 29, 2010 » 04:58 PM

I finally got around to trying out the interactive “test your distractability and multitasking” page at the New York Times, which they put up alongside their story earlier this month about how computer distractions are eroding our lives. 

According to the test, I guess I have good focus — I’m not very distractable! 

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