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Get your game face on

Yeah, but the view is spectacular

Dig this: A space station inside the online, multiplayer game Project Entropia has just been sold for $100,000. The buyer was Jon Jacobs, a very popular in-game figured known as “Neverdie”. Why spend so much on a piece of virtual property? Because it’s just like owning the Mall of America — it’s a place to conduct business and make real-world cash. Indeed, Project Entropia currently has 236,000 registered accounts, and the game allows you to use Earth money to buy in-game currency, which makes it spectacular place for any entrepreneur to set up business, really.

From Project Entropia’s web site, here’s a description of the space station:

Designed as a Pleasure Paradise, the Resort built on an Asteroid is a monumental project aimed at being a primary destination for Entertainment in the known Virtual Universe.

Boasting a 1000 Apartment complex, Commercial Space Ship Docking, Themed Shopping Mall, Mega Stadium for championship sporting events, Nightclub with multiple Dance floors, Live Amphitheater, lounges, and 10 Hunting Biodomes with individual land management facilities which will enable the creative owner to create Rare, Unique and Exotic creatures. Mining and PVP areas are available. In addition the Resort will feature Owner Operated PA System for Streaming Music and Video to biodomes and screens/billboards strategically placed throughout the space resort and for a fee even a Planet side Video Billboard Network located in all major towns and cities can be accessed for marketing.

No teleporter available at the resort, travel to and from the resort only by Space ships.

Gotta love that last detail. As readers of this blog know, I’ve long been intrigued by in-game economics, and wrote a huge piece about this last year for The Walrus — it’s online here if you want to read it.

(By the way, that picture above is not of the space station — I couldn’t find any images of it online. That’s just a random in-game shot.)

(Thanks to Morgan for this one!)


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I'm Clive Thompson, a writer on science, technology, and culture. This blog collects bits of offbeat research I'm running into, and musings thereon.

Currently, I'm a contributing writer for the New York Times Magazine and a columnist for Wired magazine. I also write for Fast Company and Wired magazine's web site, among other places. Email or AOL IM me (pomeranian99) to say hi or send in something strange!

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The “Milky Way Transit Authority” map

Should automobile software be open-sourced?

My Bookforum review of Jaron Lanier’s “You Are Not A Gadget”

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Garry Kasparov, cyborg

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a bunch of stuff

January 31, 2010 » 07:29 PM
V. A. To me death seems to be an evil.
M. What, to those who are al­ready dead? or to those who must die?
A. To both.
M. It is a mis­ery, then, be­cause an evil?
A. Cer­tain­ly.
M. Then those who have al­ready died, and those who have still got to die, are both mis­er­able?
A. So it ap­pears to me.
M. Then all are mis­er­able?
A. Ev­ery one.

January 24, 2010 » 03:22 PM

One of the more interesting trends is family, which came in at number five. Specifically, discussion about family, moms, dads, daughters, etc. jumped during 2009. With Facebook users getting older, this isn’t a big surprise. However, the fact that the mention of “kids” jumped by a factor of five this year is rather dramatic. It’s tough to know what this means, though. (via Facebook Unveils Most-Mentioned Topics of 2009

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January 15, 2010 » 01:36 PM

BEYOND AWESOME. They are announcing a recall of the Plush Uterus “due to a potential choking hazard for children”. To apply for it, “Please send an email to the address below with the subject line, ‘UTERUS OPT OUT’”.

January 14, 2010 » 10:04 PM

“To order, please TYPE “YES” IN CHECKBOX BELOW TO AGREE YOU UNDERSTAND THIS PLUSH MUST BE KEPT AWAY FROM KIDS (it is a sex organ, after all). If it is not checked, WE WILL NOT SEND THE UTERUS.” (via @ibogost)

January 11, 2010 » 01:45 PM

I watched Space: 1999 back in the day, but I swear to god I do not remember this scene.

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